mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-06-04 20:46:29 +03:00
Implemented changes to support cTime in eepp.
Changed cClock::Reset to cClock::Restart.
This commit is contained in:
@@ -153,7 +153,7 @@ void cEETest::CreateUIThemeTextureAtlas() {
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}
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void cEETest::LoadFonts() {
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mFTE.Reset();
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mFTE.Restart();
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cTextureLoader * tl = eeNew( cTextureLoader, ( MyPath + "fonts/conchars.png" ) );
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tl->SetColorKey( eeColor(0,0,0) );
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@@ -980,7 +980,7 @@ void cEETest::Run() {
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void cEETest::ParticlesThread() {
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while ( mWindow->Running() ) {
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if ( MultiViewportMode || Screen == 2 ) {
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PSElapsed = (eeFloat)cElapsed.Elapsed();
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PSElapsed = cElapsed.Elapsed();
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for ( Uint8 i = 0; i < PS.size(); i++ )
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PS[i].Update( PSElapsed );
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@@ -1041,7 +1041,7 @@ void cEETest::Screen2() {
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eeFloat PlanetX = HWidth - TNP[6]->Width() * 0.5f;
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eeFloat PlanetY = HHeight - TNP[6]->Height() * 0.5f;
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ang+=et * 0.1f;
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ang+=et.AsMilliseconds() * 0.1f;
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ang = (ang>=360) ? 0 : ang;
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if (scale>=1.5f) {
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@@ -1051,7 +1051,7 @@ void cEETest::Screen2() {
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side = false;
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scale = 0.5f;
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}
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scale = (!side) ? scale+et * 0.00025f : scale-et * 0.00025f;
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scale = (!side) ? scale+et.AsMilliseconds() * 0.00025f : scale-et.AsMilliseconds() * 0.00025f;
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if ( mUseShaders ) {
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mBlurFactor = ( 1.5f * 0.01f ) - ( scale * 0.01f );
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@@ -1069,7 +1069,7 @@ void cEETest::Screen2() {
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TNP[3]->Draw( HWidth - 128, HHeight, 0, 1, eeColorA(255,255,255,50), ALPHA_NORMAL, RN_ISOMETRICVERTICAL);
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TNP[3]->Draw( HWidth, HHeight, 0, 1, eeColorA(255,255,255,50), ALPHA_NORMAL, RN_ISOMETRICVERTICALNEGATIVE);
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alpha = (!aside) ? alpha+et * 0.1f : alpha-et * 0.1f;
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alpha = (!aside) ? alpha+et.AsMilliseconds() * 0.1f : alpha-et.AsMilliseconds() * 0.1f;
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if (alpha>=255) {
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aside = true;
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alpha = 255;
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@@ -1113,7 +1113,7 @@ void cEETest::Screen2() {
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PR.DrawQuad( CL1.GetQuad() );
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#endif
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Ang = Ang + mWindow->Elapsed() * 0.1f;
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Ang = Ang + mWindow->Elapsed().AsMilliseconds() * 0.1f;
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if (Ang > 360.f) Ang = 1.f;
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if ( ShowParticles )
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@@ -1170,7 +1170,7 @@ void cEETest::Screen3() {
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AnimVal = 0.5f;
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AnimSide = false;
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}
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AnimVal = (!AnimSide) ? AnimVal+et * 0.1f : AnimVal-et * 0.1f;
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AnimVal = (!AnimSide) ? AnimVal+et.AsMilliseconds() * 0.1f : AnimVal-et.AsMilliseconds() * 0.1f;
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Batch.SetTexture( TNP[3] );
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Batch.LineLoopBegin();
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@@ -1221,7 +1221,7 @@ void cEETest::Render() {
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#ifdef EE_DEBUG
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mInfo = String::StrFormated( "EE - FPS: %d Elapsed Time: %4.2f\nMouse X: %d Mouse Y: %d\nTexture Memory Usage: %s\nApp Memory Usage: %s\nApp Peak Memory Usage: %s",
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mWindow->FPS(),
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et,
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et.AsMilliseconds(),
