Files
eepp/src/ui/cuimanager.cpp
spartanj@gmail.com 0182ee6e3e Fixed fadein for listbox.
Added AlphaChilds method to animated controls.
Auto add map extension to maps.
2012-04-26 17:04:24 -03:00

410 lines
10 KiB
C++

#include "cuimanager.hpp"
#include "../window/cengine.hpp"
namespace EE { namespace UI {
SINGLETON_DECLARE_IMPLEMENTATION(cUIManager)
cUIManager::cUIManager() :
mWindow( NULL ),
mKM( NULL ),
mControl( NULL ),
mFocusControl( NULL ),
mOverControl( NULL ),
mDownControl( NULL ),
mLossFocusControl( NULL ),
mCbId(-1),
mResizeCb(0),
mFlags( 0 ),
mHighlightColor( 234, 195, 123, 255 ),
mInit( false ),
mFirstPress( false ),
mShootingDown( false )
{
}
cUIManager::~cUIManager() {
Shutdown();
}
void cUIManager::Init( Uint32 Flags, Window::cWindow * window ) {
if ( mInit )
Shutdown();
mWindow = window;
mFlags = Flags;
if ( NULL == mWindow ) {
mWindow = cEngine::instance()->GetCurrentWindow();
}
mKM = mWindow->GetInput();
mInit = true;
cUIWindow::CreateParams Params;
Params.Parent( NULL );
Params.PosSet( 0, 0 );
Params.SizeSet( cEngine::instance()->GetWidth(), cEngine::instance()->GetHeight() );
Params.Flags = UI_CONTROL_DEFAULT_FLAGS | UI_REPORT_SIZE_CHANGE_TO_CHILDS;
Params.WinFlags = UI_WIN_NO_BORDER | UI_WIN_RESIZEABLE;
Params.MinWindowSize = eeSize( 0, 0 );
Params.DecorationSize = eeSize( 0, 0 );
Params.DecorationAutoSize = false;
mControl = eeNew( cUIWindow, ( Params ) );
mControl->Visible( true );
mControl->Enabled( true );
mControl->Container()->Enabled( false );
mControl->Container()->Visible( false );
mFocusControl = mControl;
mOverControl = mControl;
mCbId = mKM->PushCallback( cb::Make1( this, &cUIManager::InputCallback ) );
mResizeCb = mWindow->PushResizeCallback( cb::Make0( this, &cUIManager::ResizeControl ) );
}
void cUIManager::Shutdown() {
if ( mInit ) {
if ( -1 != mCbId &&
NULL != cEngine::ExistsSingleton() &&
cEngine::instance()->ExistsWindow( mWindow )
)
{
mKM->PopCallback( mCbId );
mWindow->PopResizeCallback( mResizeCb );
}
mShootingDown = true;
eeSAFE_DELETE( mControl );
mShootingDown = false;
mOverControl = NULL;
mFocusControl = NULL;
mInit = false;
}
cUIThemeManager::DestroySingleton();
}
void cUIManager::InputCallback( InputEvent * Event ) {
switch( Event->Type ) {
case InputEvent::KeyUp:
SendKeyUp( Event->key.keysym.sym, Event->key.keysym.unicode, Event->key.keysym.mod );
break;
case InputEvent::KeyDown:
SendKeyDown( Event->key.keysym.sym, Event->key.keysym.unicode, Event->key.keysym.mod );
CheckTabPress( Event->key.keysym.sym );
break;
}
}
void cUIManager::ResizeControl() {
mControl->Size( mWindow->GetWidth(), mWindow->GetHeight() );
SendMsg( mControl, cUIMessage::MsgWindowResize );
std::list<cUIWindow*>::iterator it;
for ( it = mWindowsList.begin(); it != mWindowsList.end(); it++ ) {
SendMsg( *it, cUIMessage::MsgWindowResize );
}
}
void cUIManager::SendKeyUp( const Uint32& KeyCode, const Uint16& Char, const Uint32& Mod ) {
cUIEventKey KeyEvent = cUIEventKey( mFocusControl, cUIEvent::EventKeyUp, KeyCode, Char, Mod );
cUIControl * CtrlLoop = mFocusControl;
while( NULL != CtrlLoop ) {
if ( CtrlLoop->Enabled() && CtrlLoop->OnKeyUp( KeyEvent ) )
break;
CtrlLoop = CtrlLoop->Parent();
}
}
void cUIManager::SendKeyDown( const Uint32& KeyCode, const Uint16& Char, const Uint32& Mod ) {
cUIEventKey KeyEvent = cUIEventKey( mFocusControl, cUIEvent::EventKeyDown, KeyCode, Char, Mod );
