mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-05-30 10:06:35 +03:00
749 lines
15 KiB
C++
749 lines
15 KiB
C++
#include "cuicontrol.hpp"
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#include "cuimanager.hpp"
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namespace EE { namespace UI {
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cUIControl::cUIControl( const CreateParams& Params ) :
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mVisible( false ),
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mEnabled( false ),
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mPos( Params.Pos ),
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mSize( Params.Size ),
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mParentCtrl( Params.ParentCtrl ),
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mFlags( Params.Flags ),
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mData( 0xFFFFFFFF ),
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mChild( NULL ),
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mNext( NULL ),
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mBackground( Params.Background ),
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mBorder( Params.Border ),
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mControlFlags( 0 ),
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mBlend( Params.Blend ),
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mNumCallBacks(0)
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{
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mType |= UI_TYPE_GET(UI_TYPE_CONTROL);
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if ( NULL != mParentCtrl )
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mParentCtrl->ChildAdd( this );
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UpdateQuad();
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}
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cUIControl::~cUIControl() {
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while( NULL != mChild )
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delete mChild;
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if ( NULL != mParentCtrl )
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mParentCtrl->ChildRemove( this );
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if ( cUIManager::instance()->FocusControl() == this )
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cUIManager::instance()->FocusControl( NULL );
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if ( cUIManager::instance()->OverControl() == this )
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cUIManager::instance()->OverControl( NULL );
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}
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void cUIControl::ScreenToControl( eeVector2i& Pos ) const {
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cUIControl * ParentLoop = mParentCtrl;
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Pos.x -= mPos.x;
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Pos.y -= mPos.y;
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while ( NULL != ParentLoop ) {
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const eeVector2i& ParentPos = ParentLoop->Pos();
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Pos.x -= ParentPos.x;
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Pos.y -= ParentPos.y;
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ParentLoop = ParentLoop->Parent();
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}
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}
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void cUIControl::ControlToScreen( eeVector2i& Pos ) const {
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cUIControl * ParentLoop = mParentCtrl;
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while ( NULL != ParentLoop ) {
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const eeVector2i& ParentPos = ParentLoop->Pos();
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Pos.x += ParentPos.x;
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Pos.y += ParentPos.y;
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ParentLoop = ParentLoop->Parent();
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}
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}
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Uint32 cUIControl::Type() const {
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return mType;
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}
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bool cUIControl::IsType( const Uint32& Type ) const {
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return ( mType & UI_TYPE_GET(Type) ) != 0;
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}
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void cUIControl::MessagePost( const cUIMessage * Msg ) {
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cUIControl * Ctrl = this;
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while( NULL != Ctrl ) {
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if ( Ctrl->OnMessage( Msg ) )
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break;
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Ctrl = Ctrl->Parent();
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}
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}
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Uint32 cUIControl::OnMessage( const cUIMessage * Msg ) {
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return 0;
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}
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bool cUIControl::IsInside( const eeVector2i& Pos ) const {
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if ( Pos.x >= 0 && Pos.y >= 0 && Pos.x < mSize.Width() && Pos.y < mSize.Height() )
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return true;
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return false;
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}
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void cUIControl::Pos( const eeVector2i& Pos ) {
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mPos = Pos;
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OnPosChange();
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}
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void cUIControl::Pos( const Int32& x, const Int32& y ) {
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mPos = eeVector2i( x, y );
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OnPosChange();
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}
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const eeVector2i& cUIControl::Pos() const {
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return mPos;
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}
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void cUIControl::Size( const eeSize& Size ) {
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mSize = Size;
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OnSizeChange();
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}
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void cUIControl::Size( const Int32 Width, const Int32 Height ) {
