Files
eepp/premake4.lua
Martín Lucas Golini 84c40649c8 Removed rx-cpp since it's problematic. Added System::LuaPatternMatcher in replacement. This should fix the Windows and macOS builds.
Fixed UISceneNode size, now it's set in pixels instead of dp to allow to always be the same size as the window.
Fixed styles and layouts not updating in time before calling draw.
Fixed a double delete crash when using UIDropDownList and UIWinMenu.
Now UI elements can be dragged even if the mouse cursor goes out of the window limits.
UIScrollBar slider now can be dragged also from the horizontal edges that are not part of the button slider (this allows to scroll from the edge for example in maximized windows).
Fixed TextDocument on emscripten.
Disabled fullscreen window minimizing on focus loss (SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS).
2020-05-25 05:18:38 -03:00

1098 lines
30 KiB
Lua

function newplatform(plf)
local name = plf.name
local description = plf.description
-- Register new platform
premake.platforms[name] = {
cfgsuffix = "_"..name,
iscrosscompiler = true
}
-- Allow use of new platform in --platfroms
table.insert(premake.option.list["platform"].allowed, { name, description })
table.insert(premake.fields.platforms.allowed, name)
-- Add compiler support
premake.gcc.platforms[name] = plf.gcc
end
function newgcctoolchain(toolchain)
newplatform {
name = toolchain.name,
description = toolchain.description,
gcc = {
cc = toolchain.prefix .. "gcc",
cxx = toolchain.prefix .. "g++",
ar = toolchain.prefix .. "ar",
cppflags = "-MMD " .. toolchain.cppflags
}
}
end
function newclangtoolchain(toolchain)
newplatform {
name = toolchain.name,
description = toolchain.description,
gcc = {
cc = toolchain.prefix .. "clang",
cxx = toolchain.prefix .. "clang++",
ar = toolchain.prefix .. "ar",
cppflags = "-MMD " .. toolchain.cppflags
}
}
end
newplatform {
name = "clang",
description = "Clang",
gcc = {
cc = "clang",
cxx = "clang++",
ar = "ar",
cppflags = "-MMD "
}
}
newplatform {
name = "clang-static-analyze",
description = "Clang static analysis build",
gcc = {
cc = "clang --analyze",
cxx = "clang++ --analyze",
ar = "ar",
cppflags = "-MMD"
}
}
newplatform {
name = "emscripten",
description = "Emscripten",
gcc = {
cc = "emcc",
cxx = "em++",
ar = "emar",
cppflags = "-MMD -D__emscripten__"
}
}
newgcctoolchain {
name = "mingw32",
description = "Mingw32 to cross-compile windows binaries from *nix",
prefix = "i686-w64-mingw32-",
cppflags = ""
}
newgcctoolchain {
name ="android-arm7",
description = "Android ARMv7 (not implemented)",
prefix = iif( os.getenv("ANDROID_NDK"), os.getenv("ANDROID_NDK"), "" ) .. "arm-linux-androideabi-",
cppflags = "-MMD -arch=armv7 -march=armv7 -marm -mcpu=cortex-a8"
}
toolchain_path = os.getenv("TOOLCHAINPATH")
if not toolchain_path then
toolchain_path = ""
end
-- cross compiling from linux, totally experimental, using: http://code.google.com/p/ios-toolchain-based-on-clang-for-linux/
newplatform {
name = "ios-cross-arm7",
description = "iOS ARMv7 ( cross-compiling )",
gcc = {
cc = "ios-clang",
cxx = "ios-clang++",
ar = "arm-apple-darwin11-ar",
cppflags = "-MMD -march=armv7 -marm -mcpu=cortex-a8"
}
}
newplatform {
name = "ios-cross-x86",
description = "iOS x86 ( cross-compiling )",
gcc = {
cc = "ios-clang",
cxx = "ios-clang++",
ar = "arm-apple-darwin11-ar",
cppflags = "-MMD -march=i386 -m32"
}
}
newclangtoolchain {
name ="ios-arm64",
description = "iOS ARM64",
prefix = iif( os.getenv("TOOLCHAINPATH"), os.getenv("TOOLCHAINPATH"), "" ),
cppflags = "-arch arm64"
}
newclangtoolchain {
name ="ios-x86",
description = "iOS x86",
prefix = iif( os.getenv("TOOLCHAINPATH"), os.getenv("TOOLCHAINPATH"), "" ),
cppflags = "-m32 -arch i386"
}
newclangtoolchain {
name ="ios-x86_64",
description = "iOS x86_64",
prefix = iif( os.getenv("TOOLCHAINPATH"), os.getenv("TOOLCHAINPATH"), "" ),
cppflags = "-m64 -arch x86_64"
}
if _OPTIONS.platform then
