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https://github.com/SpartanJ/eepp.git
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Changed a little bit how to load from memory packs. Fixed some minor bugs on the UI. And many things that i can't remember, i forgot to make a commit yesterday.
80 lines
2.6 KiB
C++
Executable File
80 lines
2.6 KiB
C++
Executable File
#ifndef EE_SYSTEMCPACK_HPP
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#define EE_SYSTEMCPACK_HPP
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#include "base.hpp"
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#include "cmutex.hpp"
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namespace EE { namespace System {
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/** @brief Base class for al packing classes */
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class EE_API cPack : protected cMutex {
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public:
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class PointerData {
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public:
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PointerData() : Data( NULL ), DataSize( 0 ) {}
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Uint8 * Data;
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Uint32 DataSize;
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};
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cPack();
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virtual ~cPack();
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/** Creates a new pack file */
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virtual bool Create( const std::string& path ) = 0;
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/** Open a pack file */
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virtual bool Open( const std::string& path ) = 0;
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/** Close the pack file */
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virtual bool Close() = 0;
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/** Add a file to the pack file
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* @param path Path to the file in the disk
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* @param inpack Path that will have the file inside the pak
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* @return True if success
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*/
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virtual bool AddFile( const std::string& path, const std::string& inpack ) = 0;
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/** Add a new file from memory */
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virtual bool AddFile( std::vector<Uint8>& data, const std::string& inpack ) = 0;
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/** Add a new file from memory */
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virtual bool AddFile( const Uint8 * data, const Uint32& dataSize, const std::string& inpack ) = 0;
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/** Add a map of files to the pack file ( myMap[ myFilepath ] = myInPackFilepath ) */
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virtual bool AddFiles( std::map<std::string, std::string> paths ) = 0;
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/** Erase a file from the pack file. ( This will create a new pack file without that file, so, can be slow ) */
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virtual bool EraseFile( const std::string& path ) = 0;
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/** Erase all passed files from the pack file. ( This will create a new pack file without that file, so, can be slow ) */
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virtual bool EraseFiles( const std::vector<std::string>& paths ) = 0;
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/** Extract a file from the pack file */
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virtual bool ExtractFile( const std::string& path , const std::string& dest ) = 0;
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/** Extract a file to memory from the pack file */
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virtual bool ExtractFileToMemory( const std::string& path, std::vector<Uint8>& data ) = 0;
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/** Extract a file to memory from the pack file */
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virtual bool ExtractFileToMemory( const std::string& path, PointerData& data ) = 0;
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/** Check if a file exists in the pack file and return the number of the file, otherwise return -1. */
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virtual Int32 Exists( const std::string& path ) = 0;
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/** Check the integrity of the pack file. \n If return 0 integrity OK. -1 wrong indentifier. -2 wrong header. */
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virtual Int8 CheckPack() = 0;
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/** @return a vector with all the files inside the pack file */
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virtual std::vector<std::string> GetFileList() = 0;
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/** @return If the pack file is open */
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virtual bool IsOpen() const;
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protected:
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bool mIsOpen;
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};
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}}
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#endif
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