Files
eepp/include/eepp/system/pack.hpp
Martín Lucas Golini b36dd33246 Refactoring WIP.
Changing the function naming convention from CamelCase to camelCase.

--HG--
branch : dev
2017-02-14 18:09:25 -03:00

77 lines
2.6 KiB
C++
Executable File

#ifndef EE_SYSTEMCPACK_HPP
#define EE_SYSTEMCPACK_HPP
#include <eepp/system/base.hpp>
#include <eepp/system/mutex.hpp>
#include <eepp/system/safedatapointer.hpp>
namespace EE { namespace System {
/** @brief Base class for all packing classes */
class EE_API Pack : protected Mutex {
public:
Pack();
virtual ~Pack();
/** Creates a new pack file */
virtual bool create( const std::string& path ) = 0;
/** Open a pack file */
virtual bool open( const std::string& path ) = 0;
/** Close the pack file */
virtual bool close() = 0;
/** Add a file to the pack file
* @param path Path to the file in the disk
* @param inpack Path that will have the file inside the pak
* @return True if success
*/
virtual bool addFile( const std::string& path, const std::string& inpack ) = 0;
/** Add a new file from memory */
virtual bool addFile( std::vector<Uint8>& data, const std::string& inpack ) = 0;
/** Add a new file from memory */
virtual bool addFile( const Uint8 * data, const Uint32& dataSize, const std::string& inpack ) = 0;
/** Add a map of files to the pack file ( myMap[ myFilepath ] = myInPackFilepath ) */
virtual bool addFiles( std::map<std::string, std::string> paths ) = 0;
/** Erase a file from the pack file. ( This will create a new pack file without that file, so, can be slow ) */
virtual bool eraseFile( const std::string& path ) = 0;
/** Erase all passed files from the pack file. ( This will create a new pack file without that file, so, can be slow ) */
virtual bool eraseFiles( const std::vector<std::string>& paths ) = 0;
/** Extract a file from the pack file */
virtual bool extractFile( const std::string& path , const std::string& dest ) = 0;
/** Extract a file to memory from the pack file */
virtual bool extractFileToMemory( const std::string& path, std::vector<Uint8>& data ) = 0;
/** Extract a file to memory from the pack file */
virtual bool extractFileToMemory( const std::string& path, SafeDataPointer& data ) = 0;
/** Check if a file exists in the pack file and return the number of the file, otherwise return -1. */
virtual Int32 exists( const std::string& path ) = 0;
/** Check the integrity of the pack file. \n If return 0 integrity OK. -1 wrong indentifier. -2 wrong header. */
virtual Int8 checkPack() = 0;
/** @return a vector with all the files inside the pack file */
virtual std::vector<std::string> getFileList() = 0;
/** @return If the pack file is open */
virtual bool isOpen() const;
/** @return The file path of the opened package */
virtual std::string getPackPath() = 0;
protected:
bool mIsOpen;
};
}}
#endif