-- overwrite the native platform with the options::platform
premake.gcc.platforms['Native'] = premake.gcc.platforms[_OPTIONS.platform]
end
newoption { trigger = "with-openssl", description = "Enables OpenSSL support ( and disables mbedtls backend )." }
newoption { trigger = "with-dynamic-freetype", description = "Dynamic link against freetype." }
newoption { trigger = "with-static-eepp", description = "Force to build the demos and tests with eepp compiled statically" }
newoption { trigger = "with-static-backend", description = "It will try to compile the library with a static backend (only for gcc and mingw).\n\t\t\t\tThe backend should be placed in libs/your_platform/libYourBackend.a" }
newoption { trigger = "with-gles2", description = "Compile with GLES2 support" }
newoption { trigger = "with-gles1", description = "Compile with GLES1 support" }
newoption { trigger = "with-mojoal", description = "Compile with mojoAL as OpenAL implementation instead of using openal-soft (requires SDL2 backend)" }
newoption { trigger = "use-frameworks", description = "In macOS it will try to link the external libraries from its frameworks. For example, instead of linking against SDL2 it will link agains SDL2.framework." }
newoption {
trigger = "with-backend",
description = "Select the backend to use for window and input handling.\n\t\t\tIf no backend is selected or if the selected is not installed the script will search for a backend present in the system, and will use it.",
allowed = {
{ "SDL2", "SDL2" }
}
}
function explode(div,str)
if (div=='') then return false end
local pos,arr = 0,{}
for st,sp in function() return string.find(str,div,pos,true) end do
table.insert(arr,string.sub(str,pos,st-1))
pos = sp + 1
end
table.insert(arr,string.sub(str,pos))
return arr
end
function os.get_real()
if _OPTIONS.platform == "ios-arm64" or
_OPTIONS.platform == "ios-x86" or
_OPTIONS.platform == "ios-x86_64" or
_OPTIONS.platform == "ios-cross-arm7" or
_OPTIONS.platform == "ios-cross-x86" then
return "ios"
end
if _OPTIONS.platform == "android-arm7" then
return "android"
end
if _OPTIONS.platform == "mingw32" then
return _OPTIONS.platform
end
if _OPTIONS.platform == "emscripten" then
return _OPTIONS.platform
end
return os.get()
end
function os.is_real( os_name )
return os.get_real() == os_name
end
if os.is_real("haiku") and not os.is64bit() then
premake.gcc.cc = "gcc-x86"
premake.gcc.cxx = "g++-x86"
premake.gcc.ar = "ar-x86"
end
function print_table( table_ref )
for _, value in pairs( table_ref ) do
print(value)
end
end
function table_length(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end
function args_contains( element )
return table.contains( _ARGS, element )
end
function multiple_insert( parent_table, insert_table )
for _, value in pairs( insert_table ) do
table.insert( parent_table, value )
end
end
function get_ios_arch()
local archs = explode( "-", _OPTIONS.platform )
return archs[ table_length( archs ) ]
end
function os_findlib( name )
if os.is_real("macosx") and ( is_xcode() or _OPTIONS["use-frameworks"] ) then
local path = "/Library/Frameworks/" .. name .. ".framework"
if os.isdir( path ) then
return path
end
end
return os.findlib( name )
end
function get_backend_link_name( name )
if os.is_real("macosx") and ( is_xcode() or _OPTIONS["use-frameworks"] ) then
local fname = name .. ".framework"
if os_findlib( name ) then -- Search for the framework
return fname
end
end
return name
end
function string.starts(String,Start)
if ( _ACTION ) then
return string.sub(String,1,string.len(Start))==Start
end
return false
end
function is_vs()
return ( string.starts(_ACTION,"vs") )
end
function is_xcode()
return ( string.starts(_ACTION,"xcode") )
end
function set_kind()
if os.is_real("macosx") then
kind("ConsoleApp")
else
kind("WindowedApp")
end
end
link_list = { }
os_links = { }
backends = { }
static_backends = { }
backend_selected = false
remote_sdl2_version = "SDL2-2.0.10"
function build_base_configuration( package_name )
