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https://github.com/SpartanJ/eepp.git
synced 2026-06-01 02:56:28 +03:00
Sys::GetDateTimeStr now returns a different format for the date string.
Minor clean up.
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@@ -17,11 +17,11 @@ class EE_API UIControlAnim : public UIDragable {
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virtual bool IsType( const Uint32& type ) const;
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virtual void Update();
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virtual void Update();
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const Float& Angle() const;
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const Float& Angle() const;
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void Angle( const Float& angle );
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void Angle( const Float& angle );
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const Vector2f& Scale() const;
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@@ -29,31 +29,31 @@ class EE_API UIControlAnim : public UIDragable {
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void Scale( const Float& scale );
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const Float& Alpha() const;
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const Float& Alpha() const;
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virtual void Alpha( const Float& alpha );
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virtual void Alpha( const Float& alpha );
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virtual void AlphaChilds( const Float& alpha );
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bool Animating();
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bool Animating();
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void StartAlphaAnim( const Float& From, const Float& To, const Time& TotalTime, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear, Interpolation::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
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Interpolation * StartAlphaAnim( const Float& From, const Float& To, const Time& TotalTime, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear, Interpolation::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
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void StartScaleAnim( const Vector2f& From, const Vector2f& To, const Time& TotalTime, const Ease::Interpolation& Type = Ease::Linear, Interpolation::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
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Waypoints * StartScaleAnim( const Vector2f& From, const Vector2f& To, const Time& TotalTime, const Ease::Interpolation& Type = Ease::Linear, Interpolation::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
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void StartScaleAnim( const Float& From, const Float& To, const Time& TotalTime, const Ease::Interpolation& Type = Ease::Linear, Interpolation::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
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Waypoints * StartScaleAnim( const Float& From, const Float& To, const Time& TotalTime, const Ease::Interpolation& Type = Ease::Linear, Interpolation::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
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void StartMovement( const Vector2i& From, const Vector2i& To, const Time& TotalTime, const Ease::Interpolation& Type = Ease::Linear, Waypoints::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
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Waypoints * StartMovement( const Vector2i& From, const Vector2i& To, const Time& TotalTime, const Ease::Interpolation& Type = Ease::Linear, Waypoints::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
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void StartRotation( const Float& From, const Float& To, const Time& TotalTime, const Ease::Interpolation& Type = Ease::Linear, Interpolation::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
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Interpolation * StartRotation( const Float& From, const Float& To, const Time& TotalTime, const Ease::Interpolation& Type = Ease::Linear, Interpolation::OnPathEndCallback PathEndCallback = Interpolation::OnPathEndCallback() );
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void CreateFadeIn( const Time& Time, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear );
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Interpolation * CreateFadeIn( const Time& Time, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear );
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void CreateFadeOut( const Time& Time, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear );
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Interpolation * CreateFadeOut( const Time& Time, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear );
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void CloseFadeOut( const Time& Time, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear );
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Interpolation * CloseFadeOut( const Time& Time, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear );
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void DisableFadeOut( const Time & Time, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear );
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Interpolation * DisableFadeOut( const Time & Time, const bool& AlphaChilds = true, const Ease::Interpolation& Type = Ease::Linear );
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Interpolation * RotationInterpolation();
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@@ -69,12 +69,12 @@ class EE_API UIControlAnim : public UIDragable {
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protected:
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friend class UIManager;
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Float mAngle;
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Float mAngle;
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Vector2f mScale;
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Float mAlpha;
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Float mAlpha;
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Interpolation * mAngleAnim;
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Waypoints * mScaleAnim;
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Waypoints * mScaleAnim;
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Interpolation * mAlphaAnim;
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Waypoints * mMoveAnim;
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@@ -13,19 +13,19 @@ class EE_API UIDragable : public UIControl {
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virtual bool IsType( const Uint32& type ) const;
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bool Dragging() const;
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void Dragging( const bool& dragging );
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bool Dragging() const;
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void Dragging( const bool& dragging );
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const Vector2i& DragPoint() const;
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void DragPoint( const Vector2i& Point );
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const Vector2i& DragPoint() const;
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void DragPoint( const Vector2i& Point );
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virtual void Update();
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virtual void Update();
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bool DragEnable() const;
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void DragEnable( const bool& enable );
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bool DragEnable() const;
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void DragEnable( const bool& enable );
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void DragButton( const Uint32& Button );
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const Uint32& DragButton() const;
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void DragButton( const Uint32& Button );
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const Uint32& DragButton() const;
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protected:
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virtual ~UIDragable();
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