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fix(esp_system): delay after light sleep stress cleanup
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@@ -97,9 +97,8 @@ TEST_CASE("light sleep stress test", "[lightsleep]")
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#if CONFIG_FREERTOS_NUMBER_OF_CORES == 2
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xSemaphoreTake(done, portMAX_DELAY);
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#endif
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/* vTaskDelete() only queues TCB/stack for idle; wait for two idle passes. */
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vTaskDelay(2);
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vSemaphoreDelete(done);
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vTaskDelay(10);
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}
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static void timer_func(void* arg)
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@@ -125,12 +124,10 @@ TEST_CASE("light sleep stress test with periodic esp_timer", "[lightsleep]")
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#if CONFIG_FREERTOS_NUMBER_OF_CORES == 2
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xSemaphoreTake(done, portMAX_DELAY);
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#endif
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/* Stop the periodic timer first, otherwise it starves idle and the
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* self-deleted worker looks like a leak to Unity. */
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vSemaphoreDelete(done);
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esp_timer_stop(timer);
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esp_timer_delete(timer);
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vTaskDelay(2);
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vSemaphoreDelete(done);
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vTaskDelay(10);
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}
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#endif // !(CONFIG_SPIRAM) || (CONFIG_SPIRAM_MALLOC_ALWAYSINTERNAL >= 16384)
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