includedirs { "src/thirdparty/zlib" }
if not os.is("windows") and not os.is_real("emscripten") then
buildoptions{ "-fPIC" }
end
if is_vs() then
includedirs { "src/thirdparty/libzip/vs" }
end
set_ios_config()
set_xcode_config()
configuration "debug"
defines { "DEBUG" }
flags { "Symbols" }
if not is_vs() then
buildoptions{ "-Wall", "-std=gnu99" }
end
targetname ( package_name .. "-debug" )
configuration "release"
defines { "NDEBUG" }
flags { "OptimizeSpeed" }
if not is_vs() then
buildoptions{ "-Wall", "-std=gnu99" }
end
targetname ( package_name )
end
function build_base_cpp_configuration( package_name )
if not os.is("windows") and not os.is_real("emscripten") then
buildoptions{ "-fPIC" }
end
set_ios_config()
set_xcode_config()
configuration "debug"
defines { "DEBUG" }
flags { "Symbols" }
if not is_vs() then
buildoptions{ "-Wall" }
end
targetname ( package_name .. "-debug" )
configuration "release"
defines { "NDEBUG" }
flags { "OptimizeSpeed" }
if not is_vs() then
buildoptions{ "-Wall" }
end
targetname ( package_name )
end
function add_cross_config_links()
if not is_vs() then
if os.is_real("mingw32") or os.is_real("windows") or os.is_real("ios") then -- if is crosscompiling from *nix
linkoptions { "-static-libgcc", "-static-libstdc++" }
end
if os.is_real("mingw32") then
linkoptions { "-Wl,-Bstatic -lstdc++ -lpthread -Wl,-Bdynamic" }
end
end
end
function fix_shared_lib_linking_path( package_name, libname )
if ( "4.4-beta5" == _PREMAKE_VERSION or "HEAD" == _PREMAKE_VERSION ) and not _OPTIONS["with-static-eepp"] and package_name == "eepp" then
if os.is("macosx") then
linkoptions { "-install_name " .. libname .. ".dylib" }
elseif os.is("linux") or os.is("freebsd") then
linkoptions { "-Wl,-soname=\"" .. libname .. "\"" }
elseif os.is("haiku") then
linkoptions { "-Wl,-soname=\"" .. libname .. ".so" .. "\"" }
end
end
end
function build_link_configuration( package_name, use_ee_icon )
includedirs { "include" }
local extension = "";
if package_name == "eepp" then
defines { "EE_EXPORTS" }
elseif package_name == "eepp-static" then
defines { "EE_STATIC" }
end
if not is_vs() then
buildoptions{ "-std=c++14" }
end
if package_name ~= "eepp" and package_name ~= "eepp-static" then
if not _OPTIONS["with-static-eepp"] then
links { "eepp-shared" }
else
links { "eepp-static" }
defines { "EE_STATIC" }
add_static_links()
links { link_list }
end
if os.is("windows") and not is_vs() then
if ( true == use_ee_icon ) then
linkoptions { "../../bin/assets/icon/ee.res" }
end
end
if os.is_real("emscripten") then
extension = ".html"
if ( package_name ~= "eeew" and
package_name ~= "eees" and
package_name ~= "eehttp-request" and
package_name ~= "eephysics" and
package_name ~= "eevbo-fbo-batch"
) then
linkoptions { "--preload-file assets/" }
end
end
if _OPTIONS.platform == "ios-cross-arm7" then
extension = ".ios"
end
if _OPTIONS.platform == "ios-cross-x86" then
extension = ".x86.ios"
end
if _OPTIONS.platform == "ios-cross-x86_64" then
extension = ".x86_64.ios"
end
end
configuration "debug"
defines { "DEBUG", "EE_DEBUG", "EE_MEMORY_MANAGER" }
flags { "Symbols" }
if not is_vs() and not os.is_real("emscripten") then
buildoptions{ "-Wall -Wno-long-long" }
end
fix_shared_lib_linking_path( package_name, "libeepp-debug" )
targetname ( package_name .. "-debug" .. extension )
configuration "release"
defines { "NDEBUG" }
flags { "OptimizeSpeed" }
if not is_vs() and not os.is_real("emscripten") then
buildoptions { "-fno-strict-aliasing -ffast-math" }
end
if not is_vs() and not os.is_real("emscripten") and not os.is_real("macosx") then
buildoptions { "-s" }
end
fix_shared_lib_linking_path( package_name, "libeepp" )
targetname ( package_name .. extension )
configuration "windows"
add_cross_config_links()
configuration "emscripten"
linkoptions { "-O3 -s TOTAL_MEMORY=67108864 -s VERBOSE=1" }
linkoptions { "-s USE_SDL=2 -s \"BINARYEN_TRAP_MODE='clamp'\"" }
buildoptions { "-O3 -s USE_SDL=2 -s PRECISE_F32=1 -s ENVIRONMENT=web" }
