#include EE::Window::Window * win = NULL; void mainLoop() { // Clear the screen buffer win->clear(); // Create an instance of the primitive renderer Primitives p; // Change the color p.setColor( Color( 0, 255, 0, 150 ) ); // Update the input win->getInput()->update(); // Check if ESCAPE key is pressed if ( win->getInput()->isKeyDown( KEY_ESCAPE ) ) { // Close the window win->close(); } // Draw a circle p.drawCircle( win->getCenter(), 200, 60 ); // Draw frame win->display(); } // EE_MAIN_FUNC is needed by some platforms to be able to find the real application main EE_MAIN_FUNC int main (int argc, char * argv []) { // Create a new window with vsync enabled win = Engine::instance()->createWindow( WindowSettings( 960, 640, "eepp - Empty Window" ), ContextSettings( true ) ); // Check if created if ( win->isOpen() ) { // Set window background color win->setClearColor( RGB( 50, 50, 50 ) ); // Set the MainLoop function and run it // This is the application loop, it will loop until the window is closed. // This is only a requirement if you want to support Emscripten builds ( WebGL + Canvas ). // This is the same as, except for Emscripten. // while ( win->isRunning() ) // { // MainLoop(); // } win->runMainLoop( &mainLoop ); } // Destroy the engine instance. Destroys all the windows and engine singletons. Engine::destroySingleton(); // If was compiled in debug mode it will print the memory manager report MemoryManager::showResults(); return EXIT_SUCCESS; }