#ifndef ECODE_STATUSTERMINALCONTROLLER_HPP #define ECODE_STATUSTERMINALCONTROLLER_HPP #include "uistatusbar.hpp" #include #include #include #include using namespace EE; using namespace EE::UI; using namespace EE::UI::Tools; using namespace eterm::UI; namespace ecode { class App; class StatusTerminalController : public StatusBarElement { public: StatusTerminalController( UISplitter* mainSplitter, UISceneNode* uiSceneNode, App* app ); virtual ~StatusTerminalController() {} UIWidget* getWidget(); UIWidget* createWidget(); UITerminal* getUITerminal(); protected: UITerminal* mUITerminal{ nullptr }; UITerminal* createTerminal( const std::string& workingDir = "", std::string program = "", const std::vector& args = {} ); }; } // namespace ecode #endif // ECODE_STATUSTERMINALCONTROLLER_HPP