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Size( eeSize( Width, Height ) );
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}
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eeRecti cUIControl::Rect() const {
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return eeRecti( mPos, mSize );
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}
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const eeSize& cUIControl::Size() {
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return mSize;
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}
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void cUIControl::Visible( const bool& visible ) {
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mVisible = visible;
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OnVisibleChange();
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}
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bool cUIControl::Visible() const {
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return mVisible;
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}
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bool cUIControl::Hided() const {
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return !mVisible;
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}
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void cUIControl::Enabled( const bool& enabled ) {
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mEnabled = enabled;
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OnEnabledChange();
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}
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bool cUIControl::Enabled() const {
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return mEnabled;
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}
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bool cUIControl::Disabled() const {
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return !mEnabled;
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}
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cUIControl * cUIControl::Parent() const {
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return mParentCtrl;
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}
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void cUIControl::Parent( cUIControl * parent ) {
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if ( NULL != Parent() )
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Parent()->ChildRemove( this );
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mParentCtrl = parent;
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if ( NULL != mParentCtrl )
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mParentCtrl->ChildAdd( this );
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}
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void cUIControl::CenterHorizontal() {
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cUIControl * Ctrl = Parent();
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if ( NULL != Ctrl )
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Pos( eeVector2i( ( Ctrl->Size().Width() / 2 ) - ( mSize.Width() / 2 ), mPos.y ) );
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}
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void cUIControl::CenterVertical(){
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cUIControl * Ctrl = Parent();
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if ( NULL != Ctrl )
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Pos( eeVector2i( mPos.x, ( Ctrl->Size().Height() / 2 ) - ( mSize.Height() / 2 ) ) );
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}
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void cUIControl::Center() {
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CenterHorizontal();
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CenterVertical();
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}
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void cUIControl::Close() {
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mControlFlags |= UI_CTRL_FLAG_CLOSE;
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}
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void cUIControl::Draw() {
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if ( mFlags & UI_FILL_BACKGROUND )
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BackgroundDraw();
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if ( mFlags & UI_BORDER )
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BorderDraw();
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}
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void cUIControl::Update() {
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cUIControl * ChildLoop = mChild;
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while ( NULL != ChildLoop ) {
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ChildLoop->Update();
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ChildLoop = ChildLoop->NextGet();
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}
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}
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void cUIControl::SendMouseEvent( const Uint32& Event, const eeVector2i& Pos, const Uint32& Flags ) {
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cUIEventMouse MouseEvent( this, Event, Pos, Flags );
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SendEvent( &MouseEvent );
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}
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void cUIControl::SendCommonEvent( const Uint32& Event ) {
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cUIEvent CommonEvent( this, Event );
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SendEvent( &CommonEvent );
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}
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Uint32 cUIControl::OnKeyDown( const cUIEventKey& Event ) {
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SendEvent( &Event );
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return 0;
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}
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Uint32 cUIControl::OnKeyUp( const cUIEventKey& Event ) {
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SendEvent( &Event );
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return 0;
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}
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Uint32 cUIControl::OnMouseMove( const eeVector2i& Pos, const Uint32 Flags ) {
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SendMouseEvent( cUIEvent::EventMouseMove, Pos, Flags );
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return 0;
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}
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Uint32 cUIControl::OnMouseDown( const eeVector2i& Pos, const Uint32 Flags ) {
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SendMouseEvent( cUIEvent::EventMouseDown, Pos, Flags );
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return 0;
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}
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Uint32 cUIControl::OnMouseUp( const eeVector2i& Pos, const Uint32 Flags ) {
