Rollback to fix rendering.

This commit is contained in:
Martín Lucas Golini
2026-07-25 20:26:24 -03:00
parent 27a57960f4
commit c0debbee9f
12 changed files with 56 additions and 54 deletions

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@@ -362,8 +362,6 @@ class EE_API Renderer {
void waitForIdle();
protected:
static const Vector3ff& textureColorChannel( Int32 mode );
static Renderer* sSingleton;
enum RendererStateFlags {

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@@ -14,6 +14,8 @@ class EE_API RendererGL : public Renderer {
~RendererGL();
void init();
GraphicsLibraryVersion version();
std::string versionStr();

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@@ -64,8 +64,6 @@ class EE_API RendererGLShader : public Renderer {
int mTextureColorMode_id;
int mTextureColorChannel_id;
Int32 mTextureColorMode;
ShaderProgram* mTextureColorPreviousShader;
bool mUsingTextureColorFallbackShader;
unsigned int mCurrentMode;
ShaderProgram* mCurShader;
ShaderProgram* mShaderPrev;