Files
eepp/Makefile
spartanj@gmail.com 492b8ea511 Updated android SDL version to SDL 2.
Since now SDL 1.3 is SDL 2, i decided to change all the references to SDL 1.3 to SDL 2, and made all the changes to make it compatible with the engine.
To compile eepp in windows now is needed to declare the SDL version that i will use, now it isn't posible to find which version is installed on the system ( -DEE_SDL_VERSION_2, EE_SDL_VERSION_1_3 or EE_SDL_VERSION_1_2 ).
Minor fixes on utils.cpp include files.
Cleaned up empty window demo.
Updated the Makefile, now decides which version of SDL use ( SDL2 is priorized ).
2012-01-24 03:54:03 -03:00

476 lines
14 KiB
Makefile

STRLOWERCASE = $(subst A,a,$(subst B,b,$(subst C,c,$(subst D,d,$(subst E,e,$(subst F,f,$(subst G,g,$(subst H,h,$(subst I,i,$(subst J,j,$(subst K,k,$(subst L,l,$(subst M,m,$(subst N,n,$(subst O,o,$(subst P,p,$(subst Q,q,$(subst R,r,$(subst S,s,$(subst T,t,$(subst U,u,$(subst V,v,$(subst W,w,$(subst X,x,$(subst Y,y,$(subst Z,z,$1))))))))))))))))))))))))))
OS = $(strip $(call STRLOWERCASE, $(shell uname) ) )
export LIBPATH = ./
export VERSION = 0.8
export CP = cp
export LN = ln
export LNFLAGS = -s -f
export AR = ar
export ARFLAGS = rcs
export DESTDIR = /usr
export DESTLIBDIR = $(DESTDIR)/lib
export DESTINCDIR = $(DESTDIR)/include
ifeq ($(DYNAMIC), yes)
LIB = libeepp.so
LIBNAME = $(LIBPATH)/$(LIB).$(VERSION)
INSTALL = && $(LN) $(LNFLAGS) $(DESTLIBDIR)/$(LIB).$(VERSION) $(DESTLIBDIR)/$(LIB)
else
LIB = libeepp-s.a
LIBNAME = $(LIBPATH)/$(LIB)
INSTALL =
endif
ifeq ($(LLVM_BUILD), yes)
export CC = clang
export CPP = clang++
else
export CC = gcc
export CPP = g++
endif
ifeq ($(DEBUGBUILD), yes)
DEBUGFLAGS = -g -DDEBUG -DEE_DEBUG -DEE_MEMORY_MANAGER
RELEASETYPE = debug
else
ifeq ($(LLVM_BUILD), yes)
DEBUGFLAGS = -fno-strict-aliasing -O3 -DNDEBUG -ffast-math
else
DEBUGFLAGS = -fno-strict-aliasing -O3 -s -DNDEBUG -ffast-math
endif
RELEASETYPE = release
endif
ifeq ($(DYNAMIC), yes)
BUILDFLAGS = -fPIC
LINKFLAGS = -shared
else
BUILDFLAGS =
LINKFLAGS =
endif
ifeq ($(BACKENDS_ALL),yes)
BACKEND_SDL = yes
BACKEND_ALLEGRO = yes
endif
ifeq ($(BACKEND_SDL),)
ifeq ($(BACKEND_ALLEGRO),)
BACKEND_SDL = yes
endif
endif
ifeq ($(BACKEND_SDL),yes)
# First check for SDL2
SDLVERSION2 = $(shell type -P sdl2-config &>/dev/null && sdl2-config --version || echo "")
ifeq ($(SDLVERSION2),)
# Then for SDL 1.2 or SDL 1.3
SDLVERSION = $(shell type -P sdl-config &>/dev/null && sdl-config --version || echo "")
ifeq ($(SDLVERSION),)
# Default 2.0.0
SDL_VERSION = 2.0.0
else
SDL_VERSION = $(SDLVERSION)
endif
else
SDL_VERSION = $(SDLVERSION2)
endif
# Then for SDL 1.2 or SDL 1.3
#SDLVERSION = $(shell type -P sdl-config &>/dev/null && sdl-config --version || echo "")
#ifeq ($(SDLVERSION),)
#SDLVERSION2 = $(shell type -P sdl2-config &>/dev/null && sdl2-config --version || echo "")
#ifeq ($(SDLVERSION2),)
# Default 2.0.0
#SDL_VERSION = 2.0.0
#else
#SDL_VERSION = $(SDLVERSION2)
#endif
#else
#SDL_VERSION = $(SDLVERSION)
#endif
# If version is 1.2.x
ifneq (,$(findstring 1.2,$(SDL_VERSION)))
ifeq ($(OS), darwin)
SDL_ADD_LINK = -framework Cocoa -lSDLmain
else
SDL_ADD_LINK =
endif
SDL_BACKEND_LINK = -lSDL $(SDL_ADD_LINK)
SDL_BACKEND_SRC = $(wildcard ./src/window/backend/SDL/*.cpp)
EE_SDL_VERSION = -DEE_SDL_VERSION_1_2
else
ifeq ($(SHARED_BACKEND),)
#Check if static library exists
SDL_STATIC_FOUND = $(shell ls libs/$(OS)/libSDL.a >/dev/null 2>&1 && echo "YES" || echo "NO")
SDL2_STATIC_FOUND = $(shell ls libs/$(OS)/libSDL2.a >/dev/null 2>&1 && echo "YES" || echo "NO")
ifeq ($(SDL_STATIC_FOUND),NO)
ifeq ($(SDL2_STATIC_FOUND),NO)
