Refactoring WIP.

Changing the function naming convention from CamelCase to camelCase.

--HG--
branch : dev
This commit is contained in:
Martín Lucas Golini
2017-02-14 18:09:25 -03:00
parent 8eaff147d4
commit b36dd33246
204 changed files with 2299 additions and 2244 deletions

View File

@@ -96,7 +96,7 @@ EE_MAIN_FUNC int main (int argc, char * argv [])
// Check if created
if ( win->Created() ) {
// Get the application path
std::string AppPath = Sys::GetProcessPath();
std::string AppPath = Sys::getProcessPath();
// Load the rock texture
Uint32 PlanetId = TextureFactory::instance()->Load( AppPath + "assets/sprites/7.png" );
@@ -167,10 +167,10 @@ EE_MAIN_FUNC int main (int argc, char * argv [])
eeSAFE_DELETE( Blindy );
// Destroy the engine instance. Destroys all the windows and engine singletons.
Engine::DestroySingleton();
Engine::destroySingleton();
// If was compiled in debug mode it will print the memory manager report
MemoryManager::ShowResults();
MemoryManager::showResults();
return EXIT_SUCCESS;
}