Now the batch renderer is enabled by default ( before was forcing the renders always ). So i fixed all the bugs around this.
Fixed a bad texture rendering when tried to render in isometric mode and a sector of a texture.
Added Icon possibility to cUIPushButton.
Added default fonts for ui themes and global default font for all ui themes.
Changed how cUIGfx get shapes, now accept a new instance without shape.
Fixed how padding works on cUITextBox and cUITextInput.
Fixed font rendering in cTextCache when some text rendered with angle or/and scale ( it was breaking the model view matrix ).
Fixed a miscounting of the number of vertex for the cached text.
Fixed HaikuTTF destroy singleton ( now release fine the memory ).
Added some functions for tex env managing.
Modified some enum names from renders.
Added a pixel separator for characters in the ttf creation ( optional ).
Moved some OpenGL and GLEW things to cGL, this is for a future implementation with OpenGL ES and without GLEW.
Tryed to fix a bad rendering bug when clipping controls with borders ( borders disappear ), i think that the hack is working.
Modified some name conventions.