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Refactoring WIP.
Changing the function naming convention from CamelCase to camelCase. --HG-- branch : dev
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@@ -96,7 +96,7 @@ EE_MAIN_FUNC int main (int argc, char * argv [])
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// Check if created
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if ( win->Created() ) {
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// Get the application path
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std::string AppPath = Sys::GetProcessPath();
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std::string AppPath = Sys::getProcessPath();
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// Load the rock texture
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Uint32 PlanetId = TextureFactory::instance()->Load( AppPath + "assets/sprites/7.png" );
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@@ -167,10 +167,10 @@ EE_MAIN_FUNC int main (int argc, char * argv [])
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eeSAFE_DELETE( Blindy );
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// Destroy the engine instance. Destroys all the windows and engine singletons.
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Engine::DestroySingleton();
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Engine::destroySingleton();
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// If was compiled in debug mode it will print the memory manager report
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MemoryManager::ShowResults();
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MemoryManager::showResults();
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return EXIT_SUCCESS;
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}
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