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https://github.com/SpartanJ/eepp.git
synced 2026-05-29 17:46:29 +03:00
Fixes for mingw compilation and Android.
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@@ -2715,7 +2715,7 @@ void App::loadFileSystemMatcher( const std::string& folderPath ) {
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static std::string GetCurrentProcessName() {
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#if defined( __APPLE__ ) || defined( __FreeBSD__ )
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return getprogname();
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#elif defined( _GNU_SOURCE )
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#elif defined( _GNU_SOURCE ) && EE_PLATFORM != EE_PLATFORM_ANDROID && EE_PLATFORM != EE_PLATFORM_IOS
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return program_invocation_name;
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#elif defined( _WIN32 )
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return __argv[0];
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@@ -2730,7 +2730,7 @@ static std::string GetCurrentProcessName() {
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#endif
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static std::string getCurrentProcessPath() {
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#if EE_PLATFORM != EE_PLATFORM_MACOSX
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#if EE_PLATFORM != EE_PLATFORM_MACOSX && EE_PLATFORM != EE_PLATFORM_ANDROID
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auto path( Sys::getProcessPath() );
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FileSystem::dirAddSlashAtEnd( path );
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if ( String::startsWith( GetCurrentProcessName(), Sys::getProcessPath() ) ) {
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@@ -2741,6 +2741,8 @@ static std::string getCurrentProcessPath() {
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path += GetCurrentProcessName();
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}
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return path;
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#elif EE_PLATFORM == EE_PLATFORM_ANDROID
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return Sys::getProcessPath();
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#else
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char pathbuf[PROC_PIDPATHINFO_MAXSIZE];
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pid_t pid = getpid();
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@@ -2833,7 +2835,12 @@ FontTrueType* App::loadFont( const std::string& name, std::string fontPath,
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const std::string& fallback ) {
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if ( FileSystem::isRelativePath( fontPath ) )
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fontPath = mResPath + fontPath;
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#if EE_PLATFORM == EE_PLATFORM_ANDROID
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if ( fontPath.empty() ||
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( !FileSystem::fileExists( fontPath ) && !PackManager::instance()->exists( fontPath ) ) ) {
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#else
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if ( fontPath.empty() || !FileSystem::fileExists( fontPath ) ) {
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#endif
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fontPath = fallback;
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if ( !fontPath.empty() && FileSystem::isRelativePath( fontPath ) )
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fontPath = mResPath + fontPath;
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@@ -2878,11 +2885,20 @@ void App::init( const LogLevel& logLevel, std::string file, const Float& pidelDe
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: 0 );
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mDisplayDPI = currentDisplay->getDPI();
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#if EE_PLATFORM == EE_PLATFORM_ANDROID
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mConfig.windowState.pixelDensity =
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pidelDensity > 0
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? pidelDensity
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: ( mConfig.windowState.pixelDensity > 0 ? mConfig.windowState.pixelDensity
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: currentDisplay->getPixelDensity() > 2 ? currentDisplay->getPixelDensity() / 2
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: currentDisplay->getPixelDensity() );
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#else
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mConfig.windowState.pixelDensity =
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pidelDensity > 0
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? pidelDensity
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: ( mConfig.windowState.pixelDensity > 0 ? mConfig.windowState.pixelDensity
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: currentDisplay->getPixelDensity() );
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#endif
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displayManager->enableScreenSaver();
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displayManager->enableMouseFocusClickThrough();
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