mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-07-23 03:02:50 +03:00
Added support for Mac OS X.
Fixed shader reloading. Added pack loading for shaders. Added support for direct loading of compressed textures ( direct upload to vram ). Added cImage class.
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@@ -9,7 +9,7 @@
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@TODO Encapsulate SDL and OpenGL ( and remove unnecessary dependencies ).
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@TODO Add some Surface Grid class, to create special effects ( waved texture, and stuff like that ).
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@TODO Support color cursors ( not only black and white cursors, that really sucks ) - Imposible with SDL 1.2
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@TODO Add Scripting support.
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@TODO Add Scripting support ( lua or squirrel ).
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@TODO Add 2D physics support ( Box2D or Chipmunk wrapper ).
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*/
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@@ -188,6 +188,8 @@ class cEETest : private cThread {
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cJoystickManager * JM;
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eeFloat mAxisX;
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eeFloat mAxisY;
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Uint32 mFace;
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};
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@@ -319,7 +321,7 @@ void cEETest::CreateShaders() {
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if ( mUseShaders ) {
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mBlurFactor = 0.01f;
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mShaderProgram = new cShaderProgram( MyPath + "data/shader/blur.vert", MyPath + "data/shader/blur.frag" );
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mShaderProgram = new cShaderProgram( &PAK, "shader/blur.vert", "shader/blur.frag" );
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}
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}
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@@ -457,6 +459,34 @@ void cEETest::LoadTextures() {
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Tiles[7] = TF->LoadFromPack( &PAK, "tiles/8.png", false, eeRGB(0,0,0) );
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eeInt w, h;
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mFace = TF->LoadFromPack( &PakTest, "adjutantportrait_l_static.dds" );
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/** // DDS Lock/Unlock Test
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cTexture * mFacePtr = TF->GetTexture( mFace );
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if ( NULL != mFacePtr ) {
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w = (eeInt)mFacePtr->Width();
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h = (eeInt)mFacePtr->Height();
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mFacePtr->Lock();
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for ( y = 0; y < h; y++ ) {
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for ( x = 0; x < w; x++ ) {
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eeColorA tempC = mFacePtr->GetPixel( x, y );
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tempC.Red = std::min( tempC.Red + 50, 255 );
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tempC.Green = std::min( tempC.Green + 50, 255 );
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tempC.Blue = std::min( tempC.Blue + 50, 255 );
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eeColorA newC( tempC.R(), tempC.G(), tempC.B(), 255 );
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mFacePtr->SetPixel( x, y, newC );
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}
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}
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mFacePtr->Unlock(false,true);
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}*/
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SP.CreateAnimation();
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for ( Int32 my = 0; my < 4; my++ )
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@@ -476,8 +506,8 @@ void cEETest::LoadTextures() {
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cTexture * Tex = TF->GetTexture(TN[2]);
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Tex->Lock();
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eeInt w = Tex->Width();
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eeInt h = Tex->Height();
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w = (eeInt)Tex->Width();
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h = (eeInt)Tex->Height();
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for ( y = 0; y < h; y++) {
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for ( x = 0; x < w; x++) {
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@@ -818,6 +848,10 @@ void cEETest::Render() {
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TTF->SetText( mBuda );
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TTF->Draw( 0.f, 50.f );
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cTexture * TexFace = TF->GetTexture( mFace );
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if ( TexFace )
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TexFace->Draw( EE->GetWidth() - TexFace->Width() , EE->GetHeight() - TexFace->Height(), 0.f, 1.f, eeColorA(), ALPHA_DESTALPHA, RN_MIRROR );
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FF2->SetText( L"FPS: " + toWStr( EE->FPS() ) );
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FF2->Draw( EE->GetWidth() - FF2->GetTextWidth() - 15, 0 );
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@@ -866,10 +900,10 @@ void cEETest::Input() {
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if ( KM->AltPressed() && KM->IsKeyUp(KEY_M) && !Con.Active() )
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EE->MaximizeWindow();
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/*
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if ( KM->IsKeyUp(KEY_F4) )
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TF->ReloadAllTextures();
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*/
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if ( KM->AltPressed() && KM->IsKeyUp(KEY_RETURN) ) {
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if ( EE->Windowed() ) {
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EE->ChangeRes( EE->GetDeskWidth(), EE->GetDeskHeight(), false );
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@@ -1073,8 +1107,8 @@ void cEETest::End() {
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MySong.clear();
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cLog::instance()->Save();
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cEngine::DestroySingleton();
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cUIManager::DestroySingleton();
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}
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void cEETest::InputCallback(EE_Event* event) {
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