- migrate themes, skins, icons, shaders, and shader programs to resource handles
- make UIThemeManager scene-owned and publish resources through scopes and catalogs
- retain shaders through their programs and expose non-owning GPU registries
- replace FrameBuffer and VertexBuffer factory ownership with unique pointers
- migrate engine, UI, tools, examples, tests, and eterm to the new ownership APIs
- remove the obsolete raw-owning ResourceManager templates
- document the completed Stage 7 architecture and remaining validation work
- add ownership, registry, and scoped shader-program coverage
- replace FontManager with per-ResourceScope FontService instances
- publish font factories into explicit or default resource scopes
- import default resources into UI scene scopes unless explicitly disabled
- keep related font faces strongly owned without hot-path weak_ptr locking
- add cached glyph advance queries without creating texture pages
- fix font picker preview ownership, cleanup, and rapid switching
- selectively evict TextLayout cache entries when referenced fonts unload
- document FontService, ResourceCatalog, and cache invalidation semantics
- migrate examples, tools, benchmarks, and tests to the scoped font API
- expand coverage for font ownership, texture release, and layout caching
- replace TextureAtlasManager and GlobalTextureAtlas with catalog-backed atlas ownership
- make TextureAtlas and TextureRegion creation return explicit resource handles
- let atlases retain their textures and regions through shared ownership
- add atlas publication, lookup, removal, and enumeration to ResourceCatalog and ResourceScope
- make TextureAtlasLoader publish atlases and regions into an explicit resource scope
- move theme atlas ownership into each theme resource catalog
- migrate maps, editors, examples, and tests away from the global atlas manager
- add scope-aware Sprite pattern-loading overloads while preserving default-scope compatibility
- fix re-entrant style-state invalidation when applying styles creates new widgets
- add atlas ownership, scoped Sprite lookup, and style-state regression coverage
- update the resource ownership plan and texture atlas editor launch configuration
Added control over the UISceneNode children and added setHighlightOverRecursive. This allows us to inspect nested UISceneNodes.
Fix hit-box bug when changing display.
Fix: Ctrl+W does not close the tab in Build Settings: Added Event::OnFocusWithin so the tab widget registers that event to setCurrenWidget in UICodeEditorSplitter.
Added cookies support (now it's possible to login in websites).
Improved redirect handling in HTTP client.
Fix in `Node::find*` and `UIWidget::find*` functions to ignore closing nodes.
Fix in Node min width and height handling with pixel scale different than 1.
Redesigned UIDropDownList to inherit from UIDropDown which is a base class to handle different types of drop-downs. Added UIDropDownModelList which is the same as UIDropDownList but uses a UIListView by default so it's a model/view based DropDown.
Fix crash when changing states of the buttons in the build panel.
Increased the default animations speed.