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Continued working on the physics implementation. Need test a lot, but it's mostly implemented, at least, the basis.
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@@ -52,6 +52,7 @@ eeColorAf cFrameBuffer::ClearColor() const {
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void cFrameBuffer::Clear() {
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glClearColor( mClearColor.R(), mClearColor.G(), mClearColor.B(), mClearColor.A() );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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cEngine::instance()->SetBackColor( cEngine::instance()->GetBackColor() );
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}
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void cFrameBuffer::SetBufferView() {
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