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SendMouseEvent( cUIEvent::EventMouseUp, Pos, Flags );
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return 0;
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}
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Uint32 cUIControl::OnMouseClick( const eeVector2i& Pos, const Uint32 Flags ) {
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SendMouseEvent( cUIEvent::EventMouseClick, Pos, Flags );
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return 0;
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}
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Uint32 cUIControl::OnMouseDoubleClick( const eeVector2i& Pos, const Uint32 Flags ) {
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SendMouseEvent( cUIEvent::EventMouseDoubleClick, Pos, Flags );
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return 0;
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}
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Uint32 cUIControl::OnMouseEnter( const eeVector2i& Pos, const Uint32 Flags ) {
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SendMouseEvent( cUIEvent::EventMouseEnter, Pos, Flags );
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return 1;
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}
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Uint32 cUIControl::OnMouseExit( const eeVector2i& Pos, const Uint32 Flags ) {
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SendMouseEvent( cUIEvent::EventMouseExit, Pos, Flags );
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return 1;
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}
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Uint32 cUIControl::OnFocus() {
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SendCommonEvent( cUIEvent::EventOnFocus );
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return 0;
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}
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Uint32 cUIControl::OnFocusLoss() {
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SendCommonEvent( cUIEvent::EventOnFocusLoss );
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return 0;
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}
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Uint32 cUIControl::HAlign() const {
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return mFlags & UI_HALIGN_MASK;
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}
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void cUIControl::HAlign( Uint32 halign ) {
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mFlags |= halign & UI_HALIGN_MASK;
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}
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Uint32 cUIControl::VAlign() const {
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return mFlags & UI_VALIGN_MASK;
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}
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void cUIControl::VAlign( Uint32 valign ) {
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mFlags |= valign & UI_VALIGN_MASK;
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}
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void cUIControl::FillBackground( bool enabled ) {
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if ( enabled )
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mFlags |= UI_FILL_BACKGROUND;
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else
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mFlags &= ~UI_FILL_BACKGROUND;
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}
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void cUIControl::Border( bool enabled ) {
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if ( enabled )
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mFlags |= UI_BORDER;
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else
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mFlags &= ~UI_BORDER;
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}
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cUIControl * cUIControl::NextGet() const {
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return mNext;
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}
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cUIControl * cUIControl::NextGetLoop() const {
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if ( NULL == mNext )
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return Parent()->ChildAt( 0 );
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else
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return mNext;
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}
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void cUIControl::Data( const Uint32& data ) {
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mData = data;
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}
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const Uint32& cUIControl::Data() const {
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return mData;
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}
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cUIControl * cUIControl::ChildGetAt( eeVector2i CtrlPos, eeUint RecursiveLevel ) {
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cUIControl * Ctrl = NULL;
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for( cUIControl * pLoop = mChild; NULL != pLoop && NULL == Ctrl; pLoop = pLoop->NextGet() )
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{
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if ( !pLoop->Visible() )
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continue;
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if ( pLoop->Rect().Contains( CtrlPos ) ) {
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if ( RecursiveLevel )
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Ctrl = ChildGetAt( CtrlPos - pLoop->Pos(), RecursiveLevel - 1 );
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if ( NULL == Ctrl )
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Ctrl = pLoop;
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}
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}
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return Ctrl;
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}
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const Uint32& cUIControl::Flags() const {
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return mFlags;
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}
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void cUIControl::Flags( const Uint32& flags ) {
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mFlags |= flags;
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}
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void cUIControl::Blend( const EE_RENDERALPHAS& blend ) {
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mBlend = blend;
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}
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EE_RENDERALPHAS& cUIControl::Blend() {
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return mBlend;
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}
