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2D Clipping planes stacks.
cFrameBuffer restores the previous matrix projection. Added Set2DProjection to cWindow.
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@@ -837,7 +837,7 @@ void cEETest::LoadTextures() {
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Tiles.resize(10);
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cTextureAtlasLoader tgl( MyPath + "atlases/tiles.etg" );
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cTextureAtlasLoader tgl( MyPath + "atlases/tiles.eta" );
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cTextureAtlas * SG = cTextureAtlasManager::instance()->GetByName( "tiles" );
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if ( NULL != SG ) {
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