cUIControl * CtrlLoop = mFocusControl;
while( NULL != CtrlLoop ) {
if ( CtrlLoop->Enabled() && CtrlLoop->OnKeyDown( KeyEvent ) )
break;
CtrlLoop = CtrlLoop->Parent();
}
}
cUIControl * cUIManager::FocusControl() const {
return mFocusControl;
}
cUIControl * cUIManager::LossFocusControl() const {
return mLossFocusControl;
}
void cUIManager::FocusControl( cUIControl * Ctrl ) {
if ( NULL != mFocusControl && NULL != Ctrl && Ctrl != mFocusControl ) {
mLossFocusControl = mFocusControl;
mFocusControl = Ctrl;
mLossFocusControl->OnFocusLoss();
SendMsg( mLossFocusControl, cUIMessage::MsgFocusLoss );
mFocusControl->OnFocus();
SendMsg( mFocusControl, cUIMessage::MsgFocus );
}
}
cUIControl * cUIManager::OverControl() const {
return mOverControl;
}
void cUIManager::OverControl( cUIControl * Ctrl ) {
mOverControl = Ctrl;
}
void cUIManager::SendMsg( cUIControl * Ctrl, const Uint32& Msg, const Uint32& Flags ) {
cUIMessage tMsg( Ctrl, Msg, Flags );
Ctrl->MessagePost( &tMsg );
}
void cUIManager::Update() {
mElapsed = mWindow->Elapsed();
mControl->Update();
if ( mKM->PressTrigger() ) {
if ( NULL != mOverControl ) {
if ( mOverControl != mFocusControl )
FocusControl( mOverControl );
mOverControl->OnMouseDown( mKM->GetMousePos(), mKM->PressTrigger() );
SendMsg( mOverControl, cUIMessage::MsgMouseDown, mKM->PressTrigger() );
}
if ( !mFirstPress ) {
mDownControl = mOverControl;
mFirstPress = true;
}
}
if ( mKM->ReleaseTrigger() ) {
if ( NULL != mFocusControl ) {
mFocusControl->OnMouseUp( mKM->GetMousePos(), mKM->ReleaseTrigger() );
SendMsg( mFocusControl, cUIMessage::MsgMouseUp, mKM->ReleaseTrigger() );
if ( mDownControl == mOverControl && mKM->ClickTrigger() ) {
SendMsg( mFocusControl, cUIMessage::MsgClick, mKM->ClickTrigger() );
mFocusControl->OnMouseClick( mKM->GetMousePos(), mKM->ClickTrigger() );
if ( mKM->DoubleClickTrigger() ) {
SendMsg( mFocusControl, cUIMessage::MsgDoubleClick, mKM->DoubleClickTrigger() );
mFocusControl->OnMouseDoubleClick( mKM->GetMousePos(), mKM->DoubleClickTrigger() );
}
}
}
mFirstPress = false;
}
cUIControl * pOver = mControl->OverFind( mKM->GetMousePosf() );
if ( pOver != mOverControl ) {
if ( NULL != mOverControl ) {
SendMsg( mOverControl, cUIMessage::MsgMouseExit );
mOverControl->OnMouseExit( mKM->GetMousePos(), 0 );
}
mOverControl = pOver;
if ( NULL != mOverControl ) {
SendMsg( mOverControl, cUIMessage::MsgMouseEnter );
mOverControl->OnMouseEnter( mKM->GetMousePos(), 0 );
}
} else {
if ( NULL != mOverControl )
mOverControl->OnMouseMove( mKM->GetMousePos(), mKM->PressTrigger() );
}
CheckClose();
}
cUIControl * cUIManager::DownControl() const {
return mDownControl;
}
void cUIManager::Draw() {
cGlobalBatchRenderer::instance()->Draw();
mControl->InternalDraw();
cGlobalBatchRenderer::instance()->Draw();
}
cUIWindow * cUIManager::MainControl() const {
return mControl;
}
const eeFloat& cUIManager::Elapsed() const {
return mElapsed;
}
eeVector2i cUIManager::GetMousePos() {
return mKM->GetMousePos();
}
cInput * cUIManager::GetInput() const {
return mKM;
}
const Uint32& cUIManager::PressTrigger() const {
return mKM->PressTrigger();
}
const Uint32& cUIManager::LastPressTrigger() const {
return mKM->LastPressTrigger();
}
void cUIManager::ClipEnable( const Int32& x, const Int32& y, const Uint32& Width, const Uint32& Height ) {
mWindow->ClipPlaneEnable( x, y, Width, Height );
