#include "cvertexbuffermanager.hpp" namespace EE { namespace Graphics { namespace Private { cVertexBufferManager::cVertexBufferManager() { } cVertexBufferManager::~cVertexBufferManager() { } void cVertexBufferManager::Reload() { std::list::iterator it; for ( it = mResources.begin(); it != mResources.end(); it++ ) (*it)->Reload(); } }}}