More flex improvements.

This commit is contained in:
Martín Lucas Golini
2026-05-29 21:20:56 -03:00
parent cc0e516edc
commit ddfd59e167
5 changed files with 258 additions and 65 deletions

View File

@@ -3366,3 +3366,57 @@ UTEST( UIHTML, FlexAnchorInFlexNavVisible ) {
Engine::destroySingleton();
}
UTEST( UIHTML, FlexLiItemsWrapContentWidth ) {
Engine::instance()->createWindow( WindowSettings( 1024, 768, "Flex LI Width Test",
WindowStyle::Default, WindowBackend::Default,
32, {}, 1, false, true ),
ContextSettings( false, 0, 0, GLv_default, true, false ) );
UISceneNode* sceneNode = init_test_inline_block();
sceneNode->setURI( "file://" + Sys::getProcessPath() + "assets/html/" );
std::string html;
FileSystem::fileGet( "assets/html/flex_li_width.html", html );
sceneNode->loadLayoutFromString( HTMLFormatter::HTMLtoXML( html ) );
sceneNode->update( Seconds( 1 ) );
sceneNode->updateDirtyLayouts();
auto menuContainer = sceneNode->getRoot()->findByClass( "menu-container" );
ASSERT_TRUE( menuContainer != nullptr );
auto menuWidget = menuContainer->asType<UIWidget>();
// The menu container is a flex row; its <li> children should wrap to
// their content width, not span the full container width.
Float containerWidth = menuWidget->getPixelsSize().getWidth();
Float containerPadding =
menuWidget->getPixelsPadding().Left + menuWidget->getPixelsPadding().Right;
Float contentWidth = containerWidth - containerPadding;
Float totalLiWidth = 0.f;
Uint32 liCount = 0;
for ( Uint32 i = 0; i < menuWidget->getChildCount(); ++i ) {
auto c = menuWidget->getChildAt( i );
if ( !c->isWidget() )
continue;
auto cw = c->asType<UIWidget>();
if ( cw->getElementTag() != "li" )
continue;
// Each <li> should be narrower than the container content width
EXPECT_LT( cw->getPixelsSize().getWidth(), contentWidth );
// Accumulate total width (including margin)
Rectf margin = cw->getLayoutPixelsMargin();
totalLiWidth += cw->getPixelsSize().getWidth() + margin.Left + margin.Right;
liCount++;
}
ASSERT_GT( liCount, (Uint32)0 );
// With 9 items and horizontal margins, the total should still fit without
// each item spanning the full container.
EXPECT_LT( totalLiWidth, contentWidth * (Float)liCount );
Engine::destroySingleton();
}