Now the user can add new theme elements to search on the theme loading ( to be able to expand the themes without touching the source code of the library ).
Added debug helper functions.
Fixed some skin state changes.
Improved UI performance.
Changed EE_PLATFORM_WIN32 for EE_PLATFORM_WIN, and added as platform WIN64.
Added detection of 64bits compilation.
Implemented some asserts.
Added some functions for tex env managing.
Modified some enum names from renders.
Added a pixel separator for characters in the ttf creation ( optional ).
Moved some OpenGL and GLEW things to cGL, this is for a future implementation with OpenGL ES and without GLEW.
Tryed to fix a bad rendering bug when clipping controls with borders ( borders disappear ), i think that the hack is working.
Modified some name conventions.
Added a Memory Manager to trace memory leaks.
Fixed some memory leaks detected with the new memory manager.
Added an allocator for STL ( to use it with the custom allocation seted in the memory manager ).
Fixed Makefiles ( i wroke them ).
Fixed shader reloading.
Added pack loading for shaders.
Added support for direct loading of compressed textures ( direct upload to vram ).
Added cImage class.
Added a Font Manager.
cShaderProgramManager is now using the tResourceManager.
Added support for Font async loading.
Changed Write overloading on cLog, for Writef, to avoid overloading errors.
Added tSoundLoader, a template used for the ResourceLoader.
Fixed PushText on the Console.
Added loading from memory on shaders.
Added FileExtension to get file extension.
Added to Packs ExtractToFile and Add using pointers instead of std::vectors ( to give flexibility ).
And fixed some minor bugs.
Individual async texture loading is working but not very tested.
Still need some work optimizing the texture creation ( reimplement SOIL_create_OGL_texture avoiding the data duplication if not needed ).
Removed compiler warnings from zip_utils.
Fixed cTexture and cShape memory leaks ( now using std::vector by default to allocate textures on memory, removed manual dynamic loading because it's not working fine ).
Fixed cShaderProgram unloading.
Fixed a bug on cInifile.
Updated the Makefile.
Removed useless functions on Texture Factory.
Reordered load functions on Texture Factory.
Moved Draw calls to cTexture instead of Drawing inside the Texture Factory.
Added GetNumGPUs function on utils.
Renamed soil files.
Added optional compilation with LLVM.
Added TODOs, and defined the future of the developing of the library ( ordered by priority, starting the most important from the top ).