SHARED_BACKEND = yes
endif
endif
endif
# Compile as shared?
ifeq ($(SHARED_BACKEND),yes)
ifneq (,$(findstring 1.3,$(SDL_VERSION)))
ifeq ($(OS), darwin)
SDL_ADD_LINK = -framework Cocoa -lSDLmain2
else
SDL_ADD_LINK =
endif
SDL_BACKEND_LINK = -lSDL $(SDL_ADD_LINK)
EE_SDL_VERSION = -DEE_SDL_VERSION_1_3
else
SDL_BACKEND_LINK = -lSDL2
EE_SDL_VERSION = -DEE_SDL_VERSION_2
endif
else
# Compile as static then... ( only SDL 1.3 or SDL 2 allowed )
# If version is 1.3.x
ifneq (,$(findstring 1.3,$(SDL_VERSION)))
SDL_BACKEND_LINK = libs/$(OS)/libSDL.a
EE_SDL_VERSION = -DEE_SDL_VERSION_1_3
else
# If version is 2.x.x
SDL_BACKEND_LINK = libs/$(OS)/libSDL2.a
EE_SDL_VERSION = -DEE_SDL_VERSION_2
endif
endif
SDL_BACKEND_SRC = $(wildcard ./src/window/backend/SDL2/*.cpp)
endif
SDL_DEFINE = -DEE_BACKEND_SDL_ACTIVE $(EE_SDL_VERSION)
else
SDL_BACKEND_LINK =
SDL_BACKEND_SRC =
SDL_DEFINE =
endif
ifeq ($(BACKEND_ALLEGRO), yes)
ifeq ($(OS), darwin)
ALLEGRO_BACKEND_LINK = -lallegro -lallegro_main
else
ALLEGRO_BACKEND_LINK = -lallegro
endif
ALLEGRO_BACKEND_SRC = $(wildcard ./src/window/backend/allegro5/*.cpp)
ALLEGRO_DEFINE = -DEE_BACKEND_ALLEGRO_ACTIVE
else
ALLEGRO_BACKEND_LINK =
ALLEGRO_BACKEND_SRC =
ALLEGRO_DEFINE =
endif
BACKENDFLAGS = $(SDL_DEFINE) $(ALLEGRO_DEFINE)
ifeq ($(NO_LIBSNDFILE),yes)
LIBSNDFILE =
SNDFILEFLAG = -DEE_NO_SNDFILE
else
LIBSNDFILE = -lsndfile
SNDFILEFLAG =
endif
ifeq ($(GLES2), yes)
FINALFLAGS = $(DEBUGFLAGS) $(SNDFILEFLAG) -DEE_GLES2 -DSOIL_GLES2
else
ifeq ($(GLES1), yes)
FINALFLAGS = $(DEBUGFLAGS) $(SNDFILEFLAG) -DEE_GLES1 -DSOIL_GLES1
else
FINALFLAGS = $(DEBUGFLAGS) $(SNDFILEFLAG)
endif
endif
export CFLAGS = -Wall -Wno-unknown-pragmas $(FINALFLAGS) $(BUILDFLAGS) $(BACKENDFLAGS)
export CFLAGSEXT = $(FINALFLAGS) $(BUILDFLAGS)
export LDFLAGS = $(LINKFLAGS)
ifeq ($(OS), linux)
LIBS = -lrt -lpthread -lX11 -lfreetype -lopenal -lGL -lXcursor $(LIBSNDFILE) $(SDL_BACKEND_LINK) $(ALLEGRO_BACKEND_LINK)
OTHERINC = -I/usr/include/freetype2
PLATFORMSRC = $(wildcard ./src/window/platform/x11/*.cpp)
else
ifeq ($(OS), darwin)
LIBS = -lfreetype -framework OpenGL -framework OpenAL -framework CoreFoundation -framework AGL $(LIBSNDFILE) $(SDL_BACKEND_LINK) $(ALLEGRO_BACKEND_LINK)
