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Fixed Mac OS X compilation, bug removed temporally the context access on Mac OS X, this is not necessary for any functionality right now.
It was added for the PBuffer class, but i'll not implement PBuffers on Mac OS X until i understand how Carbon and Cocoa works, and i don't have direct access to a Mac OS X ( only from a VM, and works slow as a cart ). Changed the platform name from Apple to Mac OS X ( i don't even know what i was thinking when a put Apple as a Platform :P ).
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@@ -1,15 +1,14 @@
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#include "../ee.h"
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/**
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@TODO Add support for Frame Buffer Object and to switch rendering to FBO and Screen.
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@TODO Create a Vertex Buffer Object class ( with and without GL_ARB_vertex_buffer_object ).
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@TODO Create a basic UI system ( add basic controls, add skinning support ).
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@TODO Support multitexturing.
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@TODO Encapsulate SDL and OpenGL ( and remove unnecessary dependencies ).
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@TODO Create a basic UI system ( add basic controls, add skinning support ).
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@TODO Add some Surface Grid class, to create special effects ( waved texture, and stuff like that ).
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@TODO Support color cursors ( not only black and white cursors, that really sucks ) - Imposible with SDL 1.2
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@TODO Add Scripting support ( lua or squirrel ).
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@TODO Add 2D physics support ( Box2D or Chipmunk wrapper ).
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@TODO Encapsulate SDL and OpenGL ( and remove unnecessary dependencies ).
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@TODO Support color cursors ( not only black and white cursors, that really sucks ) - Imposible with SDL 1.2
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*/
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class cUITest : public cUIControlAnim {
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