Martín Lucas Golini
2687f49294
Refactor in ContextSettings.
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Added NVIDIA provider in AI Assistant and updated Perplexity models.
2026-02-05 00:53:07 -03:00
Martín Lucas Golini
faedaa43f4
Refactor in LineWrap operations enums and structs, moved everything into linewrap.hpp.
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Revisiting some old code, the Map Editor, many things are not properly layouted, I might fix it later, for the moment a few minor fixes.
Fix build output and app output highlighting.
Fix isStopSelChar used in UITextInput for text selection (double click).
2026-01-21 00:03:01 -03:00
Martín Lucas Golini
7dde5826c7
In widgets rename all the addEventListener calls to on.
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Some minor fixes in cpp, css, xml and html syntax highlighters.
2025-10-03 21:12:08 -03:00
Martín Lucas Golini
471465897b
Only show message boxes when they are ready.
2025-09-22 00:56:26 -03:00
Martín Lucas Golini
4edfa15e52
eepp:
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Breaking change: Event::MsgBoxConfirmClick renamed Event::OnConfirm and Event::MsgBoxCancelClick to Event::OnCancel. To be more generic for new components.
ecode:
Refactor, moved all the menues creation into a new class. Added more global commands (for a future command pallete).
2023-01-19 21:15:59 -03:00
Martín Lucas Golini
2d53c07c4b
Fix high CPU usage issue with emscripten demos.
2022-10-16 19:39:16 -03:00
Martín Lucas Golini
3cf446a467
Implemented UIConsole. Some various minor fixes.
2022-07-16 19:30:50 -03:00
Martín Lucas Golini
7cf61df709
Added DisplayManager::disableBypassCompositor and DisplayManager::enableBypassCompositor() (by default SDL bypass the compositor, it's great for games, but not for applications).
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Tabs now can optionally not destroy the contained node.
2020-06-05 23:54:53 -03:00
Martín Lucas Golini
85aa2a3a32
Modernized the Input class, added support for scancodes (still need to test a little bit more).
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Improved SyntaxColorScheme.
Some minor improvements here and there.
2020-05-28 06:00:49 -03:00
Martín Lucas Golini
ed289b5ec6
More improvements to the text document and code editor.
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The current working directory is not forced anymore (except for Android), since it can cause some troubles in certain situations.
2020-05-27 05:28:35 -03:00
Martín Lucas Golini
87e3d64b63
Added renamed Display::getPixelDensity() to Display::getPixelDensitySize() and now Display::getPixelDensity() returns the float value of the pixel density.
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Moved the global test to tests/test_all.
Added a ui_perf_test used to test specific performance issues in the UI.
Fixed the element/widget inline style (now respects the specificity).
Some optimizations in UIListBox.
2020-05-03 03:39:31 -03:00
Martín Lucas Golini
02433b13d3
Some minor fixes and improvements.
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Added verbose layout loading to get more info about the performance when loading layouts.
2020-04-18 19:45:29 -03:00
Martín Lucas Golini
9c457f4f21
Pure CSS themes support improvements.
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Improvementes for dp sizes, now are being rounded to the closest int in several locations.
2020-04-14 02:02:08 -03:00
Martín Lucas Golini
9d32e29ffb
Added TexturePacker console tool and updated to a new version of the Texture Atlas format.
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More premake5 project refactor.
Fixed some Stysheet Properties types and fixed some StyleSheetProperty transitions.
2020-01-19 17:17:09 -03:00
Martín Lucas Golini
f60d4c183e
clang-formated all project source files.
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Improved documentation.
--HG--
branch : dev
2020-01-10 04:39:46 -03:00
Martín Lucas Golini
7caa7e8b55
Fixed modal UIWindow.
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--HG--
branch : dev
2019-12-17 02:18:58 -03:00
Martín Lucas Golini
90f6f4bdc3
Removed UIThemeManager as a single instance manager, now each UISceneNode owns and
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instances a UIThemeManager, this allows to use different settings for each UISceneNode
(useful for the UIEditor for example).
Fixed word-wrap CSS property.
Added UINode::getUISceneNode().
UIEditor now takes argument parameters.
Also some minor fixes for controls without a default theme.
--HG--
branch : dev
2019-12-09 17:30:55 -03:00
Martín Lucas Golini
8b437876b0
UIColorPicker implemented.
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--HG--
branch : dev
2019-11-10 19:21:30 -03:00
Martín Lucas Golini
11b3cfc1f4
Added Window::getScale() to get the device scale factor.
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mingw32 build now uses premake5.
--HG--
branch : dev
2019-06-19 23:46:17 -03:00
Martín Lucas Golini
fa5b958c8e
Some clean up.
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--HG--
branch : dev-css
2019-01-01 04:32:55 -03:00
Martín Lucas Golini
a1c016ad3f
WIP SceneNode, SceneManager, UISceneNode, EventDispatcher.
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--HG--
branch : dev-scenenode
2018-02-04 04:27:38 -03:00
Martín Lucas Golini
f748454f8b
UI::UIMessage is now Scene::NodeMessage.
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UI::UIEvent is now Scene::Event.
UI::UIEventMouse is now Scene::MouseEvent.
UI::UIEventKey is now Scene::KeyEvent.
Also some fixes.
--HG--
branch : dev-scene
2018-02-02 01:06:43 -03:00
Martín Lucas Golini
9fa2a453ba
Added Window::setCloseRequestCallback to be able to control the window close request from the window manager.
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--HG--
branch : dev-2.1-float
2018-01-29 23:30:08 -03:00
Martín Lucas Golini
9478edf3b0
Typo.
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--HG--
branch : dev-2.1
2018-01-28 04:56:45 -03:00
Martín Lucas Golini
6edbf33ac6
Some bugfixes and added Map Editor tool.
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--HG--
branch : dev-2.1
2018-01-28 04:55:26 -03:00