#include "cosximpl.hpp" #if EE_PLATFORM == EE_PLATFORM_MACOSX namespace EE { namespace Window { namespace Platform { cOSXImpl::cOSXImpl( cWindow * window ) : cPlatformImpl( window ) { } cOSXImpl::~cOSXImpl() { } void cOSXImpl::MinimizeWindow() { } void cOSXImpl::MaximizeWindow() { } void cOSXImpl::HideWindow() { } void cOSXImpl::RaiseWindow() { } void cOSXImpl::ShowWindow() { } void cOSXImpl::MoveWindow( int left, int top ) { } void cOSXImpl::SetContext( eeWindowContex Context ) { aglSetCurrentContext( Context ); } eeVector2i cOSXImpl::Position() { return eeVector2i(0,0); } void cOSXImpl::ShowMouseCursor() { } void cOSXImpl::HideMouseCursor() { } cCursor * cOSXImpl::CreateMouseCursor( cTexture * tex, const eeVector2i& hotspot, const std::string& name ) { return NULL; } cCursor * cOSXImpl::CreateMouseCursor( cImage * img, const eeVector2i& hotspot, const std::string& name ) { return NULL; } cCursor * cOSXImpl::CreateMouseCursor( const std::string& path, const eeVector2i& hotspot, const std::string& name ) { return NULL; } void cOSXImpl::SetMouseCursor( cCursor * cursor ) { } void cOSXImpl::SetSystemMouseCursor( Cursor::EE_SYSTEM_CURSOR syscursor ) { } void cOSXImpl::RestoreCursor() { } }}} #endif