OTHERINC = -I/usr/include/freetype2 -I/usr/local/include/freetype2
PLATFORMSRC = $(wildcard ./src/window/platform/osx/*.cpp)
else
ifeq ($(OS), haiku)
LIBS = -lfreetype -lopenal -lGL $(SDL_BACKEND_LINK)
OTHERINC = -I/usr/include/freetype2
PLATFORMSRC =
else
ifeq ($(OS), freebsd)
LIBS = -lrt -lpthread -lX11 -lfreetype -lopenal -lGL -lXcursor $(LIBSNDFILE) $(SDL_BACKEND_LINK) $(ALLEGRO_BACKEND_LINK)
OTHERINC = -I/usr/include/freetype2
PLATFORMSRC = $(wildcard ./src/window/platform/x11/*.cpp)
endif
endif
endif
endif
HELPERSINC = -I./src/helper/chipmunk -I./src/helper/zlib
EXE = eetest-$(RELEASETYPE)
EXEIV = eeiv-$(RELEASETYPE)
EXEFLUID = eefluid-$(RELEASETYPE)
EXEBNB = bnb-$(RELEASETYPE)
EXEEMPTYWINDOW = eeew-$(RELEASETYPE)
EXEPARTICLES = eeparticles-$(RELEASETYPE)
ifeq ($(OS), haiku)
SRCGLEW =
else
SRCGLEW = $(wildcard ./src/helper/glew/*.c)
endif
SRCSOIL = $(wildcard ./src/helper/SOIL/*.c)
SRCSTBVORBIS = $(wildcard ./src/helper/stb_vorbis/*.c)
SRCZLIB = $(wildcard ./src/helper/zlib/*.c)
SRCLIBZIP = $(wildcard ./src/helper/libzip/*.c)
SRCCHIPMUNK = $(wildcard ./src/helper/chipmunk/*.c) $(wildcard ./src/helper/chipmunk/constraints/*.c)
SRCHAIKUTTF = $(wildcard ./src/helper/haikuttf/*.cpp)
SRCBASE = $(wildcard ./src/base/*.cpp)
SRCAUDIO = $(wildcard ./src/audio/*.cpp)
SRCGAMING = $(wildcard ./src/gaming/*.cpp) $(wildcard ./src/gaming/mapeditor/*.cpp)
SRCGRAPHICS = $(wildcard ./src/graphics/*.cpp) $(wildcard ./src/graphics/renderer/*.cpp)
SRCMATH = $(wildcard ./src/math/*.cpp)
SRCSYSTEM = $(wildcard ./src/system/*.cpp)
SRCUI = $(wildcard ./src/ui/*.cpp) $(wildcard ./src/ui/tools/*.cpp)
SRCUTILS = $(wildcard ./src/utils/*.cpp)
SRCWINDOW = $(wildcard ./src/window/*.cpp) $(wildcard ./src/window/backend/null/*.cpp) $(wildcard ./src/window/platform/null/*.cpp) $(SDL_BACKEND_SRC) $(ALLEGRO_BACKEND_SRC) $(PLATFORMSRC)
SRCPHYSICS = $(wildcard ./src/physics/*.cpp) $(wildcard ./src/physics/constraints/*.cpp)
SRCTEST = $(wildcard ./src/test/*.cpp)
SRCEEIV = $(wildcard ./src/eeiv/*.cpp)
SRCFLUID = $(wildcard ./src/fluid/*.cpp)
SRCPARTICLES = $(wildcard ./src/particles/*.cpp)
SRCBNB = $(wildcard ./src/bnb/*.cpp)
SRCEMPTYWINDOW = $(wildcard ./src/test/empty_window/*.cpp)
