#include "cframebuffermanager.hpp" namespace EE { namespace Graphics { namespace Private { SINGLETON_DECLARE_IMPLEMENTATION(cFrameBufferManager) cFrameBufferManager::cFrameBufferManager() { } cFrameBufferManager::~cFrameBufferManager() { } void cFrameBufferManager::Reload() { std::list::iterator it; for ( it = mResources.begin(); it != mResources.end(); it++ ) (*it)->Reload(); } }}}