mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-06-01 02:56:28 +03:00
Added some functions for tex env managing. Modified some enum names from renders. Added a pixel separator for characters in the ttf creation ( optional ). Moved some OpenGL and GLEW things to cGL, this is for a future implementation with OpenGL ES and without GLEW. Tryed to fix a bad rendering bug when clipping controls with borders ( borders disappear ), i think that the hack is working. Modified some name conventions.
90 lines
2.1 KiB
C++
90 lines
2.1 KiB
C++
#include "cuibackground.hpp"
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namespace EE { namespace UI {
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cUIBackground::cUIBackground() :
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mBlendMode( ALPHA_NORMAL ),
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mCorners(0)
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{
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mColor.push_back( eeColorA(0xFF404040) );
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}
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cUIBackground::cUIBackground( const cUIBackground& Back ) :
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mBlendMode( ALPHA_NORMAL ),
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mCorners( Back.Corners() )
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{
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cUIBackground * b = const_cast<cUIBackground *> ( &Back ); // cheating
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mColor = b->Colors();
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}
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cUIBackground::cUIBackground( const eeColorA& Color, const eeUint& Corners, const EE_PRE_BLEND_FUNC& BlendMode ) :
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mBlendMode( BlendMode ),
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mCorners( Corners )
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{
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mColor.push_back( Color );
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}
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cUIBackground::cUIBackground( const eeColorA& TopLeftColor, const eeColorA& BottomLeftColor, const eeColorA& BottomRightColor, const eeColorA& TopRightColor, const eeUint& Corners, const EE_PRE_BLEND_FUNC& BlendMode ) :
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mBlendMode( BlendMode ),
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mCorners( Corners )
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{
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Colors( TopLeftColor, BottomLeftColor, BottomRightColor, TopRightColor );
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}
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eeColorA& cUIBackground::Color( const eeUint& index ) {
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if ( index < mColor.size() )
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return mColor[ index ];
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return mColor[ 0 ];
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}
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void cUIBackground::ColorsTo( const eeColorA& Color ) {
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for ( eeUint i = 0; i < mColor.size(); i++ )
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mColor[i] = Color;
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}
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void cUIBackground::Colors( const eeColorA& TopLeftColor, const eeColorA& BottomLeftColor, const eeColorA& BottomRightColor, const eeColorA& TopRightColor ) {
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mColor[0] = TopLeftColor;
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if ( mColor.size() < 2 )
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mColor.push_back( BottomLeftColor );
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else
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mColor[1] = BottomLeftColor;
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if ( mColor.size() < 3 )
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mColor.push_back( BottomRightColor );
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else
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mColor[2] = BottomRightColor;
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if ( mColor.size() < 4 )
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mColor.push_back( TopRightColor );
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else
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mColor[3] = TopRightColor;
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}
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const std::vector<eeColorA>& cUIBackground::Colors() {
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return mColor;
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}
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void cUIBackground::Color( const eeColorA& Col ) {
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mColor[0] = Col;
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}
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const EE_PRE_BLEND_FUNC& cUIBackground::Blend() const {
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return mBlendMode;
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}
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void cUIBackground::Blend( const EE_PRE_BLEND_FUNC& blend ) {
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mBlendMode = blend;
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}
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const eeUint& cUIBackground::Corners() const {
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return mCorners;
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}
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void cUIBackground::Corners( const eeUint& corners ) {
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mCorners = corners;
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}
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}}
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