Sys::GetDateTimeStr now returns a different format for the date string.

Minor clean up.
This commit is contained in:
Martín Lucas Golini
2014-08-07 02:57:54 -03:00
parent b66a467a57
commit ea4476f134
8 changed files with 58 additions and 72 deletions

View File

@@ -17,11 +17,11 @@ class EE_API UIControlAnim : public UIDragable {
virtual bool IsType( const Uint32& type ) const;
virtual void Update();
virtual void Update();
const Float& Angle() const;
const Float& Angle() const;
void Angle( const Float& angle );
void Angle( const Float& angle );
const Vector2f& Scale() const;
@@ -29,31 +29,31 @@ class EE_API UIControlAnim : public UIDragable {
void Scale( const Float& scale );
const Float& Alpha() const;
const Float& Alpha() const;
virtual void Alpha( const Float& alpha );
virtual void Alpha( const Float& alpha );
virtual void AlphaChilds( const Float& alpha );
bool Animating();
bool Animating();
void StartAlphaAnim( const Float& From, const Float& To, const Time& TotalTime, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear, Interpolation::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
Interpolation * StartAlphaAnim( const Float& From, const Float& To, const Time& TotalTime, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear, Interpolation::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
void StartScaleAnim( const Vector2f& From, const Vector2f& To, const Time& TotalTime, const Ease::Interpolation& Type = Ease::Linear, Interpolation::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
Waypoints * StartScaleAnim( const Vector2f& From, const Vector2f& To, const Time& TotalTime, const Ease::Interpolation& Type = Ease::Linear, Interpolation::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
void StartScaleAnim( const Float& From, const Float& To, const Time& TotalTime, const Ease::Interpolation& Type = Ease::Linear, Interpolation::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
Waypoints * StartScaleAnim( const Float& From, const Float& To, const Time& TotalTime, const Ease::Interpolation& Type = Ease::Linear, Interpolation::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
void StartMovement( const Vector2i& From, const Vector2i& To, const Time& TotalTime, const Ease::Interpolation& Type = Ease::Linear, Waypoints::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
Waypoints * StartMovement( const Vector2i& From, const Vector2i& To, const Time& TotalTime, const Ease::Interpolation& Type = Ease::Linear, Waypoints::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
void StartRotation( const Float& From, const Float& To, const Time& TotalTime, const Ease::Interpolation& Type = Ease::Linear, Interpolation::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
Interpolation * StartRotation( const Float& From, const Float& To, const Time& TotalTime, const Ease::Interpolation& Type = Ease::Linear, Interpolation::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
void CreateFadeIn( const Time& Time, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear );
Interpolation * CreateFadeIn( const Time& Time, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear );
void CreateFadeOut( const Time& Time, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear );
Interpolation * CreateFadeOut( const Time& Time, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear );
void CloseFadeOut( const Time& Time, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear );
Interpolation * CloseFadeOut( const Time& Time, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear );
void DisableFadeOut( const Time & Time, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear );
Interpolation * DisableFadeOut( const Time & Time, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear );
Interpolation * RotationInterpolation();
@@ -69,12 +69,12 @@ class EE_API UIControlAnim : public UIDragable {
protected:
friend class UIManager;
Float mAngle;
Float mAngle;
Vector2f mScale;
Float mAlpha;
Float mAlpha;
Interpolation * mAngleAnim;
Waypoints * mScaleAnim;
Waypoints * mScaleAnim;
Interpolation * mAlphaAnim;
Waypoints * mMoveAnim;

View File

@@ -13,19 +13,19 @@ class EE_API UIDragable : public UIControl {
virtual bool IsType( const Uint32& type ) const;
bool Dragging() const;
void Dragging( const bool& dragging );
bool Dragging() const;
void Dragging( const bool& dragging );
const Vector2i& DragPoint() const;
void DragPoint( const Vector2i& Point );
const Vector2i& DragPoint() const;
void DragPoint( const Vector2i& Point );
virtual void Update();
virtual void Update();
bool DragEnable() const;
void DragEnable( const bool& enable );
bool DragEnable() const;
void DragEnable( const bool& enable );
void DragButton( const Uint32& Button );
const Uint32& DragButton() const;
void DragButton( const Uint32& Button );
const Uint32& DragButton() const;
protected:
virtual ~UIDragable();