Some work on the OpenGL 3 renderer.

This commit is contained in:
spartanj
2011-01-27 05:09:31 -03:00
parent a74fddc74c
commit c3ff9b474f
19 changed files with 335 additions and 119 deletions

View File

@@ -1705,7 +1705,7 @@ void cEETest::Demo1Create() {
Physics::cShape::ResetShapeIdCounter();
mSpace = Physics::cSpace::New();
mSpace->Iterations( 30 );
//mSpace->Iterations( 30 );
mSpace->ResizeStaticHash( 40.f, 1000 );
mSpace->ResizeActiveHash( 40.f, 1000 );
mSpace->Gravity( cVectNew( 0, 100 ) );
@@ -1889,11 +1889,13 @@ void cEETest::PhysicsCreate() {
cPhysicsManager::CreateSingleton();
cPhysicsManager::instance()->CollisionSlop( 0.2 );
cPhysicsManager * PM = cPhysicsManager::instance();
PM->GetDrawOptions()->DrawHash = 1;
PM->GetDrawOptions()->DrawBBs = 1;
PM->GetDrawOptions()->DrawShapes = 1;
PM->GetDrawOptions()->BodyPointSize = 4;
PM->GetDrawOptions()->LineThickness = 1;
cPhysicsManager::cDrawSpaceOptions * DSO = PM->GetDrawOptions();
DSO->DrawHash = false;
DSO->DrawBBs = false;
DSO->DrawShapes = true;
DSO->BodyPointSize = 4;
DSO->LineThickness = 1;
mDemo.clear();