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Added support for Mac OS X.
Fixed shader reloading. Added pack loading for shaders. Added support for direct loading of compressed textures ( direct upload to vram ). Added cImage class.
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@@ -66,7 +66,7 @@ std::string AppPath() {
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}
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}
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throw CL_Error("get_exe_path failed");
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return "./";
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#elif EE_PLATFORM == EE_PLATFORM_LINUX
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char exe_file[PATH_MAX + 1];
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int size;
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