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eepp/include/eepp/graphics.hpp
Martín Lucas Golini a1bc99d619 Added amalgamate.py to generate an eepp.hpp single header include (issue #172).
Added `find_missing_includes.py` that checks if all the header files of each module in the "general" module includes are included.
With this I udpated the pending includes in the modules.
2026-03-14 17:55:26 -03:00

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#ifndef EEPP_GRAPHICS_HPP
#define EEPP_GRAPHICS_HPP
#include <eepp/graphics/arcdrawable.hpp>
#include <eepp/graphics/base.hpp>
#include <eepp/graphics/batchrenderer.hpp>
#include <eepp/graphics/blendmode.hpp>
#include <eepp/graphics/circledrawable.hpp>
#include <eepp/graphics/convexshapedrawable.hpp>
#include <eepp/graphics/drawable.hpp>
#include <eepp/graphics/drawablegroup.hpp>
#include <eepp/graphics/drawableresource.hpp>
#include <eepp/graphics/drawablesearcher.hpp>
#include <eepp/graphics/font.hpp>
#include <eepp/graphics/fontbmfont.hpp>
#include <eepp/graphics/fontfamily.hpp>
#include <eepp/graphics/fontmanager.hpp>
#include <eepp/graphics/fontsprite.hpp>
#include <eepp/graphics/fontstyleconfig.hpp>
#include <eepp/graphics/fonttruetype.hpp>
#include <eepp/graphics/framebuffer.hpp>
#include <eepp/graphics/framebuffermanager.hpp>
#include <eepp/graphics/globalbatchrenderer.hpp>
#include <eepp/graphics/globaltextureatlas.hpp>
#include <eepp/graphics/glyphdrawable.hpp>
#include <eepp/graphics/image.hpp>
#include <eepp/graphics/linewrap.hpp>
#include <eepp/graphics/ninepatch.hpp>
#include <eepp/graphics/ninepatchmanager.hpp>
#include <eepp/graphics/packerhelper.hpp>
#include <eepp/graphics/particle.hpp>
#include <eepp/graphics/particlesystem.hpp>
#include <eepp/graphics/pixeldensity.hpp>
#include <eepp/graphics/primitivedrawable.hpp>
#include <eepp/graphics/primitives.hpp>
#include <eepp/graphics/primitivetype.hpp>
#include <eepp/graphics/rectangledrawable.hpp>
#include <eepp/graphics/renderer/base.hpp>
#include <eepp/graphics/renderer/clippingmask.hpp>
#include <eepp/graphics/renderer/opengl.hpp>
#include <eepp/graphics/renderer/renderer.hpp>
#include <eepp/graphics/renderer/renderergl.hpp>
#include <eepp/graphics/renderer/renderergl3.hpp>
#include <eepp/graphics/renderer/renderergl3cp.hpp>
#include <eepp/graphics/renderer/renderergles2.hpp>
#include <eepp/graphics/renderer/rendererglshader.hpp>
#include <eepp/graphics/renderer/rendererhelper.hpp>
#include <eepp/graphics/rendermode.hpp>
#include <eepp/graphics/richtext.hpp>
#include <eepp/graphics/scopedtexture.hpp>
#include <eepp/graphics/scrollparallax.hpp>
#include <eepp/graphics/shader.hpp>
#include <eepp/graphics/shaderprogram.hpp>
#include <eepp/graphics/shaderprogrammanager.hpp>
#include <eepp/graphics/shapedglyph.hpp>
#include <eepp/graphics/sprite.hpp>
#include <eepp/graphics/statefuldrawable.hpp>
#include <eepp/graphics/statelistdrawable.hpp>
#include <eepp/graphics/text.hpp>
#include <eepp/graphics/textlayout.hpp>
#include <eepp/graphics/textshaperun.hpp>
#include <eepp/graphics/texttransform.hpp>
#include <eepp/graphics/texture.hpp>
#include <eepp/graphics/textureatlas.hpp>
#include <eepp/graphics/textureatlasloader.hpp>
#include <eepp/graphics/textureatlasmanager.hpp>
#include <eepp/graphics/texturefactory.hpp>
#include <eepp/graphics/textureloader.hpp>
#include <eepp/graphics/texturepacker.hpp>
#include <eepp/graphics/textureregion.hpp>
#include <eepp/graphics/triangledrawable.hpp>
#include <eepp/graphics/vertexbuffer.hpp>
#include <eepp/graphics/vertexbufferhelper.hpp>
#include <eepp/graphics/vertexbuffermanager.hpp>
#include <eepp/graphics/vertexbufferogl.hpp>
#include <eepp/graphics/vertexbuffervbo.hpp>
#include <eepp/graphics/view.hpp>
#endif