mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-06-07 05:56:36 +03:00
Added "sprites" example.
Assets in eetest are loaded directly from the file system. App icon now is searched in the local relative path. Fixed some minor bugs. Added userdata pointer to the sprites events.
This commit is contained in:
@@ -8,7 +8,6 @@ void cEETest::Init() {
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cLog::instance()->LiveWrite( true );
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cLog::instance()->ConsoleOutput( true );
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run = false;
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DrawBack = false;
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MultiViewportMode = false;
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@@ -48,14 +47,9 @@ void cEETest::Init() {
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WindowSettings WinSettings = EE->CreateWindowSettings( &Ini );
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ContextSettings ConSettings = EE->CreateContextSettings( &Ini );
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PAK = eeNew( cZip, () );
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PAK->Open( MyPath + "ee.zip" );
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mWindow = EE->CreateWindow( WinSettings, ConSettings );
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run = ( NULL != mWindow && mWindow->Created() && PAK->IsOpen() );
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if ( run ) {
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if ( NULL != mWindow && mWindow->Created() ) {
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SetScreen( StartScreen );
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mWindow->Caption( "EE++ Test Application" );
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@@ -161,13 +155,13 @@ void cEETest::CreateUIThemeTextureAtlas() {
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void cEETest::LoadFonts() {
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mFTE.Reset();
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cTextureLoader * tl = eeNew( cTextureLoader, ( PAK, "conchars.png" ) );
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cTextureLoader * tl = eeNew( cTextureLoader, ( MyPath + "fonts/conchars.png" ) );
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tl->SetColorKey( eeColor(0,0,0) );
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mFontLoader.Add( eeNew( cTextureFontLoader, ( "conchars", tl, (eeUint)32 ) ) );
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mFontLoader.Add( eeNew( cTextureFontLoader, ( "ProggySquareSZ", eeNew( cTextureLoader, ( PAK, "ProggySquareSZ.png" ) ), PAK, "ProggySquareSZ.dat" ) ) );
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mFontLoader.Add( eeNew( cTTFFontLoader, ( "arial", PAK, "arial.ttf", 12, EE_TTF_STYLE_NORMAL, false, 256, eeColor(255,255,255) ) ) );
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mFontLoader.Add( eeNew( cTTFFontLoader, ( "arialb", PAK, "arial.ttf", 12, EE_TTF_STYLE_NORMAL, false, 256, eeColor(255,255,255), 1, eeColor(0,0,0), true ) ) );
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mFontLoader.Add( eeNew( cTextureFontLoader, ( "ProggySquareSZ", eeNew( cTextureLoader, ( MyPath + "fonts/ProggySquareSZ.png" ) ), MyPath + "fonts/ProggySquareSZ.dat" ) ) );
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mFontLoader.Add( eeNew( cTTFFontLoader, ( "arial", MyPath + "fonts/arial.ttf", 12, EE_TTF_STYLE_NORMAL, false, 256, eeColor(255,255,255) ) ) );
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mFontLoader.Add( eeNew( cTTFFontLoader, ( "arialb", MyPath + "fonts/arial.ttf", 12, EE_TTF_STYLE_NORMAL, false, 256, eeColor(255,255,255), 1, eeColor(0,0,0), true ) ) );
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mFontLoader.Load( cb::Make1( this, &cEETest::OnFontLoaded ) );
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}
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@@ -207,7 +201,7 @@ void cEETest::CreateShaders() {
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if ( mUseShaders ) {
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mBlurFactor = 0.01f;
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mShaderProgram = cShaderProgram::New( MyPath + "shader/blur.vert", MyPath + "shader/blur.frag" );
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mShaderProgram = cShaderProgram::New( MyPath + "shaders/blur.vert", MyPath + "shaders/blur.frag" );
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}
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}
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@@ -263,7 +257,7 @@ void cEETest::CreateUI() {
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//mTheme = cUITheme::LoadFromPath( eeNew( cUIDefaultTheme, ( "uitheme", "uitheme" ) ), MyPath + "uitheme/" );
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cTextureAtlasLoader tgl( MyPath + "uithemeta/uitheme" + EE_TEXTURE_ATLAS_EXTENSION );
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cTextureAtlasLoader tgl( MyPath + "ui/uitheme" + EE_TEXTURE_ATLAS_EXTENSION );
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mTheme = cUITheme::LoadFromTextureAtlas( eeNew( cUIDefaultTheme, ( "uitheme", "uitheme" ) ), cTextureAtlasManager::instance()->GetByName( "uitheme" ) );
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@@ -558,10 +552,10 @@ void cEETest::CreateUI() {
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#ifdef EE_PLATFORM_TOUCH
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cTextureAtlas * SG = cGlobalTextureAtlas::instance();
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cTexture * butTex = TF->GetTexture( TF->Load( MyPath + "extra/button-te_normal.png" ) );
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cTexture * butTex = TF->GetTexture( TF->Load( MyPath + "sprites/button-te_normal.png" ) );
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SG->Add( butTex->Id(), "button-te_normal" );
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SG->Add( TF->Load( MyPath + "extra/button-te_mdown.png" ), "button-te_mdown" );
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SG->Add( TF->Load( MyPath + "sprites/button-te_mdown.png" ), "button-te_mdown" );
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cUISkinSimple nSkin( "button-te" );
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@@ -829,7 +823,7 @@ void cEETest::LoadTextures() {
