Removed the unused class cAudioResource.

Changed the assets path to "assets" instead of "data".
Removed the old openal.
This commit is contained in:
Martín Lucas Golini
2012-12-15 19:33:31 -03:00
parent eda670495d
commit fcff1cb915
66 changed files with 25 additions and 21638 deletions

View File

@@ -34,9 +34,9 @@ void cEETest::Init() {
mShowMenu = NULL;
mTerrainUp = true;
MyPath = Sys::GetProcessPath();
MyPath = Sys::GetProcessPath() + "assets/";
cIniFile Ini( MyPath + "data/ee.ini" );
cIniFile Ini( MyPath + "ee.ini" );
Ini.ReadFile();
PartsNum = Ini.GetValueI( "EEPP", "ParticlesNum", 1000);
@@ -49,7 +49,7 @@ void cEETest::Init() {
ContextSettings ConSettings = EE->CreateContextSettings( &Ini );
PAK = eeNew( cZip, () );
PAK->Open( MyPath + "data/ee.zip" );
PAK->Open( MyPath + "ee.zip" );
mWindow = EE->CreateWindow( WinSettings, ConSettings );
@@ -87,11 +87,13 @@ void cEETest::Init() {
CreateShaders();
Mus = eeNew( cMusic, () );
if ( mMusEnabled ) {
Mus = eeNew( cMusic, () );
if ( mMusEnabled && Mus->OpenFromPack( PAK, "music.ogg" ) ) {
Mus->Loop( true );
Mus->Play();
if ( Mus->OpenFromPack( PAK, "music.ogg" ) ) {
Mus->Loop( true );
Mus->Play();
}
}
WP.Type( QUARTICINOUT );
@@ -142,8 +144,8 @@ void cEETest::CreateAquaTextureAtlas() {
return;
#endif
std::string tgpath( MyPath + "data/aquata/aqua" );
std::string Path( MyPath + "data/aqua" );
std::string tgpath( MyPath + "aquata/aqua" );
std::string Path( MyPath + "aqua" );
if ( !FileSystem::FileExists( tgpath + EE_TEXTURE_ATLAS_EXTENSION ) ) {
cTexturePacker tp( 256, 256, true, 2 );
@@ -202,7 +204,7 @@ void cEETest::CreateShaders() {
if ( mUseShaders ) {
mBlurFactor = 0.01f;
mShaderProgram = eeNew( cShaderProgram, ( MyPath + "data/shader/blur.vert", MyPath + "data/shader/blur.frag" ) );
mShaderProgram = eeNew( cShaderProgram, ( MyPath + "shader/blur.vert", MyPath + "shader/blur.frag" ) );
}
}
@@ -256,9 +258,9 @@ void cEETest::CreateUI() {
cUIManager::instance()->Init(); //UI_MANAGER_HIGHLIGHT_FOCUS
//mTheme = cUITheme::LoadFromPath( eeNew( cUIAquaTheme, ( "aqua", "aqua" ) ), MyPath + "data/aqua/" );
//mTheme = cUITheme::LoadFromPath( eeNew( cUIAquaTheme, ( "aqua", "aqua" ) ), MyPath + "aqua/" );
cTextureAtlasLoader tgl( MyPath + "data/aquata/aqua" + EE_TEXTURE_ATLAS_EXTENSION );
cTextureAtlasLoader tgl( MyPath + "aquata/aqua" + EE_TEXTURE_ATLAS_EXTENSION );
tgl.GetTexture()->TextureFilter( TEX_FILTER_NEAREST );
mTheme = cUITheme::LoadFromTextureAtlas( eeNew( cUIAquaTheme, ( "aqua", "aqua" ) ), cTextureAtlasManager::instance()->GetByName( "aqua" ) );
@@ -560,8 +562,8 @@ void cEETest::CreateUI() {
#ifdef EE_PLATFORM_TOUCH
cTextureAtlas * SG = cGlobalTextureAtlas::instance();
SG->Add( TF->Load( MyPath + "data/extra/button-te_normal.png" ), "button-te_normal" );
SG->Add( TF->Load( MyPath + "data/extra/button-te_mdown.png" ), "button-te_mdown" );
SG->Add( TF->Load( MyPath + "extra/button-te_normal.png" ), "button-te_normal" );
SG->Add( TF->Load( MyPath + "extra/button-te_mdown.png" ), "button-te_mdown" );
cUISkinSimple * nSkin = eeNew( cUISkinSimple, ( "button-te" ) );
@@ -807,7 +809,7 @@ void cEETest::LoadTextures() {
PakTest = eeNew( cZip, () );
#ifndef EE_GLES
PakTest->Open( MyPath + "data/test.zip" );
PakTest->Open( MyPath + "test.zip" );
std::vector<std::string> files = PakTest->GetFileList();
@@ -900,9 +902,9 @@ void cEETest::LoadTextures() {
int x, y, c;
if ( cImage::GetInfo( MyPath + "data/extra/bnb.png", &x, &y, &c ) )
if ( cImage::GetInfo( MyPath + "extra/bnb.png", &x, &y, &c ) )
{
mTGL = eeNew( cTextureAtlasLoader, ( MyPath + "data/extra/bnb" + EE_TEXTURE_ATLAS_EXTENSION ) );
mTGL = eeNew( cTextureAtlasLoader, ( MyPath + "extra/bnb" + EE_TEXTURE_ATLAS_EXTENSION ) );
}
mBlindy.AddFramesByPattern( "rn" );
@@ -1565,7 +1567,7 @@ void cEETest::Process() {
mFontLoader.Update();
}
if ( KM->IsKeyUp(KEY_F12) ) mWindow->TakeScreenshot( MyPath + "data/screenshots/" ); //After render and before Display
if ( KM->IsKeyUp(KEY_F12) ) mWindow->TakeScreenshot( MyPath + "screenshots/" ); //After render and before Display
mWindow->Display();
} while( mWindow->Running() );