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- reuse reentrant property-resolution storage during variable substitution - skip redundant resolution-slot copies using structural source comparison - retain variable cache capacity and resolve variables in place - avoid copying canonical names for definition-backed properties - propagate resolved inherited properties by reference through widget trees - parse animation and transition declarations with allocation-light string views - share declaration tokenization between animation and transition parsers - avoid empty animation-map and action-query allocations - parse border radii without temporary split vectors - accept string views when converting UI lengths - format color hex values directly without string streams - use inline storage for small polygon point collections - preserve animation parsing semantics and fix longhand direction handling - save eeiv configuration when closing through keyboard shortcuts - extend animation, variable-resolution, property-name, and color tests