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Fixed Pbuffers with shaders. Fixed Map editor scroll when map is scaled. Fixed Point Size in GL3 renderer. Disabled VAO in VBOs.
11 lines
159 B
C++
11 lines
159 B
C++
#ifndef EE_BASE_HPP
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#define EE_BASE_HPP
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#include <eepp/helper/PlusCallback/callback.hpp>
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#include <eepp/declares.hpp>
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#include <eepp/base/base.hpp>
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#endif
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