SRCHELPERS = $(SRCGLEW) $(SRCSOIL) $(SRCSTBVORBIS) $(SRCZLIB) $(SRCLIBZIP) $(SRCCHIPMUNK)
SRCMODULES = $(SRCHAIKUTTF) $(SRCBASE) $(SRCAUDIO) $(SRCGAMING) $(SRCGRAPHICS) $(SRCMATH) $(SRCSYSTEM) $(SRCUI) $(SRCUTILS) $(SRCWINDOW) $(SRCPHYSICS)
OBJGLEW = $(SRCGLEW:.c=.o)
OBJSOIL = $(SRCSOIL:.c=.o)
OBJSTBVORBIS = $(SRCSTBVORBIS:.c=.o)
OBJZLIB = $(SRCZLIB:.c=.o)
OBJLIBZIP = $(SRCLIBZIP:.c=.o)
OBJCHIPMUNK = $(SRCCHIPMUNK:.c=.o)
OBJHAIKUTTF = $(SRCHAIKUTTF:.cpp=.o)
OBJBASE = $(SRCBASE:.cpp=.o)
OBJAUDIO = $(SRCAUDIO:.cpp=.o)
OBJGAMING = $(SRCGAMING:.cpp=.o)
OBJGRAPHICS = $(SRCGRAPHICS:.cpp=.o)
OBJMATH = $(SRCMATH:.cpp=.o)
OBJSYSTEM = $(SRCSYSTEM:.cpp=.o)
OBJUI = $(SRCUI:.cpp=.o)
OBJUTILS = $(SRCUTILS:.cpp=.o)
OBJWINDOW = $(SRCWINDOW:.cpp=.o)
OBJPHYSICS = $(SRCPHYSICS:.cpp=.o)
OBJHELPERS = $(OBJGLEW) $(OBJSOIL) $(OBJSTBVORBIS) $(OBJZLIB) $(OBJLIBZIP) $(OBJCHIPMUNK)
OBJMODULES = $(OBJHAIKUTTF) $(OBJBASE) $(OBJUTILS) $(OBJMATH) $(OBJSYSTEM) $(OBJAUDIO) $(OBJWINDOW) $(OBJGRAPHICS) $(OBJGAMING) $(OBJUI) $(OBJPHYSICS)
OBJTEST = $(SRCTEST:.cpp=.o)
OBJEEIV = $(SRCEEIV:.cpp=.o)
OBJFLUID = $(SRCFLUID:.cpp=.o)
OBJBNB = $(SRCBNB:.cpp=.o)
OBJEMPTYWINDOW = $(SRCEMPTYWINDOW:.cpp=.o)
OBJPARTICLES = $(SRCPARTICLES:.cpp=.o)
OBJDIR = obj/$(OS)/$(RELEASETYPE)/
FOBJHELPERS = $(patsubst ./%, $(OBJDIR)%, $(OBJGLEW) $(OBJSOIL) $(OBJSTBVORBIS) $(OBJZLIB) $(OBJLIBZIP) $(OBJCHIPMUNK) )
FOBJMODULES = $(patsubst ./%, $(OBJDIR)%, $(OBJHAIKUTTF) $(OBJBASE) $(OBJUTILS) $(OBJMATH) $(OBJSYSTEM) $(OBJAUDIO) $(OBJWINDOW) $(OBJGRAPHICS) $(OBJGAMING) $(OBJUI) $(OBJPHYSICS) )
FOBJTEST = $(patsubst ./%, $(OBJDIR)%, $(SRCTEST:.cpp=.o) )
FOBJEEIV = $(patsubst ./%, $(OBJDIR)%, $(SRCEEIV:.cpp=.o) )
FOBJFLUID = $(patsubst ./%, $(OBJDIR)%, $(SRCFLUID:.cpp=.o) )
FOBJBNB = $(patsubst ./%, $(OBJDIR)%, $(SRCBNB:.cpp=.o) )
FOBJEMTPYWINDOW = $(patsubst ./%, $(OBJDIR)%, $(SRCEMPTYWINDOW:.cpp=.o) )
FOBJPARTICLES = $(patsubst ./%, $(OBJDIR)%, $(SRCPARTICLES:.cpp=.o) )
FOBJEEPP = $(FOBJMODULES) $(FOBJTEST) $(FOBJEEIV) $(FOBJFLUID) $(FOBJBNB) $(FOBJEMTPYWINDOW) $(FOBJPARTICLES)
FOBJALL = $(FOBJHELPERS) $(FOBJEEPP)
DEPSEEPP = $(FOBJEEPP:.o=.d)
DEPSALL = $(FOBJALL:.o=.d)
all: lib
dirs:
@mkdir -p $(OBJDIR)/src
@mkdir -p $(OBJDIR)/src/helper/glew