if _OPTIONS["with-gles1"] and ( not _OPTIONS["with-gles2"] or _OPTIONS["force-gles1"] ) then
linkoptions{ "-s LEGACY_GL_EMULATION=1" }
end
if _OPTIONS["with-gles2"] and not _OPTIONS["force-gles1"] then
linkoptions{ "-s FULL_ES2=1" }
end
set_ios_config()
set_xcode_config()
end
function generate_os_links()
if os.is_real("linux") then
multiple_insert( os_links, { "rt", "pthread", "X11", "openal", "GL", "Xcursor" } )
if _OPTIONS["with-static-eepp"] then
table.insert( os_links, "dl" )
end
elseif os.is_real("windows") then
multiple_insert( os_links, { "opengl32", "glu32", "gdi32", "ws2_32", "winmm", "ole32" } )
elseif os.is_real("mingw32") then
multiple_insert( os_links, { "opengl32", "glu32", "gdi32", "ws2_32", "winmm", "ole32" } )
elseif os.is_real("macosx") then
multiple_insert( os_links, { "OpenGL.framework", "CoreFoundation.framework" } )
elseif os.is_real("freebsd") then
multiple_insert( os_links, { "rt", "pthread", "X11", "GL", "Xcursor" } )
elseif os.is_real("haiku") then
multiple_insert( os_links, { "GL", "network" } )
elseif os.is_real("ios") then
multiple_insert( os_links, { "OpenGLES.framework", "AudioToolbox.framework", "CoreAudio.framework", "Foundation.framework", "CoreFoundation.framework", "UIKit.framework", "QuartzCore.framework", "CoreGraphics.framework", "CoreMotion.framework", "AVFoundation.framework", "GameController.framework" } )
end
if not _OPTIONS["with-mojoal"] then
if os.is_real("linux") or os.is_real("freebsd") or os.is_real("haiku") or os.is_real("emscripten") then
multiple_insert( os_links, { "openal" } )
elseif os.is_real("windows") or os.is_real("mingw32") then
multiple_insert( os_links, { "OpenAL32" } )
elseif os.is_real("macosx") or os.is_real("ios") then
multiple_insert( os_links, { "OpenAL.framework" } )
end
end
end
function parse_args()
if _OPTIONS["with-gles2"] then
defines { "EE_GLES2", "SOIL_GLES2" }
end
if _OPTIONS["with-gles1"] then
defines { "EE_GLES1", "SOIL_GLES1" }
end
end
function add_static_links()
-- The linking order DOES matter
-- Expose the symbols that need one static library AFTER adding that static lib
-- Add static backends
if next(static_backends) ~= nil then
for _, value in pairs( static_backends ) do
linkoptions { value }
end
end
if not _OPTIONS["with-dynamic-freetype"] then
links { "freetype-static" }
end
links { "SOIL2-static",
"chipmunk-static",
"libzip-static",
"jpeg-compressor-static",
"zlib-static",
"imageresampler-static",
"pugixml-static",
"vorbis-static"
}
if _OPTIONS["with-mojoal"] then
links { "mojoal-static"}
end
if not _OPTIONS["with-openssl"] then
links { "mbedtls-static" }
end
if not os.is_real("haiku") and not os.is_real("ios") and not os.is_real("android") and not os.is_real("emscripten") then
links{ "glew-static" }
end
end
function can_add_static_backend( name )
if _OPTIONS["with-static-backend"] then
local path = "libs/" .. os.get_real() .. "/lib" .. name .. ".a"
return os.isfile(path)
end
end
function insert_static_backend( name )
table.insert( static_backends, path.getrelative( "libs/" .. os.get_real(), "./" ) .. "/libs/" .. os.get_real() .. "/lib" .. name .. ".a" )
end
function add_sdl2()
print("Using SDL2 backend");
files { "src/eepp/window/backend/SDL2/*.cpp" }
defines { "EE_BACKEND_SDL_ACTIVE", "EE_SDL_VERSION_2" }
if not can_add_static_backend("SDL2") then
if not os.is_real("emscripten") then
table.insert( link_list, get_backend_link_name( "SDL2" ) )
end
else
insert_static_backend( "SDL2" )
end
end
function set_xcode_config()
if is_xcode() or _OPTIONS["use-frameworks"] then
linkoptions { "-F/Library/Frameworks" }
includedirs { "/Library/Frameworks/SDL2.framework/Headers" }
defines { "EE_SDL2_FROM_ROOTPATH" }
end
end
function set_ios_config()
if _OPTIONS.platform == "ios-arm64" or _OPTIONS.platform == "ios-x86" or _OPTIONS.platform == "ios-x86_64" then
local err = false
if nil == os.getenv("TOOLCHAINPATH") then
print("You must set TOOLCHAINPATH enviroment variable.")
