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Fixed compilation with MSVC++.
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@@ -101,11 +101,11 @@ Uint32 * cVertexBuffer::GetIndices() {
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}
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Uint32 cVertexBuffer::GetVertexCount() {
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return mVertexArray[ VERTEX_FLAG_POSITION ].size() / eeVertexElements[ VERTEX_FLAG_POSITION ];
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return (Uint32)mVertexArray[ VERTEX_FLAG_POSITION ].size() / eeVertexElements[ VERTEX_FLAG_POSITION ];
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}
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Uint32 cVertexBuffer::GetIndexCount() {
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return mIndexArray.size();
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return (Uint32)mIndexArray.size();
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}
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eeVector2f cVertexBuffer::GetVector2( const Uint32& Type, const Uint32& Index ) {
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