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void cUIControl::ToFront() {
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Parent()->ChildRemove( this );
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mNext = NULL;
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Parent()->ChildAdd( this );
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}
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void cUIControl::ToBack() {
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Parent()->ChildRemove( this );
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Parent()->ChildAddAt( this, 0 );
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}
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void cUIControl::ToPos( const Uint32& Pos ) {
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Parent()->ChildRemove( this );
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Parent()->ChildAddAt( this, Pos );
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}
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void cUIControl::OnVisibleChange() {
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SendCommonEvent( cUIEvent::EventOnVisibleChange );
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}
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void cUIControl::OnEnabledChange() {
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if ( !Enabled() && NULL != cUIManager::instance()->FocusControl() ) {
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if ( IsChild( cUIManager::instance()->FocusControl() ) ) {
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cUIManager::instance()->FocusControl( NULL );
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}
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}
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SendCommonEvent( cUIEvent::EventOnEnabledChange );
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}
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void cUIControl::OnPosChange() {
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SendCommonEvent( cUIEvent::EventOnPosChange );
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}
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void cUIControl::OnSizeChange() {
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SendCommonEvent( cUIEvent::EventOnSizeChange );
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}
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void cUIControl::BackgroundDraw() {
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eeVector2i Pos( mPos.x, mPos.y );
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ControlToScreen( Pos );
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cPrimitives P;
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P.SetColor( mBackground.Color() );
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if ( 4 == mBackground.Colors().size() ) {
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P.DrawRectangle( (eeFloat)Pos.x, (eeFloat)Pos.y, (eeFloat)mSize.Width(), (eeFloat)mSize.Height(), mBackground.Colors()[0], mBackground.Colors()[1], mBackground.Colors()[2], mBackground.Colors()[3], 0.f, 1.f, DRAW_FILL, mBackground.Blend(), 1.0f, mBackground.Corners() );
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} else {
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P.DrawRectangle( (eeFloat)Pos.x, (eeFloat)Pos.y, (eeFloat)mSize.Width(), (eeFloat)mSize.Height(), 0.f, 1.f, DRAW_FILL, mBackground.Blend(), 1.0f, mBackground.Corners() );
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}
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}
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void cUIControl::BorderDraw() {
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eeVector2i Pos( mPos.x, mPos.y );
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ControlToScreen( Pos );
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cPrimitives P;
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P.SetColor( mBorder.Color() );
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P.DrawRectangle( (eeFloat)Pos.x, (eeFloat)Pos.y, (eeFloat)mSize.Width(), (eeFloat)mSize.Height(), 0.f, 1.f, DRAW_LINE, mBlend, (eeFloat)mBorder.Width(), mBackground.Corners() );
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}
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const Uint32& cUIControl::ControlFlags() const {
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return mControlFlags;
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}
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void cUIControl::CheckClose() {
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cUIControl * ChildLoop = mChild;
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while( NULL != ChildLoop ) {
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if ( ChildLoop->ControlFlags() & UI_CTRL_FLAG_CLOSE ) {
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delete ChildLoop;
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ChildLoop = mChild;
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continue;
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}
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ChildLoop->CheckClose();
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ChildLoop = ChildLoop->NextGet();
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}
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}
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void cUIControl::ClipTo() {
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if ( !IsClipped() && NULL != Parent() ) {
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cUIControl * parent = Parent();
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while ( NULL != parent ) {
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if ( parent->IsClipped() ) {
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Parent()->ClipMe();
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parent = NULL;
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} else {
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parent = Parent()->Parent();
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}
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}
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}
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}
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void cUIControl::DrawChilds() {
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cUIControl * ChildLoop = mChild;
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while ( NULL != ChildLoop ) {
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if ( ChildLoop->Visible() ) {
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ChildLoop->InternalDraw();
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}
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ChildLoop = ChildLoop->NextGet();
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}
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}
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void cUIControl::InternalDraw() {
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if ( mVisible ) {
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ClipTo();
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MatrixSet();
