Removed unused code on HaikuTTF.

Changed cZip class, now use another library ( libzip and zlib ).
This commit is contained in:
spartanj
2010-08-23 05:16:13 -03:00
parent aa2ac87280
commit f184be80f9
105 changed files with 18978 additions and 8148 deletions

View File

@@ -1,8 +1,8 @@
#include "../ee.h"
/**
@TODO Create a Vertex Buffer Object class ( with and without GL_ARB_vertex_buffer_object ).
@TODO Add support for Frame Buffer Object and to switch rendering to FBO and Screen.
@TODO Create a Vertex Buffer Object class ( with and without GL_ARB_vertex_buffer_object ).
@TODO Create a basic UI system ( add basic controls, add skinning support ).
@TODO Support multitexturing.
@TODO Encapsulate SDL and OpenGL ( and remove unnecessary dependencies ).
@@ -66,7 +66,6 @@ class cEETest : private cThread {
void Process();
void Render();
void Input();
void InputCallback(EE_Event* event);
void ParticlesCallback(cParticle* P, cParticleSystem* Me);
void ParticlesThread();
@@ -250,8 +249,6 @@ void cEETest::Init() {
PS.resize(5);
KM->PushCallback( std::bind1st( std::mem_fun( &cEETest::InputCallback ), this) );
Scenes[0] = boost::bind( &cEETest::Screen1, this );
Scenes[1] = boost::bind( &cEETest::Screen2, this );
Scenes[2] = boost::bind( &cEETest::Screen3, this );
@@ -437,8 +434,11 @@ void cEETest::LoadTextures() {
std::vector<std::string> files = PakTest.GetFileList();
for ( i = 0; i < files.size(); i++ ) {
if ( "jpg" == FileExtension( files[i] ) )
mResLoad.Add( new cTextureLoader( &PakTest, files[i] ) );
std::string name( files[i] );
if ( "jpg" == FileExtension( name ) ) {
mResLoad.Add( new cTextureLoader( &PakTest, name ) );
}
}
mResLoad.Add( new cSoundLoader( &SndMng, "mysound", &PAK, "sound.ogg" ) );
@@ -1070,7 +1070,9 @@ void cEETest::Input() {
if ( KM->IsKeyUp(KEY_D) )
SP.ReverseAnim( !SP.ReverseAnim() );
if ( !KM->MouseRightPressed() )
if ( KM->MouseRightPressed() )
DrawBack = true;
else
DrawBack = false;
if ( KM->IsKeyUp( KEY_P ) )
@@ -1122,15 +1124,6 @@ void cEETest::End() {
cEngine::DestroySingleton();
}
void cEETest::InputCallback(EE_Event* event) {
switch(event->type) {
case SDL_MOUSEBUTTONDOWN:
if (event->button.button == SDL_BUTTON_RIGHT)
DrawBack = true;
break;
}
}
void cEETest::ParticlesCallback(cParticle* P, cParticleSystem* Me) {
eeFloat x, y, radio;
radio = (eeRandf(1.f, 1.2f) + sin( 20.0f / P->Id() )) * 24;