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Small fixes to SDL 1.3 version to avoid crashes on Windows. Avoid to compile SDL 1.2 when compiling SDL 1.3 in Windows.
28 lines
672 B
C++
28 lines
672 B
C++
#include "ccursorsdl.hpp"
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#ifdef EE_BACKEND_SDL_1_2
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namespace EE { namespace Window { namespace Backend { namespace SDL {
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cCursorSDL::cCursorSDL( cTexture * tex, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
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cCursor( tex, hotspot, name, window )
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{
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}
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cCursorSDL::cCursorSDL( cImage * img, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
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cCursor( img, hotspot, name, window )
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{
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}
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cCursorSDL::cCursorSDL( const std::string& path, const eeVector2i& hotspot, const std::string& name, Window::cWindow * window ) :
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cCursor( path, hotspot, name, window )
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{
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}
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void cCursorSDL::Create() {
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}
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}}}}
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#endif
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