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ClipMe();
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Draw();
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DrawChilds();
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ClipDisable();
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MatrixUnset();
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}
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}
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void cUIControl::ClipMe() {
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if ( IsClipped() )
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cUIManager::instance()->ClipEnable( mScreenPos.x, mScreenPos.y, mSize.Width(), mSize.Height() );
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}
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void cUIControl::ClipDisable() {
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if ( IsClipped() )
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cUIManager::instance()->ClipDisable();
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}
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void cUIControl::MatrixSet() {
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if ( IsClipped() ) {
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eeVector2i Pos( mPos );
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ControlToScreen( Pos );
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mScreenPos = Pos;
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}
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}
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void cUIControl::MatrixUnset() {
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}
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void cUIControl::ChildDeleteAll() {
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while( NULL != mChild )
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delete mChild;
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}
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void cUIControl::ChildAdd( cUIControl * ChildCtrl ) {
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if ( NULL == mChild )
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mChild = ChildCtrl;
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else {
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cUIControl * ChildLoop = mChild;
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while ( NULL != ChildLoop->NextGet() )
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ChildLoop = ChildLoop->NextGet();
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ChildLoop->mNext = ChildCtrl;
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}
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}
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void cUIControl::ChildAddAt( cUIControl * ChildCtrl, Uint32 Pos ) {
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cUIControl * ChildLoop = mChild;
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if( Pos == 0 ) {
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if( mChild == NULL) {
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mChild = ChildCtrl;
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ChildCtrl->mNext = NULL;
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} else {
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ChildCtrl->mNext = mChild;
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mChild = ChildCtrl;
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}
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} else {
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Uint32 i = 0;
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while ( NULL != ChildLoop->mNext && i < Pos ) {
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ChildLoop = ChildLoop->mNext;
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i++;
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}
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cUIControl * ChildTmp = ChildLoop->mNext;
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ChildLoop->mNext = ChildCtrl;
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ChildCtrl->mNext = ChildTmp;
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}
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}
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void cUIControl::ChildRemove( cUIControl * ChildCtrl ) {
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if ( ChildCtrl == mChild )
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mChild = mChild->mNext;
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else {
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cUIControl * ChildLoop = mChild;
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while ( NULL != ChildLoop->mNext ) {
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if ( ChildCtrl == ChildLoop->mNext ) {
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ChildLoop->mNext = ChildLoop->mNext->mNext;
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return;
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}
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ChildLoop = ChildLoop->mNext;
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}
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}
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}
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bool cUIControl::IsChild( cUIControl * ChildCtrl ) const {
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cUIControl * ChildLoop = mChild;
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while ( NULL != ChildLoop ) {
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if ( ChildCtrl == ChildLoop )
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return true;
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ChildLoop = ChildLoop->mNext;
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}
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return false;
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}
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Uint32 cUIControl::ChildCount() const {
|
|
cUIControl * ChildLoop = mChild;
|
|
Uint32 Count = 0;
|
|
|
|
while( NULL != ChildLoop ) {
|
|
ChildLoop = ChildLoop->mNext;
|
|
Count++;
|
|
}
|
|
|
|
return Count;
|
|
}
|
|
|
|
cUIControl * cUIControl::ChildAt( Uint32 Index ) const {
|
|
cUIControl * ChildLoop = mChild;
|
|
|
|
while( NULL != ChildLoop && Index) {
|
|
ChildLoop = ChildLoop->mNext;
|
|
Index--;
|
|
}
|
|
|
|
return ChildLoop;
|
|
}
|
|
|
|
cUIControl * cUIControl::ChildPrev( cUIControl * Ctrl, bool Loop ) const {
|
|
cUIControl * ChildLoop = NULL;
|
|
|
|
if ( NULL != mChild ) {
|
|
if ( mChild != Ctrl ) {
|
|
ChildLoop = mChild;
|
|
|
|
while ( NULL != ChildLoop ) {
|
|
if ( ChildLoop->NextGet() == Ctrl )
|
|
break;
|
|
|
|
ChildLoop = ChildLoop->NextGet();
|
|
}
|
|
} else if ( Loop ) {
|
|
ChildLoop = mChild;
|
|
|
|
while ( NULL != ChildLoop->NextGet() )
|
|
ChildLoop = ChildLoop->NextGet();
|
|
|
|
}
|
|
}
|
|
|
|
return ChildLoop;
|
|
}
|
|
|
|
cUIControl * cUIControl::ChildNext( cUIControl * Ctrl, bool Loop ) const {
|
|
cUIControl * Return = Ctrl->NextGet();
|
|
|
|
if ( NULL == Return && Loop ) // ???
