mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-08-17 06:25:23 +03:00
Inlined math functions.
Removed using namespace EE::Math inside eepp ( i'm not sure why yet... :) )
This commit is contained in:
@@ -119,7 +119,7 @@ EE_MAIN_FUNC int main (int argc, char * argv [])
|
||||
/// Since fixed-pipeline OpenGL use gl_FrontColor for glColorPointer, we need to replace the color attribute
|
||||
/// This is all to show how it works, in a real world scenario, you will choose to work fixed-pipeline or programmable-pipeline.
|
||||
if ( GLi->Version() == GLv_2 ) {
|
||||
ReplaceSubStr( fs, "gl_FragColor = dgl_Color", "gl_FragColor = gl_FrontColor" );
|
||||
String::ReplaceSubStr( fs, "gl_FragColor = dgl_Color", "gl_FragColor = gl_FrontColor" );
|
||||
}
|
||||
|
||||
/// Create the new shader program
|
||||
@@ -140,8 +140,8 @@ EE_MAIN_FUNC int main (int argc, char * argv [])
|
||||
for (i = 0; i < ParticlesNum; i++ )
|
||||
{
|
||||
vertices[i] = eeVector3ff( 0, 0, 1.83 );
|
||||
velocities[i] = eeVector3ff( (eeRandf() * 2 - 1)*.05, (eeRandf() * 2 - 1)*.05, .93 + eeRandf()*.02 );
|
||||
colors[i] = eeColorAf( eeRandf() * 0.5, 0.1, 0.8, 0.5 );
|
||||
velocities[i] = eeVector3ff( (Randf() * 2 - 1)*.05, (Randf() * 2 - 1)*.05, .93 + Randf()*.02 );
|
||||
colors[i] = eeColorAf( Randf() * 0.5, 0.1, 0.8, 0.5 );
|
||||
}
|
||||
|
||||
while ( win->Running() )
|
||||
@@ -213,8 +213,8 @@ EE_MAIN_FUNC int main (int argc, char * argv [])
|
||||
|
||||
if ( d < 2.f ) {
|
||||
if ( d < 0.03f ) {
|
||||
vertices[i+1].x = eeRandf( -1, 1 ) * aspectRatio;
|
||||
vertices[i+1].y = eeRandf( -1, 1 );
|
||||
vertices[i+1].x = Randf( -1, 1 ) * aspectRatio;
|
||||
vertices[i+1].y = Randf( -1, 1 );
|
||||
velocities[i].x = 0;
|
||||
velocities[i].y = 0;
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user