@mkdir -p $(OBJDIR)/src/helper/SOIL
@mkdir -p $(OBJDIR)/src/helper/stb_vorbis
@mkdir -p $(OBJDIR)/src/helper/zlib
@mkdir -p $(OBJDIR)/src/helper/libzip
@mkdir -p $(OBJDIR)/src/helper/chipmunk
@mkdir -p $(OBJDIR)/src/helper/chipmunk/constraints
@mkdir -p $(OBJDIR)/src/helper/haikuttf
@mkdir -p $(OBJDIR)/src/base
@mkdir -p $(OBJDIR)/src/audio
@mkdir -p $(OBJDIR)/src/gaming
@mkdir -p $(OBJDIR)/src/gaming/mapeditor
@mkdir -p $(OBJDIR)/src/graphics
@mkdir -p $(OBJDIR)/src/graphics/renderer
@mkdir -p $(OBJDIR)/src/math
@mkdir -p $(OBJDIR)/src/system
@mkdir -p $(OBJDIR)/src/ui
@mkdir -p $(OBJDIR)/src/ui/tools
@mkdir -p $(OBJDIR)/src/utils
@mkdir -p $(OBJDIR)/src/window
@mkdir -p $(OBJDIR)/src/window/backend/SDL
@mkdir -p $(OBJDIR)/src/window/backend/SDL2
@mkdir -p $(OBJDIR)/src/window/backend/null
@mkdir -p $(OBJDIR)/src/window/backend/allegro5
@mkdir -p $(OBJDIR)/src/window/platform/x11
@mkdir -p $(OBJDIR)/src/window/platform/win
@mkdir -p $(OBJDIR)/src/window/platform/osx
@mkdir -p $(OBJDIR)/src/window/platform/null
@mkdir -p $(OBJDIR)/src/physics
@mkdir -p $(OBJDIR)/src/physics/constraints
@mkdir -p $(OBJDIR)/src/test
@mkdir -p $(OBJDIR)/src/test/empty_window
@mkdir -p $(OBJDIR)/src/eeiv
@mkdir -p $(OBJDIR)/src/fluid
@mkdir -p $(OBJDIR)/src/bnb
@mkdir -p $(OBJDIR)/src/particles
lib: dirs $(LIB)
$(FOBJMODULES):
$(CPP) -o $@ -c $(patsubst $(OBJDIR)%.o,%.cpp,$@) $(CFLAGS) $(OTHERINC)
@$(CPP) -MT $@ -MM $(patsubst $(OBJDIR)%.o,%.cpp,$@) $(OTHERINC) > $(patsubst %.o,%.d,$@)
$(FOBJHELPERS):
$(CC) -o $@ -c $(patsubst $(OBJDIR)%.o,%.c,$@) $(CFLAGSEXT) -DSTBI_FAILURE_USERMSG -std=gnu99 $(HELPERSINC)
@$(CC) -MT $@ -MM $(patsubst $(OBJDIR)%.o,%.c,$@) -DSTBI_FAILURE_USERMSG > $(patsubst %.o,%.d,$@) $(HELPERSINC)
$(FOBJTEST):
$(CPP) -o $@ -c $(patsubst $(OBJDIR)%.o,%.cpp,$@) $(CFLAGS) $(OTHERINC)
@$(CPP) -MT $@ -MM $(patsubst $(OBJDIR)%.o,%.cpp,$@) $(OTHERINC) > $(patsubst %.o,%.d,$@)
$(FOBJEEIV):
$(CPP) -o $@ -c $(patsubst $(OBJDIR)%.o,%.cpp,$@) $(CFLAGS) $(OTHERINC)
@$(CPP) -MT $@ -MM $(patsubst $(OBJDIR)%.o,%.cpp,$@) $(OTHERINC) > $(patsubst %.o,%.d,$@)
$(FOBJFLUID):
$(CPP) -o $@ -c $(patsubst $(OBJDIR)%.o,%.cpp,$@) $(CFLAGS) $(OTHERINC)
