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- migrate themes, skins, icons, shaders, and shader programs to resource handles - make UIThemeManager scene-owned and publish resources through scopes and catalogs - retain shaders through their programs and expose non-owning GPU registries - replace FrameBuffer and VertexBuffer factory ownership with unique pointers - migrate engine, UI, tools, examples, tests, and eterm to the new ownership APIs - remove the obsolete raw-owning ResourceManager templates - document the completed Stage 7 architecture and remaining validation work - add ownership, registry, and scoped shader-program coverage