print("\tExample: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/")
err = true
end
if nil == os.getenv("SYSROOTPATH") then
print("You must set SYSROOTPATH enviroment variable.")
print("\tExample: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.1.sdk")
err = true
end
if nil == os.getenv("IOSVERSION") then
print("You must set IOSVERSION enviroment variable.")
print("\tExample: 12.1")
err = true
end
if err then
os.exit(1)
end
local sysroot_path = os.getenv("SYSROOTPATH")
local framework_path = sysroot_path .. "/System/Library/Frameworks"
local framework_libs_path = framework_path .. "/usr/lib"
local sysroot_ver = " -miphoneos-version-min=9.0 -isysroot " .. sysroot_path
buildoptions { sysroot_ver .. " -I" .. sysroot_path .. "/usr/include" }
linkoptions { sysroot_ver }
libdirs { framework_libs_path }
linkoptions { " -F" .. framework_path .. " -L" .. framework_libs_path .. " -isysroot " .. sysroot_path }
includedirs { "src/thirdparty/" .. remote_sdl2_version .. "/include" }
end
if _OPTIONS.platform == "ios-cross-arm7" or _OPTIONS.platform == "ios-cross-x86" then
includedirs { "src/thirdparty/" .. remote_sdl2_version .. "/include" }
end
end
function backend_is( name, libname )
if not _OPTIONS["with-backend"] then
_OPTIONS["with-backend"] = "SDL2"
end
if next(backends) == nil then
backends = string.explode(_OPTIONS["with-backend"],",")
end
local backend_sel = table.contains( backends, name )
local ret_val = os_findlib( libname ) and backend_sel
if os.is_real("mingw32") or os.is_real("emscripten") then
ret_val = backend_sel
end
if ret_val then
backend_selected = true
end
return ret_val
end
function select_backend()
if backend_is("SDL2", "SDL2") then
print("Selected SDL2")
add_sdl2()
end
-- If the selected backend is not present, try to find one present
if not backend_selected then
if os_findlib("SDL2", "SDL2") then
add_sdl2()
else
print("ERROR: Couldnt find any backend. Forced SDL2.")
add_sdl2( true )
end
end
end
function check_ssl_support()
if _OPTIONS["with-openssl"] then
if os.is("windows") then
table.insert( link_list, get_backend_link_name( "libssl" ) )
table.insert( link_list, get_backend_link_name( "libcrypto" ) )
else
table.insert( link_list, get_backend_link_name( "ssl" ) )
table.insert( link_list, get_backend_link_name( "crypto" ) )
end
files { "src/eepp/network/ssl/backend/openssl/*.cpp" }
defines { "EE_OPENSSL" }
else
files { "src/eepp/network/ssl/backend/mbedtls/*.cpp" }
defines { "EE_MBEDTLS" }
end
defines { "EE_SSL_SUPPORT" }
end
function set_macos_and_ios_config()
if os.is_real("macosx") and ( is_xcode() or _OPTIONS["use-frameworks"] ) then
libdirs { "/System/Library/Frameworks", "/Library/Frameworks" }
end
if _OPTIONS["use-frameworks"] then
defines { "EE_USE_FRAMEWORKS" }
end
end
function build_eepp( build_name )
includedirs { "include", "src", "src/thirdparty", "include/eepp/thirdparty", "src/thirdparty/freetype2/include", "src/thirdparty/zlib", "src/thirdparty/libogg/include", "src/thirdparty/libvorbis/include", "src/thirdparty/mbedtls/include" }
if _OPTIONS["with-mojoal"] then
defines( "AL_LIBTYPE_STATIC" )
includedirs { "src/thirdparty/mojoAL" }
end
set_macos_and_ios_config()
set_ios_config()
set_xcode_config()
add_static_links()
if is_vs() then
includedirs { "src/thirdparty/libzip/vs" }
end
if not is_vs() then
buildoptions{ "-std=c++14" }