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(Int32)Mouse.x,
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(Int32)Mouse.y,
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FileSystem::SizeToString( TF->MemorySize() ).c_str(),
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@@ -1231,7 +1231,7 @@ void cEETest::Render() {
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#else
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mInfo = String::StrFormated( "EE - FPS: %d Elapsed Time: %4.2f\nMouse X: %d Mouse Y: %d\nTexture Memory Usage: %s",
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mWindow->FPS(),
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et,
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et.AsMilliseconds(),
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(Int32)Mouse.x,
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(Int32)Mouse.y,
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FileSystem::SizeToString( TF->MemorySize() ).c_str()
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@@ -1425,7 +1425,7 @@ void cEETest::Input() {
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eeFloat aY = Joy->GetAxis( AXIS_Y );
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if ( 0 != aX || 0 != aY ) {
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eeFloat rE = mWindow->Elapsed();
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eeDouble rE = mWindow->Elapsed().AsMilliseconds();
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mAxisX += aX * rE;
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mAxisY += aY * rE;
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}
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@@ -1466,39 +1466,39 @@ void cEETest::Input() {
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Uint8 hat = Joy->GetHat();
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if ( HAT_LEFT == hat || HAT_LEFTDOWN == hat || HAT_LEFTUP == hat )
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Map.Move( (mWindow->Elapsed() * 0.2f), 0 );
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Map.Move( (mWindow->Elapsed().AsMilliseconds() * 0.2f), 0 );
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if ( HAT_RIGHT == hat || HAT_RIGHTDOWN == hat || HAT_RIGHTUP == hat )
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Map.Move( -mWindow->Elapsed() * 0.2f, 0 );
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Map.Move( -mWindow->Elapsed().AsMilliseconds() * 0.2f, 0 );
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if ( HAT_UP == hat || HAT_LEFTUP == hat || HAT_RIGHTUP == hat )
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Map.Move( 0, (mWindow->Elapsed() * 0.2f) );
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Map.Move( 0, (mWindow->Elapsed().AsMilliseconds() * 0.2f) );
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if ( HAT_DOWN == hat || HAT_LEFTDOWN == hat || HAT_RIGHTDOWN == hat )
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Map.Move( 0, -mWindow->Elapsed() * 0.2f );
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Map.Move( 0, -mWindow->Elapsed().AsMilliseconds() * 0.2f );
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}
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if ( KM->IsKeyDown(KEY_LEFT) ) {
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Map.Move( mWindow->Elapsed() * 0.2f, 0 );
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Map.Move( mWindow->Elapsed().AsMilliseconds() * 0.2f, 0 );
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}
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if ( KM->IsKeyDown(KEY_RIGHT) ) {
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Map.Move( -mWindow->Elapsed() * 0.2f, 0 );
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Map.Move( -mWindow->Elapsed().AsMilliseconds() * 0.2f, 0 );
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}
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if ( KM->IsKeyDown(KEY_UP) ) {
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Map.Move( 0, mWindow->Elapsed() * 0.2f );
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Map.Move( 0, mWindow->Elapsed().AsMilliseconds() * 0.2f );
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}
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if ( KM->IsKeyDown(KEY_DOWN) ) {
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Map.Move( 0, -mWindow->Elapsed() * 0.2f );
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Map.Move( 0, -mWindow->Elapsed().AsMilliseconds() * 0.2f );
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}
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if ( KM->IsKeyDown(KEY_KP_MINUS) )
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Map.BaseLight().Radius( Map.BaseLight().Radius() - mWindow->Elapsed() * 0.2f );
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Map.BaseLight().Radius( Map.BaseLight().Radius() - mWindow->Elapsed().AsMilliseconds() * 0.2f );
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if ( KM->IsKeyDown(KEY_KP_PLUS) )
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Map.BaseLight().Radius( Map.BaseLight().Radius() + mWindow->Elapsed() * 0.2f );
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Map.BaseLight().Radius( Map.BaseLight().Radius() + mWindow->Elapsed().AsMilliseconds() * 0.2f );
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if ( KM->IsKeyUp(KEY_F6) ) {
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Wireframe = !Wireframe;
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