}
void cUIManager::ClipDisable() {
mWindow->ClipPlaneDisable();
}
void cUIManager::HighlightFocus( bool Highlight ) {
SetFlagValue( &mFlags, UI_MANAGER_HIGHLIGHT_FOCUS, Highlight ? 1 : 0 );
}
bool cUIManager::HighlightFocus() const {
return 0 != ( mFlags & UI_MANAGER_HIGHLIGHT_FOCUS );
}
void cUIManager::HighlightColor( const eeColorA& Color ) {
mHighlightColor = Color;
}
const eeColorA& cUIManager::HighlightColor() const {
return mHighlightColor;
}
void cUIManager::CheckTabPress( const Uint32& KeyCode ) {
if ( KeyCode == KEY_TAB ) {
cUIControl * Ctrl = mFocusControl->NextComplexControl();
if ( NULL != Ctrl )
Ctrl->SetFocus();
}
}
void cUIManager::SendMouseClick( cUIControl * ToCtrl, const eeVector2i& Pos, const Uint32 Flags ) {
SendMsg( ToCtrl, cUIMessage::MsgClick, Flags );
ToCtrl->OnMouseClick( Pos, Flags );
}
void cUIManager::SendMouseUp( cUIControl * ToCtrl, const eeVector2i& Pos, const Uint32 Flags ) {
SendMsg( ToCtrl, cUIMessage::MsgMouseUp, Flags );
ToCtrl->OnMouseUp( Pos, Flags );
}
void cUIManager::SendMouseDown( cUIControl * ToCtrl, const eeVector2i& Pos, const Uint32 Flags ) {
SendMsg( ToCtrl, cUIMessage::MsgMouseDown, Flags );
ToCtrl->OnMouseDown( Pos, Flags );
}
Window::cWindow * cUIManager::GetWindow() const {
return mWindow;
}
void cUIManager::SetFocusLastWindow( cUIWindow * window ) {
if ( !mWindowsList.empty() && window != mWindowsList.front() ) {
FocusControl( mWindowsList.front() );
}
}
void cUIManager::WindowAdd( cUIWindow * win ) {
if ( !WindowExists( win ) ) {
mWindowsList.push_front( win );
} else {
//! Send to front
mWindowsList.remove( win );
mWindowsList.push_front( win );
}
}
void cUIManager::WindowRemove( cUIWindow * win ) {
if ( WindowExists( win ) ) {
mWindowsList.remove( win );
}
}
bool cUIManager::WindowExists( cUIWindow * win ) {
return mWindowsList.end() != std::find( mWindowsList.begin(), mWindowsList.end(), win );
}
const bool& cUIManager::IsShootingDown() const {
return mShootingDown;
}
void cUIManager::AddToCloseQueue( cUIControl * Ctrl ) {
eeASSERT( NULL != Ctrl );
std::list<cUIControl*>::iterator it;
cUIControl * itCtrl = NULL;
for ( it = mCloseList.begin(); it != mCloseList.end(); it++ ) {
itCtrl = *it;
if ( NULL != itCtrl && itCtrl->IsParentOf( Ctrl ) ) {
// If a parent will be removed, means that the control
// that we are trying to queue will be removed by the father
// so we skip it
return;
}
}
std::list< std::list<cUIControl*>::iterator > itEraseList;
for ( it = mCloseList.begin(); it != mCloseList.end(); it++ ) {
itCtrl = *it;
if ( NULL != itCtrl && Ctrl->IsParentOf( itCtrl ) ) {
// if the control added is parent of another control already added,
// we remove the already added control because it will be deleted
// by its parent
itEraseList.push_back( it );
} else if ( NULL == itCtrl ) {
itEraseList.push_back( it );
}
}
// We delete all the controls that don't need to be deleted
// because of the new added control to the queue
std::list< std::list<cUIControl*>::iterator >::iterator ite;
for ( ite = itEraseList.begin(); ite != itEraseList.end(); ite++ ) {
mCloseList.erase( *ite );
}
mCloseList.push_back( Ctrl );
}
void cUIManager::CheckClose() {
if ( !mCloseList.empty() ) {
for ( std::list<cUIControl*>::iterator it = mCloseList.begin(); it != mCloseList.end(); it++ ) {
eeDelete( *it );
}
mCloseList.clear();
}
}
}}