#ifndef EE_WINDOWCONTEXT_HPP #define EE_WINDOWCONTEXT_HPP #include #ifdef EE_GLEW_AVAILABLE #if defined( EE_X11_PLATFORM ) #ifdef __sun struct __glXContextRec; #else struct __GLXcontextRec; #endif #elif EE_PLATFORM == EE_PLATFORM_MACOS struct __AGLContextRec; #endif #endif namespace EE { namespace Window { #ifdef EE_GLEW_AVAILABLE #if EE_PLATFORM == EE_PLATFORM_WIN typedef void* eeWindowContext; #elif defined( EE_X11_PLATFORM ) #ifdef __sun typedef struct __glXContextRec* GLXContext; #else typedef struct __GLXcontextRec* GLXContext; #endif typedef GLXContext eeWindowContext; #elif EE_PLATFORM == EE_PLATFORM_MACOS typedef struct __AGLContextRec* AGLContext; typedef AGLContext eeWindowContext; #endif #else typedef unsigned int eeWindowContext; //! Fallback #endif }} // namespace EE::Window #endif