end
if os.is("windows") then
files { "src/eepp/system/platform/win/*.cpp" }
files { "src/eepp/network/platform/win/*.cpp" }
else
files { "src/eepp/system/platform/posix/*.cpp" }
files { "src/eepp/network/platform/unix/*.cpp" }
end
files { "src/eepp/core/*.cpp",
"src/eepp/math/*.cpp",
"src/eepp/system/*.cpp",
"src/eepp/audio/*.cpp",
"src/eepp/graphics/*.cpp",
"src/eepp/graphics/renderer/*.cpp",
"src/eepp/window/*.cpp",
"src/eepp/network/*.cpp",
"src/eepp/network/ssl/*.cpp",
"src/eepp/network/http/*.cpp",
"src/eepp/scene/*.cpp",
"src/eepp/scene/actions/*.cpp",
"src/eepp/ui/*.cpp",
"src/eepp/ui/actions/*.cpp",
"src/eepp/ui/css/*.cpp",
"src/eepp/ui/doc/*.cpp",
"src/eepp/ui/tools/*.cpp",
"src/eepp/physics/*.cpp",
"src/eepp/physics/constraints/*.cpp",
"src/eepp/maps/*.cpp",
"src/eepp/maps/mapeditor/*.cpp"
}
check_ssl_support()
select_backend()
if _OPTIONS["with-dynamic-freetype"] and os_findlib("freetype") then
table.insert( link_list, get_backend_link_name( "freetype" ) )
end
multiple_insert( link_list, os_links )
links { link_list }
build_link_configuration( build_name )
configuration "emscripten"
if _OPTIONS["force-gles1"] then
defines{ "EE_GLES1_DEFAULT" }
end
end
function set_targetdir( dir )
if os.is_real("ios") then
targetdir(dir .. get_ios_arch() .. "/" )
else
targetdir(dir)
end
end
solution "eepp"
targetdir("./bin/")
configurations { "debug", "release" }
if os.is_real("ios") then
location("./make/" .. _OPTIONS.platform .. "/" )
objdir("obj/" .. os.get_real() .. "/" .. get_ios_arch() .. "/" )
else
location("./make/" .. os.get_real() .. "/")
objdir("obj/" .. os.get_real() .. "/")
end
generate_os_links()
parse_args()
if os.is_real("macosx") then
defines { "GL_SILENCE_DEPRECATION" }
end
project "SOIL2-static"
kind "StaticLib"
language "C"
set_targetdir("libs/" .. os.get_real() .. "/thirdparty/")
files { "src/thirdparty/SOIL2/src/SOIL2/*.c" }
includedirs { "src/thirdparty/SOIL2" }
build_base_configuration( "SOIL2" )
if not os.is_real("haiku") and not os.is_real("ios") and not os.is_real("android") and not os.is_real("emscripten") then
project "glew-static"
kind "StaticLib"
language "C"
defines { "GLEW_NO_GLU", "GLEW_STATIC" }
set_targetdir("libs/" .. os.get_real() .. "/thirdparty/")
files { "src/thirdparty/glew/*.c" }
includedirs { "include/thirdparty/glew" }
build_base_configuration( "glew" )
end
if not _OPTIONS["with-openssl"] then
project "mbedtls-static"
kind "StaticLib"
language "C"
set_targetdir("libs/" .. os.get_real() .. "/thirdparty/")
includedirs { "src/thirdparty/mbedtls/include/" }
files { "src/thirdparty/mbedtls/library/*.c" }
build_base_cpp_configuration( "mbedtls" )
end
project "vorbis-static"
kind "StaticLib"
language "C"
set_targetdir("libs/" .. os.get_real() .. "/thirdparty/")
includedirs { "src/thirdparty/libvorbis/lib/", "src/thirdparty/libogg/include", "src/thirdparty/libvorbis/include" }
files { "src/thirdparty/libogg/**.c", "src/thirdparty/libvorbis/**.c" }
build_base_cpp_configuration( "vorbis" )
project "pugixml-static"
kind "StaticLib"
language "C++"
set_targetdir("libs/" .. os.get_real() .. "/thirdparty/")
files { "src/thirdparty/pugixml/*.cpp" }
build_base_cpp_configuration( "pugixml" )
project "zlib-static"
kind "StaticLib"
language "C"
set_targetdir("libs/" .. os.get_real() .. "/thirdparty/")
