mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-05-31 18:46:29 +03:00
I added a couple of checks to avoid rendering problems on fonts. And added some minor fixes.
219 lines
4.9 KiB
C++
219 lines
4.9 KiB
C++
#include "cuimanager.hpp"
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namespace EE { namespace UI {
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cUIManager::cUIManager() :
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mEE( NULL ),
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mKM( NULL ),
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mInit( false ),
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mControl( NULL ),
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mFocusControl( NULL ),
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mOverControl( NULL ),
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mCbId(-1)
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{
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mEE = cEngine::instance();
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mKM = cInput::instance();
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}
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cUIManager::~cUIManager() {
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Shutdown();
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}
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void cUIManager::Init() {
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if ( mInit )
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Shutdown();
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mInit = true;
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mControl = eeNew( cUIControlAnim, ( cUIControl::CreateParams( NULL, eeVector2i( 0, 0 ), eeSize( cEngine::instance()->GetWidth(), cEngine::instance()->GetHeight() ) ) ) );
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mControl->Visible( true );
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mControl->Enabled( true );
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mFocusControl = mControl;
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mOverControl = mControl;
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mCbId = cInput::instance()->PushCallback( cb::Make1( this, &cUIManager::InputCallback ) );
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}
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void cUIManager::Shutdown() {
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if ( mInit ) {
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if ( -1 != mCbId )
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cInput::instance()->PopCallback( mCbId );
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mOverControl = NULL;
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mFocusControl = NULL;
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eeSAFE_DELETE( mControl );
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mInit = false;
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}
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}
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void cUIManager::InputCallback( EE_Event * Event ) {
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switch( Event->type ) {
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case SDL_KEYUP:
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SendKeyUp( Event );
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break;
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case SDL_KEYDOWN:
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SendKeyDown( Event );
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break;
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}
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}
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void cUIManager::ResizeControl() {
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mControl->Size( mEE->GetWidth(), mEE->GetHeight() );
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SendMsg( mControl, cUIMessage::MsgWindowResize );
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}
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void cUIManager::SendKeyUp( EE_Event * Event ) {
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cUIEventKey KeyEvent = cUIEventKey( mFocusControl, cUIEvent::EventKeyUp, Event->key.keysym.sym, Event->key.keysym.unicode );
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cUIControl * CtrlLoop = mFocusControl;
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while( NULL != CtrlLoop ) {
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if ( CtrlLoop->Enabled() && CtrlLoop->OnKeyUp( KeyEvent ) )
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break;
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CtrlLoop = CtrlLoop->Parent();
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}
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}
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void cUIManager::SendKeyDown( EE_Event * Event ) {
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cUIEventKey KeyEvent = cUIEventKey( mFocusControl, cUIEvent::EventKeyDown, Event->key.keysym.sym, Event->key.keysym.unicode );
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cUIControl * CtrlLoop = mFocusControl;
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while( NULL != CtrlLoop ) {
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if ( CtrlLoop->Enabled() && CtrlLoop->OnKeyDown( KeyEvent ) )
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break;
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CtrlLoop = CtrlLoop->Parent();
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}
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}
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cUIControl * cUIManager::FocusControl() const {
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return mFocusControl;
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}
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void cUIManager::FocusControl( cUIControl * Ctrl ) {
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mFocusControl = Ctrl;
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}
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cUIControl * cUIManager::OverControl() const {
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return mOverControl;
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}
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void cUIManager::OverControl( cUIControl * Ctrl ) {
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mOverControl = Ctrl;
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}
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void cUIManager::SendMsg( cUIControl * Ctrl, const Uint32& Msg ) {
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cUIMessage tMsg( Ctrl, Msg );
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Ctrl->MessagePost( &tMsg );
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}
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void cUIManager::Update() {
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mElapsed = mEE->Elapsed();
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if ( mKM->ReleaseTrigger() ) {
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if ( NULL != mFocusControl ) {
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mFocusControl->OnMouseUp( mKM->GetMousePos(), mKM->ReleaseTrigger() );
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if ( mKM->ClickTrigger() ) {
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mFocusControl->OnMouseClick( mKM->GetMousePos(), mKM->ClickTrigger() );
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SendMsg( mFocusControl, cUIMessage::MsgClick );
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if ( mKM->DoubleClickTrigger() ) {
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mFocusControl->OnMouseDoubleClick( mKM->GetMousePos(), mKM->DoubleClickTrigger() );
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SendMsg( mFocusControl, cUIMessage::MsgDoubleClick );
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}
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}
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}
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}
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cUIControl * pOver = mControl->OverFind( mKM->GetMousePos() );
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if ( pOver != mOverControl ) {
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if ( NULL != mOverControl ) {
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mOverControl->OnMouseExit( mKM->GetMousePos(), 0 );
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SendMsg( mOverControl, cUIMessage::MsgMouseExit );
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}
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mOverControl = pOver;
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if ( NULL != mOverControl ) {
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mOverControl->OnMouseEnter( mKM->GetMousePos(), 0 );
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SendMsg( mOverControl, cUIMessage::MsgMouseEnter );
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}
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} else {
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if ( NULL != mOverControl )
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mOverControl->OnMouseMove( mKM->GetMousePos(), mKM->PressTrigger() );
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}
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if ( mKM->PressTrigger() ) {
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if ( NULL != mOverControl ) {
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if ( mOverControl != mFocusControl ) {
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mOverControl->OnFocus();
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mFocusControl->OnFocusLoss();
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mFocusControl = mOverControl;
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}
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mOverControl->OnMouseDown( mKM->GetMousePos(), mKM->PressTrigger() );
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}
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}
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mControl->Update();
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mControl->CheckClose();
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}
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void cUIManager::Draw() {
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mControl->InternalDraw();
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}
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cUIControlAnim * cUIManager::MainControl() const {
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return mControl;
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}
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const eeFloat& cUIManager::Elapsed() const {
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return mElapsed;
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}
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void cUIManager::ClipEnable( const Int32& x, const Int32& y, const Int32& Width, const Int32& Height ) {
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GLdouble tX = (GLdouble)x;
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GLdouble tY = (GLdouble)y;
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GLdouble tW = (GLdouble)Width;
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GLdouble tH = (GLdouble)Height;
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GLdouble clip_left[] = { 1.0, 0.0, 0.0, 0.0 };
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clip_left[3] = -tX;
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GLdouble clip_right[] = { -1.0, 0.0, 0.0, 0.0 };
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clip_right[3] = tX + tW;
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GLdouble clip_top[] = { 0.0, 1.0, 0.0, 0.0 };
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clip_top[3] = -tY;
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GLdouble clip_bottom[] = { 0.0, -1.0, 0.0, 0.0 };
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clip_bottom[3] = tY + tH;
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glEnable(GL_CLIP_PLANE0);
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glEnable(GL_CLIP_PLANE1);
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glEnable(GL_CLIP_PLANE2);
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glEnable(GL_CLIP_PLANE3);
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glClipPlane(GL_CLIP_PLANE0, clip_left);
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glClipPlane(GL_CLIP_PLANE1, clip_right);
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glClipPlane(GL_CLIP_PLANE2, clip_top);
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glClipPlane(GL_CLIP_PLANE3, clip_bottom);
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}
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void cUIManager::ClipDisable() {
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glDisable(GL_CLIP_PLANE0);
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glDisable(GL_CLIP_PLANE1);
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glDisable(GL_CLIP_PLANE2);
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glDisable(GL_CLIP_PLANE3);
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}
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}}
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