Files
eepp/projects/android-project/app/jni/eepp.mk
Martín Lucas Golini a3459fa9ef Added mbedtls support. Now TLS is supported on Android.
--HG--
branch : dev
2018-03-18 04:09:50 -03:00

229 lines
6.7 KiB
Makefile

LOCAL_PATH := $(call my-dir)
EEPP_BASE_PATH := $(LOCAL_PATH)/../../../../src
EEPP_PATH := $(LOCAL_PATH)/../../../../src/eepp
EEPP_INC_PATH := $(LOCAL_PATH)/../../../../include
EEPP_THIRD_PARTY_PATH := $(EEPP_BASE_PATH)/thirdparty
SDL_PATH := $(EEPP_THIRD_PARTY_PATH)/SDL2
SDL_MAIN_PATH := $(SDL_PATH)/src/main/android/*.c
EEPP_C_INCLUDES := \
$(EEPP_THIRD_PARTY_PATH) \
$(EEPP_THIRD_PARTY_PATH)/openal-soft/include/ \
$(EEPP_THIRD_PARTY_PATH)/freetype2/include \
$(SDL_PATH)/include \
$(EEPP_THIRD_PARTY_PATH)/chipmunk \
$(EEPP_INC_PATH)/eepp/thirdparty \
$(EEPP_INC_PATH)/eepp/thirdparty/chipmunk \
$(EEPP_THIRD_PARTY_PATH)/SOIL2/src/SOIL2 \
$(EEPP_THIRD_PARTY_PATH)/stb_vorbis \
$(EEPP_THIRD_PARTY_PATH)/libvorbis/lib \
$(EEPP_THIRD_PARTY_PATH)/libvorbis/include \
$(EEPP_THIRD_PARTY_PATH)/libogg/include \
$(EEPP_THIRD_PARTY_PATH)/mbedtls/include
EEPP_C_FLAGS := \
-Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit \
-DANDROID \
-DANDROID_NDK \
-DDISABLE_IMPORTGL \
-Wall \
-Wno-unknown-pragmas \
$(EE_GLES_VERSION) \
-DEE_NO_SNDFILE \
-DEE_SSL_SUPPORT \
-DEE_MBEDTLS \
-D$(EE_SDL_VERSION) \
-I$(EEPP_INC_PATH) \
-I$(EEPP_BASE_PATH)
EEPP_LDLIBS := $(APP_LDLIBS)
include $(call all-subdir-makefiles)
#*************** EEPP ***************
include $(CLEAR_VARS)
LOCAL_PATH := $(EEPP_PATH)
LOCAL_MODULE := eepp
LOCAL_CFLAGS := $(EEPP_C_FLAGS)
CODE_SRCS := \
../thirdparty/SOIL2/src/SOIL2/*.c \
../thirdparty/zlib/*.c \
../thirdparty/libzip/*.c \
../thirdparty/jpeg-compressor/*.cpp \
../thirdparty/imageresampler/*.cpp \
../thirdparty/pugixml/*.cpp \
../thirdparty/libogg/src/*.c \
../thirdparty/libvorbis/lib/*.c \
../thirdparty/mbedtls/library/*.c \
system/*.cpp \
system/platform/posix/*.cpp \
network/*.cpp \
network/ssl/*.cpp \
network/ssl/backend/mbedtls/*.cpp \
network/platform/unix/*.cpp \
core/*.cpp \
math/*.cpp \
audio/*.cpp \
window/*.cpp \
window/backend/SDL2/*.cpp \
window/platform/null/*.cpp \
graphics/*.cpp \
graphics/renderer/*.cpp \
physics/*.cpp \
physics/constraints/*.cpp \
scene/*.cpp \
scene/actions/*.cpp \
ui/*.cpp \
ui/actions/*.cpp \
ui/tools/*.cpp \
maps/*.cpp \
maps/mapeditor/*.cpp
LOCAL_C_INCLUDES := $(EEPP_C_INCLUDES)
LOCAL_SRC_FILES := $(foreach F, $(CODE_SRCS), $(addprefix $(dir $(F)),$(notdir $(wildcard $(LOCAL_PATH)/$(F)))))
LOCAL_STATIC_LIBRARIES := openal SDL2 chipmunk freetype
include $(BUILD_STATIC_LIBRARY)
#*************** EEPP ***************
#*************** CHIPMUNK ***************
include $(CLEAR_VARS)
LOCAL_PATH := $(EEPP_THIRD_PARTY_PATH)
LOCAL_MODULE := chipmunk
LOCAL_CFLAGS := \
-DANDROID_NDK \
-DDISABLE_IMPORTGL \
-std=gnu99 \
-Wall \
-Wno-unknown-pragmas
CHIPMUNK_SRCS := \
chipmunk/*.c \
chipmunk/constraints/*.c
LOCAL_C_INCLUDES := $(EEPP_C_INCLUDES)