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}
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#endif
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mResLoad.Add( eeNew( cSoundLoader, ( &SndMng, "mysound", PAK, "sound.ogg" ) ) );
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mResLoad.Add( eeNew( cSoundLoader, ( &SndMng, "mysound", MyPath + "sounds/sound.ogg" ) ) );
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mResLoad.Load( cb::Make1( this, &cEETest::OnTextureLoaded ) );
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@@ -837,13 +831,13 @@ void cEETest::LoadTextures() {
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TNP.resize(12);
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for ( i = 0; i <= 7; i++ ) {
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TN[i] = TF->LoadFromPack( PAK, "t" + String::ToStr(i+1) + ".png", ( (i+1) == 7 ) ? true : false, ( (i+1) == 4 ) ? EE_CLAMP_REPEAT : EE_CLAMP_TO_EDGE );
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TN[i] = TF->Load( MyPath + "sprites/t" + String::ToStr(i+1) + ".png", ( (i+1) == 7 ) ? true : false, ( (i+1) == 4 ) ? EE_CLAMP_REPEAT : EE_CLAMP_TO_EDGE );
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TNP[i] = TF->GetTexture( TN[i] );
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}
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Tiles.resize(10);
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cTextureAtlasLoader tgl( PAK, "tiles.etg" );
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cTextureAtlasLoader tgl( MyPath + "atlases/tiles.etg" );
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cTextureAtlas * SG = cTextureAtlasManager::instance()->GetByName( "tiles" );
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if ( NULL != SG ) {
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@@ -851,14 +845,14 @@ void cEETest::LoadTextures() {
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Tiles[i] = SG->GetByName( String::ToStr( i+1 ) );
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}
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Tiles[6] = SG->Add( TF->LoadFromPack( PAK, "objects/1.png" ), "7" );
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Tiles[6] = SG->Add( TF->Load( MyPath + "sprites/objects/1.png" ), "7" );
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#ifdef EE_GLES
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cImage tImg( PAK, "objects/2.png", 4 );
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cImage tImg( MyPath + "sprites/objects/2.png", 4 );
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tImg.CreateMaskFromColor( eeColorA(0,0,0,255), 0 );
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Tiles[7] = SG->Add( TF->LoadFromPixels( tImg.GetPixelsPtr(), tImg.Width(), tImg.Height(), tImg.Channels() ), "8" );
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#else
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Tiles[7] = SG->Add( TF->LoadFromPack( PAK, "objects/2.png" ), "8" );
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Tiles[7] = SG->Add( TF->Load( MyPath + "sprites/objects/2.png" ), "8" );
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Tiles[7]->GetTexture()->CreateMaskFromColor( eeColorA(0,0,0,255), 0 );
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#endif
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}
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@@ -898,9 +892,9 @@ void cEETest::LoadTextures() {
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Tex->Unlock(false, true);
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}
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Cursor[0] = TF->LoadFromPack( PAK, "cursor.png" );
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Cursor[0] = TF->Load( MyPath + "cursors/cursor.png" );
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CursorP[0] = TF->GetTexture( Cursor[0] );
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Cursor[1] = TF->LoadFromPack( PAK, "cursor.tga" );
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Cursor[1] = TF->Load( MyPath + "cursors/cursor.tga" );
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CursorP[1] = TF->GetTexture( Cursor[1] );
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cCursorManager * CurMan = mWindow->GetCursorManager();
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@@ -916,8 +910,8 @@ void cEETest::LoadTextures() {
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CL2.AddFrame(TN[0], eeSizef(96, 96) );
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CL2.Color( eeColorA( 255, 255, 255, 255 ) );
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if ( cImage::IsImage( MyPath + "extra/bnb.png" ) ) {
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mTGL = eeNew( cTextureAtlasLoader, ( MyPath + "extra/bnb" + EE_TEXTURE_ATLAS_EXTENSION ) );
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if ( cImage::IsImage( MyPath + "atlases/bnb.png" ) ) {
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mTGL = eeNew( cTextureAtlasLoader, ( MyPath + "atlases/bnb" + EE_TEXTURE_ATLAS_EXTENSION ) );
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}
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mBlindy.AddFramesByPattern( "rn" );
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@@ -1575,7 +1569,7 @@ void cEETest::Input() {
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void cEETest::Process() {
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Init();
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if ( run ) {
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if ( NULL != mWindow && mWindow->Created() ) {
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do {
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et = mWindow->Elapsed();
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@@ -1941,7 +1935,6 @@ void cEETest::End() {
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eeSAFE_DELETE( mVBO );
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eeSAFE_DELETE( mBoxSprite );
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eeSAFE_DELETE( mCircleSprite );
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eeSAFE_DELETE( PAK );
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eeSAFE_DELETE( PakTest );
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cLog::instance()->Save();
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