|
|
{
|
|
Return = mChild;
|
|
}
|
|
|
|
return Return;
|
|
}
|
|
|
|
cUIControl * cUIControl::OverFind( const eeVector2i& Point ) {
|
|
cUIControl * pOver = NULL;
|
|
|
|
if ( mVisible && mEnabled ) {
|
|
UpdateQuad();
|
|
|
|
eeVector2f Localf( (eeFloat)Point.x, (eeFloat)Point.y );
|
|
|
|
if ( IntersectQuad2( mQuad, eeQuad2f( Localf, Localf, Localf, Localf ) ) ) {
|
|
cUIControl * ChildLoop = mChild;
|
|
|
|
while ( NULL != ChildLoop ) {
|
|
cUIControl * ChildOver = ChildLoop->OverFind( Point );
|
|
|
|
if ( NULL != ChildOver )
|
|
pOver = ChildOver;
|
|
|
|
ChildLoop = ChildLoop->mNext;
|
|
}
|
|
|
|
if ( NULL == pOver )
|
|
pOver = const_cast<cUIControl *>( reinterpret_cast<const cUIControl *>( this ) );
|
|
}
|
|
}
|
|
|
|
return pOver;
|
|
}
|
|
|
|
Uint32 cUIControl::IsAnimated() {
|
|
return mControlFlags & UI_CTRL_FLAG_ANIM;
|
|
}
|
|
|
|
Uint32 cUIControl::IsClipped() {
|
|
return mFlags & UI_CLIP_ENABLE;
|
|
}
|
|
|
|
void cUIControl::UpdateQuad() {
|
|
eeVector2i Pos = mPos;
|
|
ControlToScreen( Pos );
|
|
|
|
mQuad = AABBtoQuad2( eeAABB( (eeFloat)Pos.x, (eeFloat)Pos.y, (eeFloat)Pos.x + mSize.Width(), (eeFloat)Pos.y + mSize.Height() ) );
|
|
mCenter = eeVector2f( (eeFloat)Pos.x + (eeFloat)mSize.Width() * 0.5f, (eeFloat)Pos.y + (eeFloat)mSize.Height() * 0.5f );
|
|
|
|
cUIControl * tParent = Parent();
|
|
|
|
while ( tParent ) {
|
|
if ( tParent->IsAnimated() ) {
|
|
cUIControlAnim * tP = reinterpret_cast<cUIControlAnim *> ( tParent );
|
|
|
|
mQuad.Rotate( tP->Angle(), tP->GetQuadCenter() );
|
|
mQuad.Scale( tP->Scale(), tP->GetQuadCenter() );
|
|
}
|
|
|
|
tParent = tParent->Parent();
|
|
};
|
|
}
|
|
|
|
eeFloat cUIControl::Elapsed() {
|
|
return cUIManager::instance()->Elapsed();
|
|
}
|
|
|
|
Uint32 cUIControl::AddEventListener( const Uint32& EventType, const UIEventCallback& Callback ) {
|
|
mNumCallBacks++;
|
|
|
|
mEvents[ EventType ][ mNumCallBacks ] = Callback;
|
|
|
|
return mNumCallBacks;
|
|
}
|
|
|
|
void cUIControl::RemoveEventListener( const Uint32& CallbackId ) {
|
|
std::map< Uint32, std::map<Uint32, UIEventCallback> >::iterator it;
|
|
|
|
for ( it = mEvents.begin(); it != mEvents.end(); ++it ) {
|
|
std::map<Uint32, UIEventCallback> event = it->second;
|
|
|
|
if ( event.erase( CallbackId ) )
|
|
break;
|
|
}
|
|
}
|
|
|
|
void cUIControl::SendEvent( const cUIEvent * Event ) {
|
|
if ( 0 != mEvents.count( Event->EventType() ) ) {
|
|
std::map<Uint32, UIEventCallback> event = mEvents[ Event->EventType() ];
|
|
std::map<Uint32, UIEventCallback>::iterator it;
|
|
|
|
if ( event.begin() != event.end() ) {
|
|
for ( it = event.begin(); it != event.end(); ++it )
|
|
it->second( Event );
|
|
}
|
|
}
|
|
}
|
|
|
|
cUIBackground * cUIControl::Background() {
|
|
return &mBackground;
|
|
}
|
|
|
|
cUIBorder * cUIControl::Border() {
|
|
return &mBorder;
|
|
}
|
|
|
|
}}
|