Martín Lucas Golini
caebfc4d81
premake projects now enable text shaping by default.
2026-01-08 19:23:22 -03:00
Martín Lucas Golini
9fbb16dee3
I guess this should work and fix the issues on ecode MSVC build.
2025-12-14 20:38:47 -03:00
Martín Lucas Golini
7cb012be90
Fix eepp.dll path.
2025-12-14 20:02:23 -03:00
Martín Lucas Golini
1116575774
Adds ecode nightly build MSVC arm64 target.
2025-12-14 19:40:00 -03:00
blueberryscone238
bd86dd50d5
Update ecode-nightly.yml ( #155 )
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* Update ecode-nightly.yml
* Create patch_commit_number.ps1
* Update ecode-nightly.yml
* Create copy_ecode_assets.ps1
* Update ecode-nightly.yml
For consistency, all use backward slashes now.
* Update ecode-nightly.yml
* Update ecode-nightly.yml
* Create build.app.ps1
* Update build.app.ps1
* Update ecode-nightly.yml
* Update build.app.ps1
* Update build_sdl2.sh
* Update ecode-nightly.yml
* Update patch_commit_number.ps1
* Update build.app.ps1
* Update patch_commit_number.ps1
* Update copy_ecode_assets.ps1
* Update copy_ecode_assets.ps1
* Update build.app.ps1
* Update ecode-nightly.yml
* Update ecode-nightly.yml
2025-12-13 13:50:27 -03:00
Martín Lucas Golini
6a56b21868
EE::Maps is now a module and not part of the main library.
2022-12-03 18:54:13 -03:00
Martín Lucas Golini
3eb9d75fa4
eterm code refactor.
2022-07-03 19:41:58 -03:00
Martín Lucas Golini
344ce7ddb0
Renamed modules to plugins.
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Moved plugins configuration files to plugins folder.
UICodeEditor: Fixed whitespaces color.
2022-05-31 16:46:01 -03:00
Martín Lucas Golini
cf83d8fbf3
Renamed "codeeditor" folder to "ecode" (the real app name).
2022-04-01 00:38:10 -03:00
Martín Lucas Golini
e47247180d
Minor mingw64 GCC v5 fix.
2020-12-12 03:33:42 -03:00
Martín Lucas Golini
2a81ade262
Fixes for mingw and vc.
2020-08-18 02:02:44 -03:00
Martín Lucas Golini
5a7ffbf0f5
Improved DPI awareness on Windows.
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Minor fix in Code Editor.
Fixed Code Editor build with mingw32.
2020-06-21 00:47:41 -03:00
Martín Lucas Golini
71e9775824
Windows build fixes.
2020-05-25 16:52:11 -03:00
Martín Lucas Golini
1567708633
Added "windows-vc-build" argument to premake5.
2020-01-17 23:43:25 -03:00
Martín Lucas Golini
af29d3e7ef
Added support for on screen keyboard on Windows.
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--HG--
branch : dev
2020-01-12 14:56:40 -03:00
Martín Lucas Golini
588ce9251a
Fix in editor for Windows.
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--HG--
branch : dev
2019-11-10 00:45:59 -03:00
Martín Lucas Golini
bb30c62fab
Removed support for SFML2 module (mantaining this backend does not make any sense at this point).
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Removed custom Platform implementations for windows and cursor control (control is taken by the SDL2 backend).
And some clean up.
--HG--
branch : dev
2019-10-06 02:49:41 -03:00
Martín Lucas Golini
dd9d2021f2
Windows fixes and some changes in the premake projects.
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--HG--
branch : dev
2019-06-19 03:15:47 -03:00
Martín Lucas Golini
02c59db98a
Disabled EngineInitializer ( it doesn't work on windows ).
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--HG--
branch : dev
2018-03-08 01:54:01 -03:00
Martín Lucas Golini
77637f71fa
Moved "src/eepp/helper" folder to "src/thirdparty".
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Also some minor fixes.
--HG--
branch : dev-2.1
2017-12-30 14:29:38 -03:00
Martín Lucas Golini
78e8b7fd33
Windows compilation fix.
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--HG--
branch : dev
2017-04-12 02:51:33 -03:00
Martín Lucas Golini
eee63bf784
Renamed EE::Gaming module to EE::Maps.
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--HG--
branch : dev
2017-04-10 00:28:04 -03:00
Martín Lucas Golini
e09b07ecc0
Added ClippingMask class, for clipping with scissor test, clip planes and stencil test.
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Fixed some minor problems.
--HG--
branch : dev
2017-03-30 01:17:11 -03:00
Martín Lucas Golini
c7735d75fe
Fixes for VS windows build.
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--HG--
branch : dev
2017-03-22 01:57:39 -03:00
Martín Lucas Golini
2647f03933
Renamed "base" folder/module to "core".
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Renamed "declares.hpp" to "config.hpp"
Removed some compiler warnings.
Fixed some minor bugs in cSound and cSoundBuffer.
2014-06-07 02:12:18 -03:00
Martín Lucas Golini
7eeea19d75
Updated files in qtcreator windows project.
2013-10-26 15:29:02 -03:00
Martín Lucas Golini
9409443df5
Fixd VC++ compilation.
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SDL2 is now the default backend for VC++.
2013-08-16 00:39:51 -03:00
Martín Lucas Golini
03c481932e
Fixed SDL2 for Windows.
2013-06-22 01:27:07 -03:00
Martín Lucas Golini
8da0bc0c09
Minor fixes to make it work eepp as a dll in windows.
2012-12-17 13:06:59 -03:00
Martín Lucas Golini
1f42c01174
Fixed hgignore. It was ignoring files that didn't have to.
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Added the files wrongly ignored.
Changed EE::MemoryManager::LogResults() to EE::MemoryManager::ShowResults().
Because it's not loging anything!
2012-12-17 00:29:06 -03:00
spartanj@gmail.com
93ae458174
Cleaned up a little bit the code,to include stl only when is needed.
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Reduced compilation time because of this.
Moved SOIL to src, api not exposed anymore.
Renamed the demos and examples namespaces.
2012-11-27 01:16:26 -03:00
spartanj@gmail.com
0cc276d89b
Added InputEvent::TextInput event.
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Added support to switcheable backends without recompiling.
Added some helpers to load WindowSettings and ContextSettings from an ini file.
Moved default Demo to a Demo namespace.
Optimized cGameObjectsShapeEx lights.
Changed some functions names to CamelCase.
cIniFile avoids to re-read files.
Windows 8 and Windows Server 2012 now are correctly detected.
2012-10-15 02:33:01 -03:00
spartanj@gmail.com
81c78d960a
Added a new example.
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Separated the Makefile in two parts.
2012-06-17 02:03:11 -03:00
spartanj@gmail.com
ff0d35f212
Added Visual Studio 2010 projects ( static and dynamic compilation, and one example ).
2012-06-09 21:02:56 -03:00