LOCAL_SRC_FILES := $(foreach F, $(CHIPMUNK_SRCS), $(addprefix $(dir $(F)),$(notdir $(wildcard $(LOCAL_PATH)/$(F)))))
include $(BUILD_STATIC_LIBRARY)
#*************** CHIPMUNK ***************
#*************** FREETYPE ***************
include $(CLEAR_VARS)
LOCAL_PATH := $(EEPP_THIRD_PARTY_PATH)/freetype2
LOCAL_MODULE := freetype
APP_SUBDIRS := $(patsubst $(LOCAL_PATH)/%, %, $(shell find $(LOCAL_PATH)/src -type d))
LOCAL_C_INCLUDES := $(foreach D, $(APP_SUBDIRS), $(LOCAL_PATH)/$(D)) $(LOCAL_PATH)/include
LOCAL_CFLAGS := -Os -DFT2_BUILD_LIBRARY
LOCAL_SRC_FILES += $(foreach F, $(APP_SUBDIRS), $(addprefix $(F)/,$(notdir $(wildcard $(LOCAL_PATH)/$(F)/*.c))))
include $(BUILD_STATIC_LIBRARY)
#*************** FREETYPE ***************
#*************** OPENAL *****************
include $(CLEAR_VARS)
LOCAL_PATH := $(EEPP_THIRD_PARTY_PATH)/openal-soft
LOCAL_MODULE := openal
LOCAL_CFLAGS := -O3 -DHAVE_CONFIG_H -DAL_ALEXT_PROTOTYPES -DHAVE_OPENSL
LOCAL_C_INCLUDES := $(LOCAL_PATH)/ $(LOCAL_PATH)/include $(LOCAL_PATH)/OpenAL32/Include $(LOCAL_PATH)/Alc $(LOCAL_PATH)/common
LOCAL_SRC_FILES := \
$(subst $(LOCAL_PATH)/,, \
$(wildcard $(LOCAL_PATH)/OpenAL32/*.c) \
$(wildcard $(LOCAL_PATH)/common/*.c) \
$(wildcard $(LOCAL_PATH)/Alc/effects/*.c) \
$(LOCAL_PATH)/Alc/ALc.c \
$(LOCAL_PATH)/Alc/alconfig.c \
$(LOCAL_PATH)/Alc/ALu.c \
$(LOCAL_PATH)/Alc/ambdec.c \
$(LOCAL_PATH)/Alc/bformatdec.c \
$(LOCAL_PATH)/Alc/bs2b.c \
$(LOCAL_PATH)/Alc/converter.c \
$(LOCAL_PATH)/Alc/helpers.c \
$(LOCAL_PATH)/Alc/hrtf.c \
$(LOCAL_PATH)/Alc/mastering.c \
$(LOCAL_PATH)/Alc/mixer_c.c \
$(LOCAL_PATH)/Alc/mixer.c \
$(LOCAL_PATH)/Alc/nfcfilter.c \
$(LOCAL_PATH)/Alc/panning.c \
$(LOCAL_PATH)/Alc/ringbuffer.c \
$(LOCAL_PATH)/Alc/uhjfilter.c \
$(LOCAL_PATH)/Alc/backends/base.c \
$(LOCAL_PATH)/Alc/backends/opensl.c \
$(LOCAL_PATH)/Alc/backends/loopback.c \
$(LOCAL_PATH)/Alc/backends/wave.c \
$(LOCAL_PATH)/Alc/backends/null.c \
$(wildcard $(LOCAL_PATH)/src/video/android/*.c))
LOCAL_LDLIBS := -llog -lOpenSLES
include $(BUILD_SHARED_LIBRARY)
#*************** OPENAL *****************
#**************** SDL 2 ***************
include $(CLEAR_VARS)
LOCAL_PATH := $(SDL_PATH)
LOCAL_MODULE := SDL2
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
LOCAL_CFLAGS := -D__ANDROID__ -DANDROID -DGL_GLEXT_PROTOTYPES $(EE_GLES_VERSION)
LOCAL_SRC_FILES := \
$(subst $(LOCAL_PATH)/,, \
$(wildcard $(LOCAL_PATH)/src/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/events/*.c) \
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
$(LOCAL_PATH)/src/joystick/steam/SDL_steamcontroller.c \
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
$(wildcard $(LOCAL_PATH)/src/thread/*.c) \
$(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
$(wildcard $(LOCAL_PATH)/src/timer/*.c) \
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
$(wildcard $(LOCAL_PATH)/src/test/*.c))
include $(BUILD_STATIC_LIBRARY)
#**************** SDL 2 ***************