Fixd VC++ compilation.

SDL2 is now the default backend for VC++.
This commit is contained in:
Martín Lucas Golini
2013-08-16 00:39:51 -03:00
parent 1519366c88
commit 9409443df5
18 changed files with 83 additions and 31 deletions

View File

@@ -172,7 +172,7 @@ void cEETest::OnFontLoaded( cResourceLoader * ObjLoaded ) {
TTF = cFontManager::instance()->GetByName( "arial" );
TTFB = cFontManager::instance()->GetByName( "arialb" );
Log->Writef( "Fonts loading time: %f ms.", mFTE.Elapsed() );
Log->Writef( "Fonts loading time: %f ms.", mFTE.Elapsed().AsMilliseconds() );
eeASSERT( TTF != NULL );
eeASSERT( TTFB != NULL );
@@ -251,7 +251,7 @@ void cEETest::CreateUI() {
CreateUIThemeTextureAtlas();
Log->Writef( "Texture Atlas Loading Time: %f ms.", TE.Elapsed() );
Log->Writef( "Texture Atlas Loading Time: %f ms.", TE.Elapsed().AsMilliseconds() );
cUIManager::instance()->Init(); //UI_MANAGER_HIGHLIGHT_FOCUS | UI_MANAGER_HIGHLIGHT_OVER
@@ -573,7 +573,7 @@ void cEETest::CreateUI() {
C = reinterpret_cast<cUIControlAnim*> ( C->Parent() );
Log->Writef( "CreateUI time: %f ms.", TE.Elapsed() );
Log->Writef( "CreateUI time: %f ms.", TE.Elapsed().AsMilliseconds() );
}
void cEETest::CreateMapEditor() {
@@ -803,7 +803,7 @@ void cEETest::OnTextureLoaded( cResourceLoader * ResLoaded ) {
}
void cEETest::LoadTextures() {
cClock te;
cClock TE;
Uint32 i;
@@ -918,7 +918,7 @@ void cEETest::LoadTextures() {
mBoxSprite = eeNew( cSprite, ( cGlobalTextureAtlas::instance()->Add( eeNew( cSubTexture, ( TN[3], "ilmare" ) ) ) ) );
mCircleSprite = eeNew( cSprite, ( cGlobalTextureAtlas::instance()->Add( eeNew( cSubTexture, ( TN[1], "thecircle" ) ) ) ) );
Log->Writef( "Textures loading time: %f ms.", te.Elapsed() );
Log->Writef( "Textures loading time: %f ms.", TE.Elapsed().AsMilliseconds() );
Map.Create( 100, 100, 2, 128, 64, eeColor(175,175,175) );
RandomizeHeights();
@@ -926,7 +926,7 @@ void cEETest::LoadTextures() {
TreeTilingCreated = false;
CreateTiling(Wireframe);
Log->Writef( "Map creation time: %f ms.", te.Elapsed() );
Log->Writef( "Map creation time: %f ms.", TE.Elapsed().AsMilliseconds() );
}
void cEETest::RandomizeHeights() {