files { "src/thirdparty/zlib/*.c" }
build_base_configuration( "zlib" )
project "libzip-static"
kind "StaticLib"
language "C"
set_targetdir("libs/" .. os.get_real() .. "/thirdparty/")
files { "src/thirdparty/libzip/*.c" }
includedirs { "src/thirdparty/zlib" }
build_base_configuration( "libzip" )
project "freetype-static"
kind "StaticLib"
language "C"
set_targetdir("libs/" .. os.get_real() .. "/thirdparty/")
defines { "FT2_BUILD_LIBRARY" }
files { "src/thirdparty/freetype2/src/**.c" }
includedirs { "src/thirdparty/freetype2/include" }
build_base_configuration( "freetype" )
project "chipmunk-static"
kind "StaticLib"
if is_vs() then
language "C++"
buildoptions { "/TP" }
else
language "C"
end
set_targetdir("libs/" .. os.get_real() .. "/thirdparty/")
files { "src/thirdparty/chipmunk/*.c", "src/thirdparty/chipmunk/constraints/*.c" }
includedirs { "include/eepp/thirdparty/chipmunk" }
build_base_configuration( "chipmunk" )
project "jpeg-compressor-static"
kind "StaticLib"
language "C++"
set_targetdir("libs/" .. os.get_real() .. "/thirdparty/")
files { "src/thirdparty/jpeg-compressor/*.cpp" }
build_base_cpp_configuration( "jpeg-compressor" )
project "imageresampler-static"
kind "StaticLib"
language "C++"
set_targetdir("libs/" .. os.get_real() .. "/thirdparty/")
files { "src/thirdparty/imageresampler/*.cpp" }
build_base_cpp_configuration( "imageresampler" )
if _OPTIONS["with-mojoal"] then
project "mojoal-static"
kind "StaticLib"
language "C"
defines( "AL_LIBTYPE_STATIC" )
set_targetdir("libs/" .. os.get_real() .. "/thirdparty/")
includedirs { "include/eepp/thirdparty/mojoAL" }
files { "src/thirdparty/mojoAL/*.c" }
build_base_cpp_configuration( "mojoal" )
end
project "efsw-static"
kind "StaticLib"
language "C++"
set_targetdir("libs/" .. os.get_real() .. "/thirdparty/")
includedirs { "src/thirdparty/efsw/include", "src/thirdparty/efsw/src" }
if os.is("windows") then
osfiles = "src/thirdparty/efsw/src/efsw/platform/win/*.cpp"
else
osfiles = "src/thirdparty/efsw/src/efsw/platform/posix/*.cpp"
end
files { "src/thirdparty/efsw/src/efsw/*.cpp", osfiles }
if os.is("windows") then
excludes {
"src/thirdparty/efsw/src/efsw/WatcherKqueue.cpp",
"src/thirdparty/efsw/src/efsw/WatcherFSEvents.cpp",
"src/thirdparty/efsw/src/efsw/WatcherInotify.cpp",
"src/thirdparty/efsw/src/efsw/FileWatcherKqueue.cpp",
"src/thirdparty/efsw/src/efsw/FileWatcherInotify.cpp",
"src/thirdparty/efsw/src/efsw/FileWatcherFSEvents.cpp"
}
elseif os.is("linux") then
excludes {
"src/thirdparty/efsw/src/efsw/WatcherKqueue.cpp",
"src/thirdparty/efsw/src/efsw/WatcherFSEvents.cpp",
"src/thirdparty/efsw/src/efsw/WatcherWin32.cpp",
"src/thirdparty/efsw/src/efsw/FileWatcherKqueue.cpp",
"src/thirdparty/efsw/src/efsw/FileWatcherWin32.cpp",
"src/thirdparty/efsw/src/efsw/FileWatcherFSEvents.cpp"
}
elseif os.is("macosx") then
excludes {
"src/thirdparty/efsw/src/efsw/WatcherInotify.cpp",
"src/thirdparty/efsw/src/efsw/WatcherWin32.cpp",
"src/thirdparty/efsw/src/efsw/FileWatcherInotify.cpp",
"src/thirdparty/efsw/src/efsw/FileWatcherWin32.cpp"
}
elseif os.is("freebsd") then
excludes {
"src/thirdparty/efsw/src/efsw/WatcherInotify.cpp",
"src/thirdparty/efsw/src/efsw/WatcherWin32.cpp",
"src/thirdparty/efsw/src/efsw/WatcherFSEvents.cpp",
"src/thirdparty/efsw/src/efsw/FileWatcherInotify.cpp",
"src/thirdparty/efsw/src/efsw/FileWatcherWin32.cpp",
