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Several general improvements and fixes across the UI: UIRichText, UITextSpan, UIImage, UIScrollView.
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@@ -1,11 +1,30 @@
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---
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trigger: always_on
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---
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# Build Instructions (Debug Mode)
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To build the project in debug mode you must run from the root project directory:
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All build commands must be executed from the **root project directory**. Follow these steps to build the project:
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`make -C make/linux -j$(nproc)`
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## Step 1: Update Makefiles (Conditional)
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If you have **added, renamed, or deleted** any source files, you must regenerate the makefiles before compiling.
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If any file has been added you should also run (previous to the make command):
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* **Tool:** Use `premake5` if installed; otherwise, fallback to `premake4` (the parameters are identical).
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* **Linker Flag (`--with-mold-linker`):** This flag is conditional. If the `mold` linker is installed on the system, you **must** include it to speed up linking. If `mold` is not installed, omit the flag.
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`premake4 --disable-static-build --with-mold-linker --with-debug-symbols --address-sanitizer gmake`
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**Command (if `mold` is installed):**
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`premake5 --disable-static-build --with-mold-linker --with-debug-symbols --address-sanitizer gmake`
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**Command (if `mold` is NOT installed):**
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`premake5 --disable-static-build --with-debug-symbols --address-sanitizer gmake`
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*(If no files were added/removed, you may skip Step 1).*
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## Step 2: Compile the Project
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To compile the project in debug mode, execute the `make` command, ensuring you point to the correct directory for your current Operating System.
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The valid OS directory names are: `windows`, `macosx`, `linux`, `bsd`, `haiku`.
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Run the following command, replacing `<os_name>` with the correct environment:
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`make -C make/<os_name> -j$(nproc)`
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**Examples:**
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* Linux: `make -C make/linux -j$(nproc)`
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* macOS: `make -C make/macosx -j$(sysctl -n hw.ncpu)`
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* Windows: `make -C make/windows -j%NUMBER_OF_PROCESSORS%`
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