@$(CPP) -MT $@ -MM $(patsubst $(OBJDIR)%.o,%.cpp,$@) $(OTHERINC) > $(patsubst %.o,%.d,$@)
$(FOBJPARTICLES):
$(CPP) -o $@ -c $(patsubst $(OBJDIR)%.o,%.cpp,$@) $(CFLAGS) $(OTHERINC)
@$(CPP) -MT $@ -MM $(patsubst $(OBJDIR)%.o,%.cpp,$@) $(OTHERINC) > $(patsubst %.o,%.d,$@)
$(FOBJBNB):
$(CPP) -o $@ -c $(patsubst $(OBJDIR)%.o,%.cpp,$@) $(CFLAGS) $(OTHERINC)
@$(CPP) -MT $@ -MM $(patsubst $(OBJDIR)%.o,%.cpp,$@) $(OTHERINC) > $(patsubst %.o,%.d,$@)
$(FOBJEMTPYWINDOW):
$(CPP) -o $@ -c $(patsubst $(OBJDIR)%.o,%.cpp,$@) $(CFLAGS) $(OTHERINC)
@$(CPP) -MT $@ -MM $(patsubst $(OBJDIR)%.o,%.cpp,$@) $(OTHERINC) > $(patsubst %.o,%.d,$@)
$(EXE): $(FOBJHELPERS) $(FOBJMODULES) $(FOBJTEST)
$(CPP) -o ./$(EXE) $(FOBJHELPERS) $(FOBJMODULES) $(FOBJTEST) $(LDFLAGS) $(LIBS)
$(EXEIV): $(FOBJHELPERS) $(FOBJMODULES) $(FOBJEEIV)
$(CPP) -o ./$(EXEIV) $(FOBJHELPERS) $(FOBJMODULES) $(FOBJEEIV) $(LDFLAGS) $(LIBS)
$(EXEFLUID): $(FOBJHELPERS) $(FOBJMODULES) $(FOBJFLUID)
$(CPP) -o ./$(EXEFLUID) $(FOBJHELPERS) $(FOBJMODULES) $(FOBJFLUID) $(LDFLAGS) $(LIBS)
$(EXEBNB): $(FOBJHELPERS) $(FOBJMODULES) $(FOBJBNB)
$(CPP) -o ./$(EXEBNB) $(FOBJHELPERS) $(FOBJMODULES) $(FOBJBNB) $(LDFLAGS) $(LIBS)
$(EXEEMPTYWINDOW): $(FOBJHELPERS) $(FOBJMODULES) $(FOBJEMTPYWINDOW)
$(CPP) -o ./$(EXEEMPTYWINDOW) $(FOBJHELPERS) $(FOBJMODULES) $(FOBJEMTPYWINDOW) $(LDFLAGS) $(LIBS)
$(EXEPARTICLES): $(FOBJHELPERS) $(FOBJMODULES) $(FOBJPARTICLES)
$(CPP) -o ./$(EXEPARTICLES) $(FOBJHELPERS) $(FOBJMODULES) $(FOBJPARTICLES) $(LDFLAGS) $(LIBS)
libeepp-s.a: $(FOBJHELPERS) $(FOBJMODULES)
$(AR) $(ARFLAGS) $(LIBNAME) $(FOBJHELPERS) $(FOBJMODULES)
libeepp.so: $(FOBJHELPERS) $(FOBJMODULES)
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIB).$(VERSION) -o $(LIBNAME) $(FOBJHELPERS) $(FOBJMODULES) $(LIBS)
os:
@echo $(OS)
test: dirs $(EXE)
eeiv: dirs $(EXEIV)
fluid: dirs $(EXEFLUID)
bnb: dirs $(EXEBNB)
ew: dirs $(EXEEMPTYWINDOW)
particles: dirs $(EXEPARTICLES)
docs:
doxygen ./Doxyfile
clean:
@rm -rf $(FOBJALL) $(DEPSALL)
cleantemp:
@rm -rf $(FOBJEEPP) $(DEPSEEPP)
cleanall: clean
@rm -rf $(LIBNAME)
@rm -rf ./$(EXE)
@rm -rf ./$(EXEFLUID)
@rm -rf ./$(EXEPARTICLES)
@rm -rf ./$(EXEIV)
@rm -rf ./$(EXEBNB)
@rm -rf ./log.log
install:
@($(CP) $(LIBNAME) $(DESTLIBDIR) $(INSTALL))
-include $(DEPSALL)