spartanj@gmail.com
e7ba2f545d
Enabled generic collision handler ( anything with anything ).
2012-01-23 14:37:58 -03:00
spartanj@gmail.com
2229d7fc4f
Added some usefull functions for the cursor manager.
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Some minor clean up.
2011-08-17 03:46:49 -03:00
spartanj@gmail.com
ea34c1faa6
Updated Physics module integrating the lastest changes to Chipmunk Physics 6.
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Small fixes to SDL 1.3 version to avoid crashes on Windows.
Avoid to compile SDL 1.2 when compiling SDL 1.3 in Windows.
2011-07-25 00:53:23 -03:00
spartanj
5cd33cc4e9
Updated chipmunk 0.6 with the current beta. Removed some deprecated functions, still lacks of some new functions, i'll add them soon.
2011-04-19 04:48:02 -03:00
spartanj
5d125c08ac
Updated Chipmunk and the wrapper.
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Fixed some bad behaviour of the cTimeElapsed class.
2011-03-02 01:47:46 -03:00
spartanj
8b19225c22
Improving recompilation times.
2011-02-05 05:04:31 -03:00
spartanj
6ebce79641
Fixed glClipPlane for OpenGL 3 renderer.
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Replaced some math funcs with the correct eemathfuncs.
2011-02-04 02:23:57 -03:00
spartanj
ddb5dc1948
Added a lazy deallocator for the physics engine. Disabled by default.
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Added GetWidth, GetHeight and HasDepthBuffer methos to cFrameBuffer.
Added settings.hpp for the physics engine, and added some options to define.
Added events to the UI Window buttons.
2011-01-16 03:19:49 -03:00
spartanj
1355b063e6
Added cBB as as wrapper of cpBB ( chipmunk )
2011-01-15 17:56:29 -03:00
spartanj
035b5002b4
Fixed some bugs on the chipmunk wrapper implementation.
2011-01-15 03:53:33 -03:00
spartanj
9b911a5e6f
Continued working on the physics implementation. Need test a lot, but it's mostly implemented, at least, the basis.
2011-01-14 05:28:03 -03:00
spartanj
3879da9f26
Started working on the Physics Engine, a Chipmunk OOP wrapper.
2011-01-12 04:34:54 -03:00