Files
eepp/src/eepp/ui/cuitextinput.cpp
Martín Lucas Golini e7c1084f62 Added cFont::SelectSubStringFromCursor, cFont::GetCursorPos.
Added support for string selection, copy and paste for cUITextBox, cUITextInput
and cUITextEdit.
2013-12-18 02:49:39 -03:00

305 lines
7.1 KiB
C++

#include <eepp/ui/cuitextinput.hpp>
#include <eepp/ui/cuimanager.hpp>
#include <eepp/window/cengine.hpp>
#include <eepp/graphics/renderer/cgl.hpp>
#include <eepp/graphics/cprimitives.hpp>
#include <eepp/graphics/cfont.hpp>
#include <eepp/graphics/ctextcache.hpp>
namespace EE { namespace UI {
cUITextInput::cUITextInput( const cUITextInput::CreateParams& Params ) :
cUITextBox( Params ),
mCursorPos(0),
mAllowEditing( true ),
mShowingWait( true )
{
mTextBuffer.Start();
mTextBuffer.Active( false );
mTextBuffer.SupportFreeEditing( Params.SupportFreeEditing );
mTextBuffer.MaxLength( Params.MaxLength );
mTextBuffer.SetReturnCallback( cb::Make0( this, &cUITextInput::PrivOnPressEnter ) );
ApplyDefaultTheme();
}
cUITextInput::~cUITextInput() {
}
Uint32 cUITextInput::Type() const {
return UI_TYPE_TEXTINPUT;
}
bool cUITextInput::IsType( const Uint32& type ) const {
return cUITextInput::Type() == type ? true : cUITextBox::IsType( type );
}
void cUITextInput::Update() {
if ( IsMouseOverMeOrChilds() ) {
cUIManager::instance()->SetCursor( EE_CURSOR_IBEAM );
}
cUITextBox::Update();
if ( mTextBuffer.ChangedSinceLastUpdate() ) {
eeVector2f offSet = mAlignOffset;
cUITextBox::Text( mTextBuffer.Buffer() );
UpdateText();
mAlignOffset = offSet;
ResetWaitCursor();
AlignFix();
mCursorPos = mTextBuffer.CurPos();
mTextBuffer.ChangedSinceLastUpdate( false );
return;
}
if ( mCursorPos != mTextBuffer.CurPos() ) {
AlignFix();
mCursorPos = mTextBuffer.CurPos();
OnCursorPosChange();
}
}
void cUITextInput::OnCursorPosChange() {
SendCommonEvent( cUIEvent::EventOnCursorPosChange );
}
void cUITextInput::DrawWaitingCursor() {
if ( mVisible && mTextBuffer.Active() && mTextBuffer.SupportFreeEditing() ) {
mWaitCursorTime += cUIManager::instance()->Elapsed().AsMilliseconds();
if ( mShowingWait ) {
bool disableSmooth = mShowingWait && GLi->IsLineSmooth();
if ( disableSmooth )
GLi->LineSmooth( false );
cPrimitives P;
P.SetColor( mFontColor );
eeFloat CurPosX = mScreenPos.x + mAlignOffset.x + mCurPos.x + 1 + mPadding.Left;
eeFloat CurPosY = mScreenPos.y + mAlignOffset.y + mCurPos.y + mPadding.Top;
if ( CurPosX > (eeFloat)mScreenPos.x + (eeFloat)mSize.x )
CurPosX = (eeFloat)mScreenPos.x + (eeFloat)mSize.x;
P.DrawLine( eeLine2f( eeVector2f( CurPosX, CurPosY ), eeVector2f( CurPosX, CurPosY + mTextCache->Font()->GetFontHeight() ) ) );
if ( disableSmooth )
GLi->LineSmooth( true );
}
if ( mWaitCursorTime >= 500.f ) {
mShowingWait = !mShowingWait;
mWaitCursorTime = 0.f;
}
}
}
void cUITextInput::Draw() {
cUITextBox::Draw();
DrawWaitingCursor();
}
Uint32 cUITextInput::OnFocus() {
cUIControlAnim::OnFocus();
if ( mAllowEditing ) {
mTextBuffer.Active( true );
ResetWaitCursor();
}
return 1;
}
Uint32 cUITextInput::OnFocusLoss() {
mTextBuffer.Active( false );
return cUITextBox::OnFocusLoss();
}
Uint32 cUITextInput::OnPressEnter() {
SendCommonEvent( cUIEvent::EventOnPressEnter );
return 0;
}
void cUITextInput::PrivOnPressEnter() {
OnPressEnter();
}
void cUITextInput::PushIgnoredChar( const Uint32& ch ) {
mTextBuffer.PushIgnoredChar( ch );
}
void cUITextInput::ResetWaitCursor() {
mShowingWait = true;
mWaitCursorTime = 0.f;
}
void cUITextInput::AlignFix() {
if ( FontHAlignGet( Flags() ) == UI_HALIGN_LEFT ) {
Uint32 NLPos = 0;
Uint32 LineNum = mTextBuffer.GetCurPosLinePos( NLPos );