"src/thirdparty/efsw/src/efsw/FileWatcherFSEvents.cpp"
}
end
build_base_cpp_configuration( "efsw" )
-- Library
project "eepp-main"
kind "StaticLib"
language "C++"
set_targetdir("libs/" .. os.get_real() .. "/")
files { "src/eepp/main/eepp_main.cpp" }
project "eepp-static"
kind "StaticLib"
language "C++"
set_targetdir("libs/" .. os.get_real() .. "/")
build_eepp( "eepp-static" )
project "eepp-shared"
kind "SharedLib"
language "C++"
set_targetdir("libs/" .. os.get_real() .. "/")
build_eepp( "eepp" )
-- Examples
project "eepp-external-shader"
set_kind()
language "C++"
files { "src/examples/external_shader/*.cpp" }
build_link_configuration( "eepp-external-shader", true )
project "eepp-empty-window"
set_kind()
language "C++"
files { "src/examples/empty_window/*.cpp" }
build_link_configuration( "eepp-empty-window", true )
project "eepp-sound"
kind "ConsoleApp"
language "C++"
files { "src/examples/sound/*.cpp" }
build_link_configuration( "eepp-sound", true )
project "eepp-sprites"
set_kind()
language "C++"
files { "src/examples/sprites/*.cpp" }
build_link_configuration( "eepp-sprites", true )
project "eepp-fonts"
set_kind()
language "C++"
files { "src/examples/fonts/*.cpp" }
build_link_configuration( "eepp-fonts", true )
project "eepp-vbo-fbo-batch"
set_kind()
language "C++"
files { "src/examples/vbo_fbo_batch/*.cpp" }
build_link_configuration( "eepp-vbo-fbo-batch", true )
project "eepp-physics"
set_kind()
language "C++"
files { "src/examples/physics/*.cpp" }
build_link_configuration( "eepp-physics", true )
project "eepp-http-request"
kind "ConsoleApp"
language "C++"
files { "src/examples/http_request/*.cpp" }
includedirs { "src/thirdparty" }
build_link_configuration( "eepp-http-request", true )
project "eepp-ui-hello-world"
set_kind()
language "C++"
files { "src/examples/ui_hello_world/*.cpp" }
includedirs { "src/thirdparty" }
build_link_configuration( "eepp-ui-hello-world", true )
-- Tools
project "eepp-textureatlaseditor"
set_kind()
language "C++"
files { "src/tools/textureatlaseditor/*.cpp" }
build_link_configuration( "eepp-TextureAtlasEditor", true )
project "eepp-mapeditor"
set_kind()
language "C++"
files { "src/tools/mapeditor/*.cpp" }
build_link_configuration( "eepp-MapEditor", true )
project "eepp-uieditor"
set_kind()
language "C++"
includedirs { "src/thirdparty/efsw/include", "src/thirdparty" }
if not os.is("windows") and not os.is("haiku") then
links { "pthread" }
end
links { "efsw-static", "pugixml-static" }
files { "src/tools/uieditor/*.cpp" }
build_link_configuration( "eepp-UIEditor", true )
project "eepp-codeeditor"
set_kind()
language "C++"
files { "src/tools/codeeditor/*.cpp" }
includedirs { "src/thirdparty" }
build_link_configuration( "eepp-CodeEditor", true )
project "eepp-texturepacker"
kind "ConsoleApp"
language "C++"
includedirs { "src/thirdparty" }
files { "src/tools/texturepacker/*.cpp" }
build_link_configuration( "eepp-TexturePacker", true )
-- Tests
project "eepp-test"
set_kind()
language "C++"
files { "src/tests/test_all/*.cpp" }
build_link_configuration( "eepp-test", true )
project "eepp-ui-perf-test"
set_kind()
language "C++"
files { "src/tests/ui_perf_test/*.cpp" }
includedirs { "src/thirdparty" }
build_link_configuration( "eepp-ui-perf-test", true )
if os.isfile("external_projects.lua") then
dofile("external_projects.lua")
end