Logo
Explore Help
Register Sign In
Mirrors/eepp
1
0
Fork 0
You've already forked eepp
mirror of https://github.com/SpartanJ/eepp.git synced 2026-05-29 17:46:29 +03:00
Code Issues Packages Projects Releases Wiki Activity
Files
ccb22f34aacaa2676615eedf97c8b341ab484331
eepp/bin/assets
History
Martín Lucas Golini 07381c5943 Added basic linter support for ecode.
2020-12-21 03:01:07 -03:00
..
atlases
Texture packer fixes and new version (this breaks older ETA files). Now the MD5 hash is saved into the texture region info, in order to verify on the texture atlas update if the file changed (instead of relying on the file modification date that's local).
2020-03-02 13:31:00 -03:00
colorschemes
Added basic module support for the UICodeEditor.
2020-07-01 05:28:24 -03:00
cursors
Moved binaries to bin.
2013-12-22 23:58:17 -03:00
fonts
Added Window::hasFocus(), Window::hasInputFocus() and Window::hasMouseFocus().
2020-06-10 04:12:08 -03:00
icon
Fixes and improvements for the windows build.
2020-07-02 16:47:19 -03:00
layouts
Minor optimizations for the StyleSheetParser.
2020-06-24 16:42:19 -03:00
linters
Added basic linter support for ecode.
2020-12-21 03:01:07 -03:00
maps
Fixed a null deferencing in cUIControl.
2014-06-01 21:34:04 -03:00
shaders
Some minor changes.
2017-10-25 01:31:53 -03:00
sounds
Moved binaries to bin.
2013-12-22 23:58:17 -03:00
sprites
Minor changes.
2017-03-03 18:04:06 -03:00
tiles
Moved binaries to bin.
2013-12-22 23:58:17 -03:00
ui
Added UIStackWidget.
2020-11-15 03:20:09 -03:00
ca-bundle.pem
Fixed ca-bundle.pem.
2018-03-18 04:40:26 -03:00
ee.ini
Added FrameRateLimit to Context variables.
2019-11-21 23:29:23 -03:00
test.zip
Moved binaries to bin.
2013-12-22 23:58:17 -03:00
Powered by Gitea Version: 1.24.3 Page: 59ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API