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Added more menus for the Code Editor. Code Editor now saves the basic configuration. Renamed NodeMessage::Click to NodeMessage::MouseClick and NodeMessage::DoubleClick to NodeMessage::MouseDoubleClick to maintain consistency. Optimized String::split. And also some other minor improvements.
62 lines
956 B
C++
62 lines
956 B
C++
#ifndef EE_SCENENODEMESSAGE_HPP
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#define EE_SCENENODEMESSAGE_HPP
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#include <eepp/config.hpp>
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namespace EE { namespace Scene {
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class Node;
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class EE_API NodeMessage {
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public:
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enum Message {
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MouseClick = 0,
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MouseDoubleClick,
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MouseOver,
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MouseLeave,
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MouseDown,
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MouseUp,
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MouseMove,
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WindowResize,
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Focus,
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FocusLoss,
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CellClicked,
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Selected,
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DragStart,
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DragStop,
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Drop,
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LayoutAttributeChange,
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UserMessage,
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NoMessage = eeINDEX_NOT_FOUND
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};
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NodeMessage( Node* node, const Uint32& msg, const Uint32& flags = NoMessage );
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~NodeMessage();
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Node* getSender() const;
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const Uint32& getMsg() const;
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const Uint32& getFlags() const;
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private:
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Node* mNode;
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Uint32 mMsg;
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Uint32 mFlags;
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};
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class EE_API NodeDropMessage : public NodeMessage {
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public:
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NodeDropMessage( Node* node, const Uint32& msg, Node* droppedNode );
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Node* getDroppedNode() const;
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private:
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Node* mDroppedNode;
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};
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}} // namespace EE::Scene
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#endif
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