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Some clean up.
--HG-- branch : dev-font
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@@ -99,8 +99,8 @@ EE_MAIN_FUNC int main (int argc, char * argv [])
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std::string AppPath = Sys::getProcessPath();
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// Load the rock texture
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Uint32 PlanetId = TextureFactory::instance()->load( AppPath + "assets/sprites/7.png" );
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Uint32 RockId = TextureFactory::instance()->load( AppPath + "assets/sprites/5.png" );
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Uint32 PlanetId = TextureFactory::instance()->loadFromFile( AppPath + "assets/sprites/7.png" );
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Uint32 RockId = TextureFactory::instance()->loadFromFile( AppPath + "assets/sprites/5.png" );
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// Load a previously generated texture atlas that contains the SubTextures needed to load an animated sprite
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TextureAtlasLoader Blindies( AppPath + "assets/atlases/bnb.eta" );
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