mTextCache->Font()->SetText( mTextBuffer.Buffer().substr( NLPos, mTextBuffer.CurPos() - NLPos ) );
eeFloat tW = mTextCache->Font()->GetTextWidth();
eeFloat tX = mAlignOffset.x + tW;
mCurPos.x = tW;
mCurPos.y = (eeFloat)LineNum * (eeFloat)mTextCache->Font()->GetFontHeight();
if ( !mTextBuffer.SupportNewLine() ) {
if ( tX < 0.f )
mAlignOffset.x = -( mAlignOffset.x + ( tW - mAlignOffset.x ) );
else if ( tX > mSize.Width() - mPadding.Left - mPadding.Right )
mAlignOffset.x = mSize.Width() - mPadding.Left - mPadding.Right - ( mAlignOffset.x + ( tW - mAlignOffset.x ) );
}
}
}
void cUITextInput::SetTheme( cUITheme * Theme ) {
cUIControl::SetThemeControl( Theme, "textinput" );
AutoPadding();
AutoSize();
}
void cUITextInput::AutoSize() {
if ( mFlags & UI_AUTO_SIZE ) {
Size( mSize.x, GetSkinSize().Height() );
}
}
void cUITextInput::AutoPadding() {
if ( mFlags & UI_AUTO_PADDING ) {
mPadding = MakePadding( true, true, false, false );
}
}
cInputTextBuffer * cUITextInput::GetInputTextBuffer() {
return &mTextBuffer;
}
void cUITextInput::AllowEditing( const bool& allow ) {
mAllowEditing = allow;
if ( !mAllowEditing && mTextBuffer.Active() )
mTextBuffer.Active( false );
}
const bool& cUITextInput::AllowEditing() const {
return mAllowEditing;
}
void cUITextInput::Text( const String& text ) {
cUITextBox::Text( text );
mTextBuffer.Buffer( text );
mTextBuffer.CursorToEnd();
}
const String& cUITextInput::Text() {
return cUITextBox::Text();
}
void cUITextInput::ShrinkText( const Uint32& MaxWidth ) {
mTextCache->Text( mTextBuffer.Buffer() );
cUITextBox::ShrinkText( MaxWidth );
mTextBuffer.Buffer( mTextCache->Text() );
AlignFix();
}
void cUITextInput::UpdateText() {
}
Uint32 cUITextInput::OnMouseClick( const eeVector2i& Pos, const Uint32 Flags ) {
if ( Flags & EE_BUTTON_LMASK ) {
eeVector2i controlPos( Pos );
WorldToControl( controlPos );
Int32 curPos = mTextCache->Font()->FindClosestCursorPosFromPoint( mTextCache->Text(), controlPos );
if ( -1 != curPos ) {
mTextBuffer.CurPos( curPos );
ResetWaitCursor();
}
}
return cUITextBox::OnMouseClick( Pos, Flags );
}
Uint32 cUITextInput::OnMouseDoubleClick( const eeVector2i& Pos, const Uint32 Flags ) {
cUITextBox::OnMouseDoubleClick( Pos, Flags );
if ( IsTextSelectionEnabled() && ( Flags & EE_BUTTON_LMASK ) && mSelCurEnd != -1 ) {
mTextBuffer.CurPos( mSelCurEnd );
ResetWaitCursor();
}
return 1;
}
Uint32 cUITextInput::OnMouseDown( const eeVector2i& Pos, const Uint32 Flags ) {
cUITextBox::OnMouseDown( Pos, Flags );
if ( IsTextSelectionEnabled() && ( Flags & EE_BUTTON_LMASK ) && mSelCurEnd != -1 ) {
mTextBuffer.CurPos( mSelCurEnd );
ResetWaitCursor();
}
return 1;
}
Uint32 cUITextInput::OnMouseExit( const eeVector2i& Pos, const Uint32 Flags ) {
cUIControl::OnMouseExit( Pos, Flags );
cUIManager::instance()->SetCursor( EE_CURSOR_ARROW );
return 1;
}
Uint32 cUITextInput::OnKeyDown( const cUIEventKey & Event ) {
cUITextBox::OnKeyDown( Event );
if ( IsTextSelectionEnabled() ) {
if ( ( Event.Mod() & KEYMOD_LCTRL ) && Event.KeyCode() == KEY_A && 0 == mSelCurInit && (Int32)mTextCache->Text().size() == mSelCurEnd ) {
mTextBuffer.CurPos( mSelCurEnd );
ResetWaitCursor();
}
if ( mSelCurInit >= 0 && mSelCurInit != mSelCurEnd ) {
if ( ( ( Event.Mod() & KEYMOD_LCTRL ) && ( Event.KeyCode() == KEY_X || Event.KeyCode() == KEY_V ) ) ) {
Int32 init = eemin( mSelCurInit, mSelCurEnd );
Int32 end = eemax( mSelCurInit, mSelCurEnd );
String iniStr( mTextCache->Text().substr( 0, init ) );
String endStr( mTextCache->Text().substr( end ) );
Text( iniStr + endStr );
mTextBuffer.CurPos( mSelCurInit );
ResetWaitCursor();
mSelCurInit = mSelCurEnd = -1;
}
}
}
return 1;
}
}}